Genetically Twisted Freaks
It is one of the few primitive emotions that drive mankind to action. Often times what is most feared is what is not understood. If you cannot understand something, if you cannot know or comprehend the dynamics of a thing, then it drives you to fear. What does mankind do when afraid of something it doesn't understand? It lashes out for its own inadequacies at the thing it does not understand. Sometimes, mankind gets lucky, and it can over power that which it does not understand. Sometimes, that which it does not understand, fights back.

Something began to appear that mankind did not understand. Taking the form of those among them. Mutants, freaks, with natural abilities beyond those of mankind. Some were physical, some were mental, some were obvious, some were subtle, but never the less, all of them were feared.

NOW ACCEPTING CANONS AND ORIGINALS




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Prison Rooms
In the locker to the right of the main entrance is a supply of power inhibitor collars. Mutant prisoners receive one on entry. The bars of each cell glows a neon green and burn with energy, ready to bite those who touch them. Behind every cell is a small barred window that looks out over the sea, but below is nothing more than jagged rocks. If you did manage to escape, death awaits you at the bottom. In the very back of the prison is a room where torturing the helpless with more force occurs. Some of the devices featured there date back to the Dark Ages.
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Conference Room
This conference room is located within the rock of the island under the mansion. It acts and looks like any modern, state of the art war room. Many briefings go on here, and most are not pleasant.
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Training Room
This is the basic training room, located within the rock of the mountain. It is set up to act just like the original Danger Room.
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