
Ecchi Dimension Drifter

Group: Members
Posts: 649
Member No.: 1321
Joined: 28-July 11

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Since I got nothing better to do for now, I plan to do some projects with stop motion, make songs with Vocaloid (hopefully my pc dont died like last time), and write stories with in a story!!! Here are some basic background and setting that I came up with. Please give me feedbacks if you can, thank you!
By Tam Chanh Phan
Basic Universe Concept:
The world, Terthrox:
Parallel World that connect through glimps of dreams. The dream tells event from all times but the dreamer have to have a connection with the events that happen in the dream. The 2 Worlds follow similar events occurrences in time-axis but not correspond to the same time as each have different calendar. The Alter World, which called Terthrox and is consider to be the Earth Elemental Syprit Lord, calendar based on the two moons it has. One far away and big and orbit into the other moon atmosphere once every 1000 years. Where as the other is a lots smaller and a lots closer and orbit into to the atmosphere of the Alter World once every 10 years and thus can reach through flight magic. The larger moon is called Aeryzen, where the Dracoryth race live and is considering Air Elemental Syprit Lord. The smaller moon is called Aquilaxir, where the Elvedon race live and is considering Water Elemental Syprit Lord. The Alter World orbits a revolution around its Sun, Ignothicas which is considering to be Fire Elemental Syprit Lord, once every 400 days, 25 days in a month, 4 months in a season, and 4 seasons in a year.
Geography of Alter World:
The Alter World is based on planet Mars. Where as Current World is Science and Technology-based, the Alter World is Magic and Alchemy-base. The Alter World is made of 3/4 land of which 1/3 is human occupied and 1/4 water of which 1/10 are fresh water the rest are freeze in glacier or is salt water.There exist many tribes and clans of which under a country that govern the region in which the tribes and clans reside. The countries made pact together to form an alliance. Most countries belong to 1 of the 3 main alliances. The 3 main alliances mainly ignored the independence faction but more concentrated on the other 2 alliances as each alliance dislike the others two. Dues to the stalemate and geographical barriers, each alliance have to ceasefire since they dont want to start a war at another just to be weaken and get taken out by the remaining one. The few others are independence and most are isolated or lack of resources or too weak to be in an alliance or all the above. There are many humanoid race exist here such as humans, elves, werewolves, vampires, dwarfs, trolls, and etc...
Magical Concept:
Magical source exist as Mana which exist in the environments, objects, animals and ultimately the whole world. There are Raw Mana in the environment and Purified Mana of which condensed and have form. The Purified Mana forms main elements which are Fire, Earth, Water and Air. Each main elements can be purified and branch to other type of elements such as lightning is purified form of Fire and metal is purified form of Earth. The amount of Purified Mana exist in an object or animal in is not propositional to size but propositional to concentration. When Mana take forms it have random mix of elements though it can be somewhat purify. The purest form of Mana is called Syprit and the Elemental Syprits Lords, who are more like gods, govern their respective elements. Anything that cannot be classified as one of the main 4 elements are considering to be Neutria. Neutria exist in an extremely small quantity and extremely unstable; therefore, usage of Neutria is forbidden. However research about Neutria is conducted in secret by the alliances. Other than Neutria Syprit, the Elvedon race and Dracoryth race are the only ones that is consider to have enough knowledge and ability to use Neutria Magic to some extent. Though there are few exceptions for others races to use Neutria but the occurrences are either extremely rare or too vague to confirm. Neutria Magics are including, time manipulation, spatial warp, teleportation, resurrection of the soul, piercing dimension, creation out of nothingness (this mean to create something without involve any Mana), divining, and etc... Also, because the existence of Neutria is an anomaly the universe's mechanism will try to fix it, thus Neutria is unstable.
Communication and transportation:
Communication from far distance is possible through the application of Mana conversion and flow. Raw Mana can condense into Purified Mana and Purified Mana can disperse into Raw Mana. The dispersed Raw Mana then flows with the Mana Current and go to the communication center. These communication centers locate on major Mana pathway and thus can gathers incoming messages that is in Mana form and have enough power to then send them to correct designation. These centers are needed to send messages to far distance and send to the correct designation. One can send messages without the needs of these communication centers, however, they have to use adequate amount of Mana to send the message and the farther away the designation the more Mana one has to use. Therefore, it is easier to just use the Mana flow current. Each person have a unique Mana concentration and composition signature. Therefore, by transfer a little Mana into a container, one can have the blue print of that person signature. The sender can disperse some of that blue print Mana as a designator signal. The blueprint signal will trace back to its origin as long as it have enough supply Mana to boost its path.
Currency:
Many currencies are in circulation depend on the respective villages, tribes, clans, states and nations. Therefore, the alliances establish their own standard trading currency that is standard use in the alliance. The currency's value is based on Mana concentration and Sylvaria coins is the standard currency that used to evaluate the value of other currency for exchange. Since most people cannot simply tell the Mana concentration of a currency without the use of Earth Syprits, the national currencies have the national seal on it and also have a special coating that can be detected by simple alchemy for commoner. Typically, a drop of Aerothic Aether is used for detect the authenticity of the coin in question. If the coin is fake, a corrosion mark will appears dues to the reaction between opposite elements, Earth and Air. Gem and crystals can store any single type of Mana and Their critical Mana capacity are usually B-rank and above. Thus Their value are quite high and they can be used to exchange into local or alliance currencies based on the Mana concentration in them.
Social Structure:
Structure may varies depend on area.
Leading figure/s => Area in Power: Functions
Alliance Council => Alliance: council members are Kings of the nations that are in the alliance. A.C. rarely have meeting and usually the meetings are used to make international policies such as circulation of standard currency or helping the nation that is under attack or natural disaster.
King/Parliament => Nation: King has highest authority but Parliament may interfere with the decision of King. Parliament members are Archdukes and the King's advisers. The Parliament responsible for make laws and policies, and also, deals with most issues before turn to the King for final decision.
Archduke/State Council => State. State Council tend to be high rank nobles and function similar to a lesser parliament.
Duke => Province: Duke oversees Province with their own personal advisers. Count/Knight/Noble => County: similar to above but lesser
Village Elders Council => Village: The council members are village elders and tend to act as judges.Village level tend to have their own separate set of rules that is outside of the national law.
Chief => Tribal: The chief is usually the strongest man in the tribe. Chief main function are reinforcing the rules, leading actions such as hunting, and decision making.
Head of the Family => Clan: Most of the time, the heir is the first born son of the main branch. However, some clans pick their heir based on skills and abilities regardless of gender or birthright.
Basic History of the "Stalemate Truce":
For a long time, the Human race, after gained enough population and magical knowledge, driven by their own desires started wars within themselves and other Humanoid-kins. Wars and conflicts are everywhere in the world. A full scale unrest battle royale dragged on with no end in sigh. One thousand years ago, the mighty Dracoryth race come down from Aeryzen Moon. They create large geographical barriers with their supreme magic that split Terthrox into three parts and indiscriminately terminate any conflicting armies opposed them. Hundreds of years long conflicts was ended in merely a single day. After the dust settled, no side had any strength left to fight. The people focus on recovery rather than fighting. However, some of the scars still remain from the warring days, therefore, the tension still present even after a thousand years.
A hundred years ago, hostile nations tried to expand their territory and war began once again but it was ended with in few years with the help of the Elvedon race from Aquilaxir Moon. The Elvedons armies swiftly crush the hostile countries and helps the weaker countries. Also, they established the Alliance system which created the stalemate based on the geological barriers that was left by the Dracoryth race. Ever since then, the Elvedon race are overseeing Terthrox along with the Dracoryth race. Together, they keep peace on Terhrox.
When I sometimes I will edit more!
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