How to Play a Mod:
To play a mod, download the mod (it may be in a .zip or .rar file, simply unzip it.
Put the mod .swf in the same folder as mrsound.swf. This makes sound load, without this it does not work.
Open the mod .swf in Macromedia Flash Player or a Web Browser (such as Internet Explorer or Firefox).
Some mods (such as Doom Madness) have different sound files (such as doomsound.swf), which must be in the same folder as the mod .swf instead of mrsound.swf.
Where is mrsound.swf?
mrsound.swf can be downloaded
here.
Note to Mod Creators:
Do not package mrsound.swf with your mod, it enlarges the file size by 2mb.
Do not make mods an exe unless you have to due to specific coding. It enlarges the file size and makes people wary of downloading it (as exes can be viruses).
If you do make a seperate, different mrsound.swf, please name is something other than mrsound.swf, as it will confuse people. I will not (nor should anyone else) tell you how to create an mrsound.swf file, work it out for yourself.
Any threads or posts relating to this subject will be deleted.
Note about JPE's Mod Player:
JPE's Mod Player makes it simple to play mods, by uploading Madness Interactive mods from different files and allowing you to play them without putting mrsound.swf into the same folder. JPE's Mod Player can be downloaded
here.