FE6-7 changes, Give your input!
Marth
Posted: Feb 21 2009, 05:03 AM


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Anyone here who's played the FE6 translation knows that there are a bunch of things that are different between Fuinn and Rekka, some improvements, others... well, I can't say that they broke anything when they made the prequel.

In any case, let's go over the basic things that anyone who's played it probably knows:

Classes:
Assassin- Added in FE7. It's a very rare class, and you can only get two in the entire game, but it was a unique class in itself. The only thing wrong with them, though, is their Strength cap at a surprisingly low 20, and their thief attributes were... well, silenced, save their keen eyes that illuminate fog and night. It's kinda ridiculous how a class that's so reliant on speed can't even reach into an enemy unit's pocket (or whereever they keep their stuff).

Monk- It's amazing how much this class could've been essential in Fuinn, considering that depending on the strategies used, your healers can promote rather late, and since Light magic is only accessible to a 2nd tier class, it's not the easiest weapon to level up than, say, anima or even dark.

Here are some other things that are a bit more subtle, but still noticeable:

Eclipse- In Fuinn, it reduced an enemy's HP down to 1. In Rekka, it halved the enemy unit's HP. The difference between the two is that one was actually worth using- the one in Rekka. In Fuinn, it's hit percentage was so low that it was worth more in selling it.

R-Button weapon descriptions- In FE6, whenever you highlighted all weapons with the R button, it actually gave a short description of it. For some unexplicable reason, this short little feature was dropped in FE7, the only reason I can think of is to save memory. Then again, this really doesn't make sense, considering that all unique weapons explain their function in the same fashion, so why drop it at all?

S Ranks- Being the master of multiple weapons in FE6 gave players more flexibility in their units and their strategy- at least, with the legendary weapons. If one would have a well-developed Paladin, it's possible to charge the Dragon Temple with it, Roy, Fa, and a Healer with a few Physic staffs/Fortify/Holy Maiden alone.
However, it's not as if the S class in FE7 gave much use at all, considering that the only uses it gave were killing off the Morphs in Light, and perhaps the link arena. And that's it.

And now there are a few things that are kinda not that noticeable...

Rapier- In FE6, it had a durability of 30, and had a strength of 5. And I'm not sure, but I think it wasn't effective on some mounted units. In FE7, it had a durability of 40, had a strength of 7, and was effective against all horse-mounted units, in addition to its effectiveness against Armorknights and generals. They both have a critical hit rate of 10.

Flashing effectiveness icons- In FE6's pre-combat panel, even if the weapon wouldn't flash, it would still carry a discreet difference in net might.

And here's something crazy...

Mercenaries in FE7 were given an extra frame (if not more I missed...)
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Sa... you shall never be alone, as long as you keep me in your heart. That peculiar, strange emotion that you carry within you, that you pour all of it to me and only me... love, you call it? I cannot say whether I find contentment from it or not. Not even I know. But what I do know, is that you will never be alone. Whenever you feel like crying, know that my warmth exists, and you shall feel it. Whenever you think that reality as you see it now, when you wish with all of your heart to be different, I shall carry your consciousness over to the realm of which I roam, and lend you my wings. Sa. I shall always be with you.
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Fohn
Posted: Feb 25 2009, 09:27 PM


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QUOTE (Marth @ Feb 21 2009, 05:03 AM)
Luna- In Fuinn, it reduced an enemy's HP down to 1. In Rekka, it halved the enemy unit's HP. The difference between the two is that one was actually worth using- the one in Rekka. In Fuinn, it's hit percentage was so low that it was worth more in selling it.

Eclipse! Luna is the one where it negates the enemy's resistance stat. I believe that that tome wasn't even in FE6, or if it was, it was something that only the enemies had.

Also, berserkers and swordmasters got +30 to critical chance in FE6, but only +15 in FE7.


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Marth
Posted: Feb 25 2009, 10:01 PM


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Ah, sorry.

*goes to edit*


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Sa... you shall never be alone, as long as you keep me in your heart. That peculiar, strange emotion that you carry within you, that you pour all of it to me and only me... love, you call it? I cannot say whether I find contentment from it or not. Not even I know. But what I do know, is that you will never be alone. Whenever you feel like crying, know that my warmth exists, and you shall feel it. Whenever you think that reality as you see it now, when you wish with all of your heart to be different, I shall carry your consciousness over to the realm of which I roam, and lend you my wings. Sa. I shall always be with you.
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Roy
Posted: Feb 27 2009, 06:28 AM


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I didn't actually notice those tiny differences... (especially the extra sprite! How did you see that in the game? O_O)...

What I notice are all simple stuff... like:

The awesome secret shops where you can buy all those stats increase items are gone... I guess because the producers did not want FE7 to be as easy as FE6...

There are a lot of new weapons (weird ones I think) and you can get enemy weapons that are flashing green.

And I think it is cool for the transport cart to advance as well in FE7, although I can never get it to level 20 in the second job... because I always choose to take someone who knows how to fight out...

I don't really like the assassin class either... If they have the steal ability, it is another story, but I have never used one except Jaffar in the episodes he must appear... I find a swordmaster a better choice in my opinion.

-Roy



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Marth
Posted: Mar 5 2009, 06:17 PM


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Actually, I think there's a secret shop in Four-Fanged offense- the one in the port town with Geitz in it, and where you visit HOUSES instead of villages. I remember it because you can buy an Ocean Seal at the secret shop.

Come to think of it, there's actually a member card in chapter 19 you get from either a chest, or stealing from someone...


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Sa... you shall never be alone, as long as you keep me in your heart. That peculiar, strange emotion that you carry within you, that you pour all of it to me and only me... love, you call it? I cannot say whether I find contentment from it or not. Not even I know. But what I do know, is that you will never be alone. Whenever you feel like crying, know that my warmth exists, and you shall feel it. Whenever you think that reality as you see it now, when you wish with all of your heart to be different, I shall carry your consciousness over to the realm of which I roam, and lend you my wings. Sa. I shall always be with you.
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Fohn
Posted: Mar 5 2009, 08:31 PM


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Yeah, I think there are like 3 secret shops in FE7, but I'm pretty sure you can't buy any of the stat-up items like you could in FE6. I only bought a few of them in FE6, they were pretty expensive, but you could max out a character's stats if you arena abused to get money, then just bought a bunch of them when you get the chance.

Also, I don't think its possible to get Merlinus to level 20 in his promoted class in FE7, there aren't enough stages, even if you went to all the side quest ones and he never died in any.


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Haseo
Posted: Mar 9 2009, 09:44 PM


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that a pretty good info from FE 6-7(I am quite surprised that you also note the extra sprite O.O)

about the secret shops.... well yeah you can't buy items that boost your status but at least you can buy the item that promote your characters(like ocean seal)

And is in impossible to level up merlinus to 20/20 again but also is nearly impossible in the FE 6, because you need that he dodge an attack to get one point of experience.... so you will need 100 attacks to get one level.... Has someone ever level up merlinus in FE 6?


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Roy
Posted: Mar 10 2009, 02:42 AM


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I have never levelled him up... He needs to get hit/dodge 100 times per level, so 20 levels are like 2000 hits/dodges... I pretty much hide him after I got him, because he is kinda useless... I stuffed all my characters before battle :lol: and has never levelled Merlinus even for one level =_=

I really like the secret shops in FE6... I am one of the people who arena abuse and buy tones of every item and have everyone's stats maxed XD


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Haseo
Posted: Mar 10 2009, 10:11 PM


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that mean.... that no one as ever level up merlinus (Posted Image) and that mean that we don't know if he really level up XD

I have a question about the weapons and are some weapon in FE 6 that have name, I don't remember very well but I am sure that some weapons have names of some heroes, too bad that in the FE 7 there a not weapon like those but I guess those weapon didn't have any useful use


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Roy
Posted: Mar 12 2009, 03:48 AM


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QUOTE (Haseo @ Mar 10 2009, 02:11 PM)
I have a question about the weapons and are some weapon in FE 6 that have name, I don't remember very well but I am sure that some weapons have names of some heroes, too bad that in the FE 7 there a not weapon like those but I guess those weapon didn't have any useful use

I think I remember that too! I think there is Aru no ken and Theina's Rod... something like that... both characters are from the manga Hasha no Tsurugi XD

-Roy


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Marth
Posted: Mar 13 2009, 12:32 AM


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And Gant's Lance.

Kind of a shame that they weren't involved- FE6's plot involved no real twists or turns, no enemies you really feared, no allies that you actually care about. Aru and his whimsical antics would've made him my favorite character.

Weird... in Hasha no Tsurugi, Aru's sword was strong against dragons, correct? So why not in the game it was based off of?


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Sa... you shall never be alone, as long as you keep me in your heart. That peculiar, strange emotion that you carry within you, that you pour all of it to me and only me... love, you call it? I cannot say whether I find contentment from it or not. Not even I know. But what I do know, is that you will never be alone. Whenever you feel like crying, know that my warmth exists, and you shall feel it. Whenever you think that reality as you see it now, when you wish with all of your heart to be different, I shall carry your consciousness over to the realm of which I roam, and lend you my wings. Sa. I shall always be with you.
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Roy
Posted: Mar 14 2009, 08:40 AM


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The swords look different in the manga and game... somehow the one in the game looks kinda weak... I guess because we have the Dragon Killer swords in the game the producers do not want to make duplicate weapons.

I really hate Aru in the manga though. I hate kids who think they are strong and almightly and they can defeat every enemy... (just too heroic, or the story goes too smoothly for the main character)

-Roy


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Marth
Posted: Mar 16 2009, 01:20 AM


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Aru's a real Goku look-alike, to be sure, but I think he has a bit more charm than any other character during the Bern-invasion saga. Roy? He's JUSTICE!!! Lilina? She's SHYNESS! Zeiss? He's DEVOTION! Zephiel? HE HATES HUMANS!!!

There's not one character in FE6 I can recall that has any emotional complex that can be explained in about three sentences.

Which leads to another notable difference- support conversation reference! Fire Emblem 6 has supports, true, but what if you accidentally press "B"? Well, in that case, you're pretty much screwed, but in FE7, you can unlock "Support Conversations," where you can reference any support conversation heard throughout the game.


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Sa... you shall never be alone, as long as you keep me in your heart. That peculiar, strange emotion that you carry within you, that you pour all of it to me and only me... love, you call it? I cannot say whether I find contentment from it or not. Not even I know. But what I do know, is that you will never be alone. Whenever you feel like crying, know that my warmth exists, and you shall feel it. Whenever you think that reality as you see it now, when you wish with all of your heart to be different, I shall carry your consciousness over to the realm of which I roam, and lend you my wings. Sa. I shall always be with you.
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Haseo
Posted: Mar 16 2009, 02:23 PM


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also in the FE 6 the only one who have an history in the endgame depending of the support is roy with any of the girls he could talk(heck, he marry with any of the girls in the final O.o)while in FE 7 the end of some characters depend of the support(Ex. Karla and Batre)

But an advantage of the FE 6 is that have trial maps that in the 7 don't also you can obtain some characters after ending the game

PD: roy, your signature is like a God in FE. look those status, sweet XDD


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