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 Rockman EXE 4.5, Net Navis max HP
Forum Member PKK Mog
Posted: Jan 9 2008, 07:21 PM


Cyber Elf


Group: Members
Posts: 17
Member No.: 8
Joined: 21-August 07



I was wondering what Starman.EXE's and the rest of the Net Navis' Max HP are? I got Starman up to 900 HP and the star data I find is always 1000 zenny now.

Thanks for your time!

PKK Mog
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RPG Staff Reiko
Posted: Jan 10 2008, 08:02 AM


The Cobalt Killer


Group: RPG Staff
Posts: 164
Member No.: 2
Joined: 21-August 07



These are the Max HP values as listed in the Rockman EXE 4.5 Real Operation official strategy guide.

MegaMan - 1000 (No surprise...)
Roll - 900 (This isn't as bad as it seems, because she can set Barrier to be one of her two charge attacks, which can turn the tide in battles amazingly.)
GutsMan - 1300
NumberMan - 1000
FireMan - 1400
WoodMan - 1500
WindMan - 1000
SearchMan - 1200
AquaMan - 1000
ThunderMan - 1200
MetalMan - 1300
JunkMan - 1100
ProtoMan - 1000
--> StarMan - 900
NapalmMan - 1300
IceMan - 900 (Essentially 450 points, if you're fighting an opponent with a heavy hand of Elec attacks. Talk about IceMan getting ripped off-- even AquaMan has more health than he does.)
ElecMan - 1400
PlantMan - 1500
KnightMan - 1300
ShadowMan - 1200
Bass - 1300

Just a side comment since 4.5 is so rarely discussed here these days; I picked PlantMan for my next run. Next to Bass and Roll, PlantMan is the easiest starting character to use, and arguably more useful than his rival, WoodMan. He's got ridiculously high hit points and his weakness to Fire isn't really all that much to worry about, plus he has one of the quickest HP gain methods in the entire game-- he absorbs Chips of his own element and can turn them into HP extensions. Granted, this means you'll be low on a lot of the in-game Wood-element Chips for a while, but if you're using the Battle Chip Gate I don't really see how that would be a problem, and besides; it would be better for PlantMan to focus on collecting Aqua chips anyway should he happen to run into someone who is his counter element. The only disadvantage I can readily spot is that one of his attacks makes a grass panel on the enemy's side, which can heal Wood enemies. But, you can shove a Heat Side or something in your folder and voila-- free double damage, yours for the taking.

Anyway, hope those values help you out some.


--------------------
~Until I beat Pokemon Diamond again, I won't be accepting any more Pokemon challenges unless they're conducted over Pokemon Battle Revolution~
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"That's pretty important stuff there." "Yeah, it's like getting Battle Chips when you don't even own a PET." --Mayl and Lan, NT Warrior Axess (Episode 6: "A Dangerous Bowling Game")
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Forum Member PKK Mog
Posted: Jan 10 2008, 05:07 PM


Cyber Elf


Group: Members
Posts: 17
Member No.: 8
Joined: 21-August 07



Thanks for the info Reiko! I almost beat the game with Starman.EXE I'm just looking for powerups and the undernet areas lol. After I'm done with Starman.EXE I am going to try to play thru the game again as either Iceman.EXE or Aquaman.EXE! biggrin.gif The battle chip gate makes this game really fun to play and makes Net Battles with other Net Navis alot easier! XD This game has a great replay value doesn't it?
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Forum Member PKK Mog
Posted: Jan 14 2008, 01:27 PM


Cyber Elf


Group: Members
Posts: 17
Member No.: 8
Joined: 21-August 07



Sorry for the double post but I got another question about Rockman EXE 4.5. Does any1 know how to fix the clock? Mines 47 mins faster it should be.

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