
Repeating animations, in series
| snodgames |
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I.DONT.think.yOu.can.do.THT Alternitivly you could: START ITEM 1 with a delay around (1sec) and restart till end of slide START ITEM 2 with a delay around (1.5sec) and restart till end of slide START ITEM 3 with a delay around (2sec) and restart till end of slide And so on (it all depends on how speedy your animations are) ++or Do what you want to do and keep on restarting the slide again and again... and again If tht helped SNOD
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| Ricky Roro |
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what I mean is have an animation after a delay, then have the animation repeat with the delay; repeat until end of slide just repeats the animation as soon as it finishes. I want to repeat the animation with the delay indefinately, without resetting the slide or show to do it. unfortunately, there is no preset way to do that, so VBA seems to be the only solution. If anyone can make a code for this, it would be greatly appreciated.
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| Ricky Roro |
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| QUOTE (J Master Xp @ Nov 4 2009, 04:49 PM) | | oh i see,what you need to do is make the delay animation loop,but make sure the one after starts at the same time,after that make sure the slide ends immidently and you will have a close to what your looking for resault....enless im still talking about thw wrong thing lol |
umm... what? I am thinking of a way to delay, play an animation, and then have it repeat as if you put the animation in exactly the same way with the same delay, and put it after previous, and then adding the animation in the same way for an infinite number of times; I am assuming this could only be done in VBA. Powerpoint will not delay again after the initial animation delays, and that is just the thing I need it to do. I need a way to play an animation after the delay of say, 3 seconds. then the animation will play another 3 seconds after the first animation completes. It would go on and on forever in this same way.
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| Ricky Roro |
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| QUOTE (E=mc˛ @ Nov 4 2009, 07:07 PM) | | QUOTE (Ricky Roro @ Nov 4 2009, 11:27 PM) | | QUOTE (GLDSMTH @ Nov 4 2009, 05:19 PM) | | Umm... I don't have any way to do this other than writing each animation and setting delays. VBA won't help, because VBA doesn't trigger animations. Just set a time limit for the slide, and duplicate the animation as much as possible in that time period. |
That sounds doable; I could have a time limit for each level, and the animations will be done the old fashioned way untilthe time limit is up. Thanks for the help! |
Actually it can work. What kind of animation are you trying to achieve?
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do you mean what specific animations? explain
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| E=mc˛ |
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| QUOTE (Ricky Roro @ Nov 5 2009, 01:11 AM) | | QUOTE (E=mc˛ @ Nov 4 2009, 07:07 PM) | | QUOTE (Ricky Roro @ Nov 4 2009, 11:27 PM) | | QUOTE (GLDSMTH @ Nov 4 2009, 05:19 PM) | | Umm... I don't have any way to do this other than writing each animation and setting delays. VBA won't help, because VBA doesn't trigger animations. Just set a time limit for the slide, and duplicate the animation as much as possible in that time period. |
That sounds doable; I could have a time limit for each level, and the animations will be done the old fashioned way untilthe time limit is up. Thanks for the help! |
Actually it can work. What kind of animation are you trying to achieve?
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do you mean what specific animations? explain
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For example, there are two monsters. One monster attacks every 3 seconds. The other attacks every 5 seconds. Each monster attacks for 1 second. The delay system would look like this:
1 sec - 2 sec - 3 sec - M1 attacks 4 sec - M1 attack ends 5 sec - M2 attacks 6 sec - M2 attack ends, M1 attacks 7 sec - M1 attack ends 8 sec - 9 sec - M1 attacks 10 sec - M2 attacks, M1 attack ends .. and so on and so forth.
Do you want to achieve something like that?
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| Ricky Roro |
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PowerPoint Geek
   
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| QUOTE (E=mc˛ @ Nov 4 2009, 07:18 PM) | | QUOTE (Ricky Roro @ Nov 5 2009, 01:11 AM) | | QUOTE (E=mc˛ @ Nov 4 2009, 07:07 PM) | | QUOTE (Ricky Roro @ Nov 4 2009, 11:27 PM) | | QUOTE (GLDSMTH @ Nov 4 2009, 05:19 PM) | | Umm... I don't have any way to do this other than writing each animation and setting delays. VBA won't help, because VBA doesn't trigger animations. Just set a time limit for the slide, and duplicate the animation as much as possible in that time period. |
That sounds doable; I could have a time limit for each level, and the animations will be done the old fashioned way untilthe time limit is up. Thanks for the help! |
Actually it can work. What kind of animation are you trying to achieve?
|
do you mean what specific animations? explain
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For example, there are two monsters. One monster attacks every 3 seconds. The other attacks every 5 seconds. Each monster attacks for 1 second. The delay system would look like this:
1 sec - 2 sec - 3 sec - M1 attacks 4 sec - M1 attack ends 5 sec - M2 attacks 6 sec - M2 attack ends, M1 attacks 7 sec - M1 attack ends 8 sec - 9 sec - M1 attacks 10 sec - M2 attacks, M1 attack ends .. and so on and so forth.
Do you want to achieve something like that?
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YES; though it it will not be monsters, it will be a different object. I doubt that part of it matters, though. If i understand what you are saying, then that is exactly what i mean.  *yay im an old timer*
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| E=mc˛ |
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| QUOTE (Ricky Roro @ Nov 5 2009, 01:22 AM) | | QUOTE (E=mc˛ @ Nov 4 2009, 07:18 PM) | | QUOTE (Ricky Roro @ Nov 5 2009, 01:11 AM) | | QUOTE (E=mc˛ @ Nov 4 2009, 07:07 PM) | | QUOTE (Ricky Roro @ Nov 4 2009, 11:27 PM) | | QUOTE (GLDSMTH @ Nov 4 2009, 05:19 PM) | | Umm... I don't have any way to do this other than writing each animation and setting delays. VBA won't help, because VBA doesn't trigger animations. Just set a time limit for the slide, and duplicate the animation as much as possible in that time period. |
That sounds doable; I could have a time limit for each level, and the animations will be done the old fashioned way untilthe time limit is up. Thanks for the help! |
Actually it can work. What kind of animation are you trying to achieve?
|
do you mean what specific animations? explain
|
For example, there are two monsters. One monster attacks every 3 seconds. The other attacks every 5 seconds. Each monster attacks for 1 second. The delay system would look like this:
1 sec - 2 sec - 3 sec - M1 attacks 4 sec - M1 attack ends 5 sec - M2 attacks 6 sec - M2 attack ends, M1 attacks 7 sec - M1 attack ends 8 sec - 9 sec - M1 attacks 10 sec - M2 attacks, M1 attack ends .. and so on and so forth.
Do you want to achieve something like that?
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YES; though it it will not be monsters, it will be a different object. I doubt that part of it matters, though. If i understand what you are saying, then that is exactly what i mean. |
Hold on. Is there animation with the object?
It can't get any simpler than this. It is so easy you only CA for it.
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| Ricky Roro |
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PowerPoint Geek
   
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| QUOTE (E=mc˛ @ Nov 4 2009, 07:23 PM) | | QUOTE (Ricky Roro @ Nov 5 2009, 01:22 AM) | | QUOTE (E=mc˛ @ Nov 4 2009, 07:18 PM) | | QUOTE (Ricky Roro @ Nov 5 2009, 01:11 AM) | | QUOTE (E=mc˛ @ Nov 4 2009, 07:07 PM) | | QUOTE (Ricky Roro @ Nov 4 2009, 11:27 PM) | | QUOTE (GLDSMTH @ Nov 4 2009, 05:19 PM) | | Umm... I don't have any way to do this other than writing each animation and setting delays. VBA won't help, because VBA doesn't trigger animations. Just set a time limit for the slide, and duplicate the animation as much as possible in that time period. |
That sounds doable; I could have a time limit for each level, and the animations will be done the old fashioned way untilthe time limit is up. Thanks for the help! |
Actually it can work. What kind of animation are you trying to achieve?
|
do you mean what specific animations? explain
|
For example, there are two monsters. One monster attacks every 3 seconds. The other attacks every 5 seconds. Each monster attacks for 1 second. The delay system would look like this:
1 sec - 2 sec - 3 sec - M1 attacks 4 sec - M1 attack ends 5 sec - M2 attacks 6 sec - M2 attack ends, M1 attacks 7 sec - M1 attack ends 8 sec - 9 sec - M1 attacks 10 sec - M2 attacks, M1 attack ends .. and so on and so forth.
Do you want to achieve something like that?
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YES; though it it will not be monsters, it will be a different object. I doubt that part of it matters, though. If i understand what you are saying, then that is exactly what i mean. |
Hold on. Is there animation with the object?
It can't get any simpler than this. It is so easy you only CA for it.
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um... what? how could I do it at all in custom animations? (to make it go on forever in this pattern)
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