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 Repeating animations, in series
Ricky Roro
Posted: Nov 3 2009, 11:58 PM


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How can you repeat animations put in a series?
as in, how can you get a bunch of animations with delays as if replayed from the beginning, without resetting the slide?

ITEM1 DELAYS 1 SEC THEN PLAYS
ITEM2 DELAYS 4 SEC THEN PLAYS
ITEM1 DELAYS 1 SEC ON TOP OF ITEM 2'S 4 SEC DELAY (6 SEC)
ITEM2 DELAYS 4 SEC ON TOP OF ITEM 1'S 1 SEC DELAY (10 SEC)
SO ON AND SO FORTH...

As illustrated above
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snodgames
Posted: Nov 4 2009, 08:10 AM


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I.DONT.think.yOu.can.do.THT blink.gif

Alternitivly you could:

START ITEM 1 with a delay around (1sec) and restart till end of slide
START ITEM 2 with a delay around (1.5sec) and restart till end of slide
START ITEM 3 with a delay around (2sec) and restart till end of slide

And so on (it all depends on how speedy your animations are)

++or

Do what you want to do and keep on restarting the slide again and again... and again

If tht helped
SNOD wink.gif

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J Master Xp
Posted: Nov 4 2009, 06:07 PM


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hmm what you could do is get a restart button at a mian menu once you return to it the second time.....is there any vba for that?(restarting slide show)
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Ricky Roro
Posted: Nov 4 2009, 08:35 PM


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what I mean is have an animation after a delay, then have the animation repeat with the delay; repeat until end of slide just repeats the animation as soon as it finishes. I want to repeat the animation with the delay indefinately, without resetting the slide or show to do it.
unfortunately, there is no preset way to do that, so VBA seems to be the only solution. If anyone can make a code for this, it would be greatly appreciated. wink.gif
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J Master Xp
Posted: Nov 4 2009, 10:49 PM


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oh i see,what you need to do is make the delay animation loop,but make sure the one after starts at the same time,after that make sure the slide ends immidently and you will have a close to what your looking for resault....enless im still talking about thw wrong thing lol
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Ricky Roro
Posted: Nov 4 2009, 10:59 PM


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QUOTE (J Master Xp @ Nov 4 2009, 04:49 PM)
oh i see,what you need to do is make the delay animation loop,but make sure the one after starts at the same time,after that make sure the slide ends immidently and you will have a close to what your looking for resault....enless im still talking about thw wrong thing lol

umm... what? I am thinking of a way to delay, play an animation, and then have it repeat as if you put the animation in exactly the same way with the same delay, and put it after previous, and then adding the animation in the same way for an infinite number of times; I am assuming this could only be done in VBA. Powerpoint will not delay again after the initial animation delays, and that is just the thing I need it to do. I need a way to play an animation after the delay of say, 3 seconds. then the animation will play another 3 seconds after the first animation completes. It would go on and on forever in this same way.
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J Master Xp
Posted: Nov 4 2009, 11:00 PM


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please ignore me tongue.gif
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GLDSMTH
Posted: Nov 4 2009, 11:19 PM


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Umm... I don't have any way to do this other than writing each animation and setting delays. VBA won't help, because VBA doesn't trigger animations. Just set a time limit for the slide, and duplicate the animation as much as possible in that time period.
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Ricky Roro
Posted: Nov 4 2009, 11:27 PM


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QUOTE (GLDSMTH @ Nov 4 2009, 05:19 PM)
Umm... I don't have any way to do this other than writing each animation and setting delays. VBA won't help, because VBA doesn't trigger animations. Just set a time limit for the slide, and duplicate the animation as much as possible in that time period.

That sounds doable; I could have a time limit for each level, and the animations will be done the old fashioned way untilthe time limit is up. Thanks for the help!
wink.gif
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E=mc˛
Posted: Nov 5 2009, 01:07 AM


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QUOTE (GLDSMTH @ Nov 4 2009, 05:19 PM)
Umm... I don't have any way to do this other than writing each animation and setting delays. VBA won't help, because VBA doesn't trigger animations. Just set a time limit for the slide, and duplicate the animation as much as possible in that time period.

Nothing is impossible. Vector Studios made a working "platformer". Ultimate Budgie made a highscore table. I made a simple health system.

You don't even need VBA for this. It can work on CA. What kind of animation are you trying to achieve?
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Ricky Roro
Posted: Nov 5 2009, 01:11 AM


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QUOTE (E=mc˛ @ Nov 4 2009, 07:07 PM)
QUOTE (Ricky Roro @ Nov 4 2009, 11:27 PM)
QUOTE (GLDSMTH @ Nov 4 2009, 05:19 PM)
Umm... I don't have any way to do this other than writing each animation and setting delays. VBA won't help, because VBA doesn't trigger animations. Just set a time limit for the slide, and duplicate the animation as much as possible in that time period.

That sounds doable; I could have a time limit for each level, and the animations will be done the old fashioned way untilthe time limit is up. Thanks for the help!
wink.gif

Actually it can work. What kind of animation are you trying to achieve?

do you mean what specific animations?
explain
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E=mc˛
Posted: Nov 5 2009, 01:18 AM


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QUOTE (Ricky Roro @ Nov 5 2009, 01:11 AM)
QUOTE (E=mc˛ @ Nov 4 2009, 07:07 PM)
QUOTE (Ricky Roro @ Nov 4 2009, 11:27 PM)
QUOTE (GLDSMTH @ Nov 4 2009, 05:19 PM)
Umm... I don't have any way to do this other than writing each animation and setting delays. VBA won't help, because VBA doesn't trigger animations. Just set a time limit for the slide, and duplicate the animation as much as possible in that time period.

That sounds doable; I could have a time limit for each level, and the animations will be done the old fashioned way untilthe time limit is up. Thanks for the help!
wink.gif

Actually it can work. What kind of animation are you trying to achieve?

do you mean what specific animations?
explain

For example, there are two monsters. One monster attacks every 3 seconds. The other attacks every 5 seconds. Each monster attacks for 1 second. The delay system would look like this:

1 sec -
2 sec -
3 sec - M1 attacks
4 sec - M1 attack ends
5 sec - M2 attacks
6 sec - M2 attack ends, M1 attacks
7 sec - M1 attack ends
8 sec -
9 sec - M1 attacks
10 sec - M2 attacks, M1 attack ends
.. and so on and so forth.

Do you want to achieve something like that?
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Ricky Roro
Posted: Nov 5 2009, 01:22 AM


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QUOTE (E=mc˛ @ Nov 4 2009, 07:18 PM)
QUOTE (Ricky Roro @ Nov 5 2009, 01:11 AM)
QUOTE (E=mc˛ @ Nov 4 2009, 07:07 PM)
QUOTE (Ricky Roro @ Nov 4 2009, 11:27 PM)
QUOTE (GLDSMTH @ Nov 4 2009, 05:19 PM)
Umm... I don't have any way to do this other than writing each animation and setting delays. VBA won't help, because VBA doesn't trigger animations. Just set a time limit for the slide, and duplicate the animation as much as possible in that time period.

That sounds doable; I could have a time limit for each level, and the animations will be done the old fashioned way untilthe time limit is up. Thanks for the help!
wink.gif

Actually it can work. What kind of animation are you trying to achieve?

do you mean what specific animations?
explain

For example, there are two monsters. One monster attacks every 3 seconds. The other attacks every 5 seconds. Each monster attacks for 1 second. The delay system would look like this:

1 sec -
2 sec -
3 sec - M1 attacks
4 sec - M1 attack ends
5 sec - M2 attacks
6 sec - M2 attack ends, M1 attacks
7 sec - M1 attack ends
8 sec -
9 sec - M1 attacks
10 sec - M2 attacks, M1 attack ends
.. and so on and so forth.

Do you want to achieve something like that?

YES; though it it will not be monsters, it will be a different object. I doubt that part of it matters, though. If i understand what you are saying, then that is exactly what i mean. biggrin.gif

*yay im an old timer*
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E=mc˛
Posted: Nov 5 2009, 01:23 AM


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QUOTE (Ricky Roro @ Nov 5 2009, 01:22 AM)
QUOTE (E=mc˛ @ Nov 4 2009, 07:18 PM)
QUOTE (Ricky Roro @ Nov 5 2009, 01:11 AM)
QUOTE (E=mc˛ @ Nov 4 2009, 07:07 PM)
QUOTE (Ricky Roro @ Nov 4 2009, 11:27 PM)
QUOTE (GLDSMTH @ Nov 4 2009, 05:19 PM)
Umm... I don't have any way to do this other than writing each animation and setting delays. VBA won't help, because VBA doesn't trigger animations. Just set a time limit for the slide, and duplicate the animation as much as possible in that time period.

That sounds doable; I could have a time limit for each level, and the animations will be done the old fashioned way untilthe time limit is up. Thanks for the help!
wink.gif

Actually it can work. What kind of animation are you trying to achieve?

do you mean what specific animations?
explain

For example, there are two monsters. One monster attacks every 3 seconds. The other attacks every 5 seconds. Each monster attacks for 1 second. The delay system would look like this:

1 sec -
2 sec -
3 sec - M1 attacks
4 sec - M1 attack ends
5 sec - M2 attacks
6 sec - M2 attack ends, M1 attacks
7 sec - M1 attack ends
8 sec -
9 sec - M1 attacks
10 sec - M2 attacks, M1 attack ends
.. and so on and so forth.

Do you want to achieve something like that?

YES; though it it will not be monsters, it will be a different object. I doubt that part of it matters, though. If i understand what you are saying, then that is exactly what i mean. biggrin.gif

Hold on. Is there animation with the object?

It can't get any simpler than this. It is so easy you only CA for it.
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Ricky Roro
Posted: Nov 5 2009, 01:27 AM


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Group: Senior Members
Posts: 169
Member No.: 485
Joined: 24-May 09



QUOTE (E=mc˛ @ Nov 4 2009, 07:23 PM)
QUOTE (Ricky Roro @ Nov 5 2009, 01:22 AM)
QUOTE (E=mc˛ @ Nov 4 2009, 07:18 PM)
QUOTE (Ricky Roro @ Nov 5 2009, 01:11 AM)
QUOTE (E=mc˛ @ Nov 4 2009, 07:07 PM)
QUOTE (Ricky Roro @ Nov 4 2009, 11:27 PM)
QUOTE (GLDSMTH @ Nov 4 2009, 05:19 PM)
Umm... I don't have any way to do this other than writing each animation and setting delays. VBA won't help, because VBA doesn't trigger animations. Just set a time limit for the slide, and duplicate the animation as much as possible in that time period.

That sounds doable; I could have a time limit for each level, and the animations will be done the old fashioned way untilthe time limit is up. Thanks for the help!
wink.gif

Actually it can work. What kind of animation are you trying to achieve?

do you mean what specific animations?
explain

For example, there are two monsters. One monster attacks every 3 seconds. The other attacks every 5 seconds. Each monster attacks for 1 second. The delay system would look like this:

1 sec -
2 sec -
3 sec - M1 attacks
4 sec - M1 attack ends
5 sec - M2 attacks
6 sec - M2 attack ends, M1 attacks
7 sec - M1 attack ends
8 sec -
9 sec - M1 attacks
10 sec - M2 attacks, M1 attack ends
.. and so on and so forth.

Do you want to achieve something like that?

YES; though it it will not be monsters, it will be a different object. I doubt that part of it matters, though. If i understand what you are saying, then that is exactly what i mean. biggrin.gif

Hold on. Is there animation with the object?

It can't get any simpler than this. It is so easy you only CA for it.

um... what?
how could I do it at all in custom animations?
(to make it go on forever in this pattern)
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