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 More Complex Animations
Ricky Roro
Posted: Nov 7 2009, 08:24 PM


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1:) is therea way to have a scheduled animation (no triggers involved) and then override the animation by clicking something? eg. your character will fall to his doom unless you click the star, and it would animate his pulling a parachute, but not his falling to his doom.

2:) is there away to duplicate the same animations? eg. you click shape A, then action 1 happens. if you click shape B, then action 1 happens; you animate for the click of shape A. Can you then duplicate those animations for the click of shape B without adding the animations again?

3:) is there a way you can place a motion path without it jumping to someplace you don't want? can you override it? (I am having great stress with this; i drag a motion path where i want it and POP! it goes someplace significantly off from where i placed it.)
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J Master Xp
Posted: Nov 7 2009, 09:27 PM


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i can answer number 1

what you do,i know this isnt all in one slide but this is the simplest way to do it,you add the animation to fall and set the slide transition timer to 00:00 and then hyperlink the star to a slide where you take out your parachute,and put a slide where you fall to your death,after the main falling slide...simples =]
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J Master Xp
Posted: Nov 7 2009, 09:29 PM


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3:there isnt a way to stop this,just replace it where you were meant to place it...however if its adnormal(moves it completely off slide) then you mgith want to clean the marcors from the ppt
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E=mc˛
Posted: Nov 7 2009, 10:23 PM


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1) The "Blink" effect is your best friend. But it has some major limits.

2) No.

3) Never experienced that before.
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J Master Xp
Posted: Nov 7 2009, 10:28 PM


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actualy i think the potato animation is my best friend atm tongue.gif
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E=mc˛
Posted: Nov 7 2009, 10:33 PM


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QUOTE (J Master Xp @ Nov 7 2009, 10:28 PM)
actualy i think the potato animation is my best friend atm tongue.gif

dry.gif E=mc˛ is not amused. biggrin.gif
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Irwin
Posted: Nov 7 2009, 11:21 PM


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QUOTE (Ricky Roro @ Nov 7 2009, 08:24 PM)
3:) is there a way you can place a motion path without it jumping to someplace you don't want? can you override it? (I am having great stress with this; i drag a motion path where i want it and POP! it goes someplace significantly off from where i placed it.)

I think you may be dragging the line that the path follows creating a small jump. To avoid that, the green arrow of the motion path must be in the exact center of the animated object.
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Ricky Roro
Posted: Nov 8 2009, 12:08 AM


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that may be my problem, but I do not know where the exact center of the object would be; I amost always use freeforms for the moving things...


darn


that was just an example; for what i need, it must happen numerous times on the same slide. if I was making a parachute pull game, then i could do that.
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E=mc˛
Posted: Nov 8 2009, 12:42 AM


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QUOTE (Ricky Roro @ Nov 8 2009, 12:08 AM)
that may be my problem, but I do not know where the exact center of the object would be; I amost always use freeforms for the moving things...


darn


that was just an example; for what i need, it must happen numerous times on the same slide.  if I was making a parachute pull game, then i could do that.

3) You can still do it multiple times.
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TypetyTypeType
Posted: Nov 8 2009, 08:07 PM


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1: Yes. But this invleves both motion and appear toggle.
See Doodle Jumper!
2: Nope.
3: Yes. Set the path to 'locked' not 'unlocked'
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Ricky Roro
Posted: Nov 8 2009, 08:24 PM


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QUOTE (TypetyTypeType @ Nov 8 2009, 03:07 PM)
1: Yes. But this invleves both motion and appear toggle.
See Doodle Jumper!
2: Nope.
3: Yes. Set the path to 'locked' not 'unlocked'

yay! problem #3 resolved!
What is the difference between "locked" and "unlocked"?
whatever it is, it works!
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TypetyTypeType
Posted: Nov 8 2009, 08:30 PM


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Unlocked, origionally, will move the starting point relative to the center (pivot, to some) of the object.
Locked will always keep the motion path from moving dependently.
Try it. The path doesn't always have to move from the center.
However, unlocked only applies to the center at the start of the show, or while editing. You can't have the motion path move dependent on the shape when the shape has already moved. It is just an editing convinience.
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Ricky Roro
Posted: Nov 9 2009, 10:10 PM


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1:) something will disappear automatically, and I need it to NOT disappear if i press a button. then the next time the shape will disappear after another period of time, and you dont click the key, then the object that was scheduled to disappear the first time would disappear, as opposed to the second object.
for example; object A disappears after 2 seconds. if you click button 1 then it will not disappear. Object 2 was origionally scheduled to delay after 4 seconds, but because you clicked button 1, object A will disappear after 4 seconds if you do not click button 1 hte same sort of thing would apply between all the objects. after object 1 has disappeared, it will not ever come back; especially never on the click of object 1. Can this be done?
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GLDSMTH
Posted: Nov 10 2009, 02:59 AM


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QUOTE (Ricky Roro @ Nov 9 2009, 02:10 PM)
1:) something will disappear automatically, and I need it to NOT disappear if i press a button. then the next time the shape will disappear after another period of time, and you dont click the key, then the object that was scheduled to disappear the first time would disappear, as opposed to the second object.
for example; object A disappears after 2 seconds. if you click button 1 then it will not disappear. Object 2 was origionally scheduled to delay after 4 seconds, but because you clicked button 1, object A will disappear after 4 seconds if you do not click button 1 hte same sort of thing would apply between all the objects. after object 1 has disappeared, it will not ever come back; especially never on the click of object 1. Can this be done?

This should work... My suggestion is try using effects other than disappear for the preset time animation, and then make the button1 disappear on its own click...
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TypetyTypeType
Posted: Nov 10 2009, 08:00 PM


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QUOTE (Ricky Roro @ Nov 9 2009, 05:10 PM)
1:) something will disappear automatically, and I need it to NOT disappear if i press a button. then the next time the shape will disappear after another period of time, and you dont click the key, then the object that was scheduled to disappear the first time would disappear, as opposed to the second object.
for example; object A disappears after 2 seconds. if you click button 1 then it will not disappear. Object 2 was origionally scheduled to delay after 4 seconds, but because you clicked button 1, object A will disappear after 4 seconds if you do not click button 1 hte same sort of thing would apply between all the objects. after object 1 has disappeared, it will not ever come back; especially never on the click of object 1. Can this be done?

Use alternates for dissapearing, there are other option that can 'toggle' visibility, I can think of some...
Appear/Dissapear
Grow/Shrink (to 1 or 1000, eg.)
Grow/Shrink (horizonal or vertical)
Transparency emphasis, but only for visibility
Blink for a timing of... forever (eg 9999)
Flash Once
Maotion off/on slide.
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