Welcome to Lands of Myth and Magic!
Admin List

Board Owner: Striker

The Enchanted Desert GM: Striker
Land of Ice and Snow GM: Frosty
Imperium Romanum GM: Wuf
Isle of Mist and Fog GM: Striker
The Four Kingdoms GM: Wuf
Godless Wanderings GM: Striker

OOC Board Moderators:
Striker, Frosty, Wuf

Please respect all members of board staff at all times. Also please remember to respect other players!
Long centuries ago the Gods dwelt on Earth. They commanded their mighty magics and called their chosen people to their sides, creating mighty empires that spread out across the surface of the Earth, each ruling in their own era. For awhile each of the Mighty Gods was content with their Earthly Empire, but one by one they slowly lost interest. Earth, even with it's varied peoples, simply couldn't hold their attention.

As their interest waned, one by one the Old Gods abandoned Earth and their Empires faded and crumbled leaving behind only Myth, Legend, and the ruins and artifacts that have so enriched our histories. But the Old Gods did not simply vanish into obscurity.

Each and every one of the Gods sung about in Earth's Mythologies was driven to seek out a new world, one that held the excitement they had been unable to maintain on Earth. They were successful in their search, each setting their sights on a planet that held an abundance not only of varied peoples, but of magical power as well. Each God was thrilled to find the exact object of their wildest dreams! Imagine their horror and disappointment when they realized each and every one of their fellows who had once inhabited the Earth had made the same discovery, and each and every one had the same wish; to command the full power of all the world's people and magic.

Terrible was the war they wrought upon each other, each faction set against all the others with no less than absolute victory their only goal. Alliances were made and broken. But in the end no one faction could win out above all the others. In their immortal power, the Gods found themselves equals, unable to slay the armies of their enemies, unable to claim the greatest treasure that ever they had beheld.

And so the Old Gods of Earth turned their eyes on this new planet, dividing amongst themselves the people, drawing as many as they could to their worship and rebuilding their empires of old. A new war was about to begin, fought not by the Gods themselves but by the worshipers they ensnared.

Welcome to Lands of Myth and Magic, a world of danger and excitement in which the myths of old come to life once again. Kingdoms ruled by different Gods stand on the verge of war, alliances, betrayals and secret plots run rampant. Heathens that refuse to answer to any one God roam the lands stirring up trouble. No one can be certain what the next day will bring. There is adventure to be found for any who go in search of it!
The Rules:

1) Respect! Please respect other players, please respect the Staff/GMs! Everyone is welcome in Lands of Myth and Magic. If you have an outside problem with someone I ask that you please leave it at the door when you enter. The goal here is for everyone to have FUN!

2) No Godmoding! Lands of Myth and Magic defines Godmoding as any In Character (IC) action that puts another player at an unfair disadvantage and/or seizes control of a character that does not belong to the player making the action. Only a character’s creator can declare their character dead! There will be no forced PC deaths in Lands of Myth and Magic!

3) Plagiarism will not be tolerated. All characters must be originals.

4) Please post a character bio for all characters you wish to make PCs. For more information please read the rules for character creation. Please submit your character in the folder for the section to which you wish them to belong (EG: Norse characters are submitted in the Norse section). Character bios for PCs require approval for continuous play; however, you can begin playing a character while awaiting approval (GMs will try to be prompt). Play testing of a character before writing a bio is welcome. Once a character is approved for the section to which they belong, they are not limited to play in that section only. Characters may travel between the sections. Character approval for the home section stands for all sections of play.

5) Lands of Myth and Magic has a PG 13 rating. Swearing, within moderation, is fine. Due to the PG 13 rating and the terms of service for Invision boards, scenes of sexually explicit nature are not allowed to be posted on the boards. Please use good judgment when it comes to blood and gore; if you aren't sure, post a warning as a subtitle to the thread title.

6) No Spamming and no Flooding. Only regulars have standing permission to share links.

Discipline:
I'm a big fan of the Three Strikes System when it comes to rule breaking. You will receive ONE warning only. Please be aware that the GMs of each individual section reserve the right to make decisions that will affect their section. If my name is not listed as the GM of a section, I will NOT over-rule the section GM, so don't bother asking.

Please remember to have FUN! ^_^

~The Management


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 People Of Importance
Striker
Posted: Dec 30 2007, 06:50 PM


Isis


Group: Admin
Posts: 102
Member No.: 1
Joined: 9-August 07



King Arthur CXCIX: King of the largest kingdom of the Foggy Isle, King Arthur CXCIX is the ruler of all Kamelot. The current King Arthur is young; having come to his throne early due to the untimely death of his father. He has proven himself capable, however. He is as just and wise as those who have gone before him and it is obvious he strives to maintain the kingdom of Kamelot's reputation. A well accomplished swordsman himself, King Arthur sits at the head of the Knights of the Round table. He also seems to be maintaining the strange but beneficial relationship between Kamelot and Avalon.

First Knight;Galen Evraine: An accomplished swordsman, Galen Evraine sits at the right hand of King Arthur as First Knight of the Knights of the Round Table. He serves as the leader of the order when the King is absent and is usually the one the King turns to for advice about the actions of this most famous of all Knight orders. The office of First Knight is hard won, but Galen Evraine suits it well. Calm and wise in his own right, he embodies all that Knights of the Round Table believe in and the rights they uphold. Aside from serving as a leader of the Knights of the Round Table, Galen is also a very important advisor to the King. His closest confidant, Galen also secretly serves as the King's double in times of need in order to protect him from the ill wishes of others.

Lady Morgaine: Enigmatic and mysterious, Lady Morgaine is the leader of the sorceress witches who make their home on Avalon. Like the King of Kamelot, she came into her title at an unusually young age. It is Morgaine who determines which path her people will walk in the world. It is by Morgaine's decision that Avalon remains friendly with Kamelot both in matters of military and trade. Morgaine is wise beyond her years. She is a powerful sorceress and most people are aware that it would be a mistake to cross or anger her. Still, she seems to be more concerned with the good of all than simply her own people or her own wealth and power. She has a knack for seeing the larger picture or finding the solution to a difficult problem. It seems that she is having a love affair with the young King of Kamelot, but she hasn't given any indication that she intends to abdicate her position in order to pursue it.

The High Druid: The High Druid is an old man, currently in his one hundred and twenty-seventh year. Despite his advanced age, he shows no sign of slowing down any time soon. Though he is withered, wrinkled, and his long hair and beard have turned to white, he is not weighted down by his age, does not require help to walk, and seems to have the same burning fire of life in his eyes that he carried as a young man. The High Druid is a wise man and rightfully so; he has had many years in which to gain his wisdom. He guides the Druid Order as their spiritual leader. A powerful sorcerer in his own right, the High Druid has knowledge of the powers of life and death and wields the secrets in the defense of himself and his people. Though the High Druid does not expect to be leaving this world any time soon, he is keeping a sharp eye out for an apprentice whom he will groom as his successor for when the time finally comes for him to leave this world and travel in the next.

Silkfoot Lightvolt; Pirate Captain of the Twin Moons: The most infamous pirate on the foggy seas, Silkfoot Lightvolt is Captain of the fastest ship ever built for the foggy seas; the Twin Moons. Silkfoot has a reputation for stirring up trouble and then disappearing into the fog where no one can find him in order to exact justice or revenge. He preys upon merchant and military vessels alike, though he tends to leave fishing vessels alone. Wherever Silkfoot goes, trouble and mischief follow in his wake. Not only does he prey on other ships, stealing their wealth for himself, but he has been determined to be the source of many troubles between the sea hugging nations of the Foggy Isle. Silkfoot has a talent for lying as well as for stealing, and several people have fallen prey to his charms even when they were 'armed' with the knowledge of his true nature. Not much is known about the Captain of the infamous Twin Moons nor how he came to he position he holds now, though rumors run wild about both man and ship. Whatever the truth may be, one thing is certain: all farers of the foggy oceans should be weary of the mischief the pirate captain brings with him.
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