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Welcome to Lands of Myth and Magic!
Admin List

Board Owner: Striker

The Enchanted Desert GM: Striker
Land of Ice and Snow GM: Frosty
Imperium Romanum GM: Wuf
Isle of Mist and Fog GM: Striker
The Four Kingdoms GM: Wuf
Godless Wanderings GM: Striker

OOC Board Moderators:
Striker, Frosty, Wuf

Please respect all members of board staff at all times. Also please remember to respect other players!
Long centuries ago the Gods dwelt on Earth. They commanded their mighty magics and called their chosen people to their sides, creating mighty empires that spread out across the surface of the Earth, each ruling in their own era. For awhile each of the Mighty Gods was content with their Earthly Empire, but one by one they slowly lost interest. Earth, even with it's varied peoples, simply couldn't hold their attention.

As their interest waned, one by one the Old Gods abandoned Earth and their Empires faded and crumbled leaving behind only Myth, Legend, and the ruins and artifacts that have so enriched our histories. But the Old Gods did not simply vanish into obscurity.

Each and every one of the Gods sung about in Earth's Mythologies was driven to seek out a new world, one that held the excitement they had been unable to maintain on Earth. They were successful in their search, each setting their sights on a planet that held an abundance not only of varied peoples, but of magical power as well. Each God was thrilled to find the exact object of their wildest dreams! Imagine their horror and disappointment when they realized each and every one of their fellows who had once inhabited the Earth had made the same discovery, and each and every one had the same wish; to command the full power of all the world's people and magic.

Terrible was the war they wrought upon each other, each faction set against all the others with no less than absolute victory their only goal. Alliances were made and broken. But in the end no one faction could win out above all the others. In their immortal power, the Gods found themselves equals, unable to slay the armies of their enemies, unable to claim the greatest treasure that ever they had beheld.

And so the Old Gods of Earth turned their eyes on this new planet, dividing amongst themselves the people, drawing as many as they could to their worship and rebuilding their empires of old. A new war was about to begin, fought not by the Gods themselves but by the worshipers they ensnared.

Welcome to Lands of Myth and Magic, a world of danger and excitement in which the myths of old come to life once again. Kingdoms ruled by different Gods stand on the verge of war, alliances, betrayals and secret plots run rampant. Heathens that refuse to answer to any one God roam the lands stirring up trouble. No one can be certain what the next day will bring. There is adventure to be found for any who go in search of it!
The Rules:

1) Respect! Please respect other players, please respect the Staff/GMs! Everyone is welcome in Lands of Myth and Magic. If you have an outside problem with someone I ask that you please leave it at the door when you enter. The goal here is for everyone to have FUN!

2) No Godmoding! Lands of Myth and Magic defines Godmoding as any In Character (IC) action that puts another player at an unfair disadvantage and/or seizes control of a character that does not belong to the player making the action. Only a character’s creator can declare their character dead! There will be no forced PC deaths in Lands of Myth and Magic!

3) Plagiarism will not be tolerated. All characters must be originals.

4) Please post a character bio for all characters you wish to make PCs. For more information please read the rules for character creation. Please submit your character in the folder for the section to which you wish them to belong (EG: Norse characters are submitted in the Norse section). Character bios for PCs require approval for continuous play; however, you can begin playing a character while awaiting approval (GMs will try to be prompt). Play testing of a character before writing a bio is welcome. Once a character is approved for the section to which they belong, they are not limited to play in that section only. Characters may travel between the sections. Character approval for the home section stands for all sections of play.

5) Lands of Myth and Magic has a PG 13 rating. Swearing, within moderation, is fine. Due to the PG 13 rating and the terms of service for Invision boards, scenes of sexually explicit nature are not allowed to be posted on the boards. Please use good judgment when it comes to blood and gore; if you aren't sure, post a warning as a subtitle to the thread title.

6) No Spamming and no Flooding. Only regulars have standing permission to share links.

Discipline:
I'm a big fan of the Three Strikes System when it comes to rule breaking. You will receive ONE warning only. Please be aware that the GMs of each individual section reserve the right to make decisions that will affect their section. If my name is not listed as the GM of a section, I will NOT over-rule the section GM, so don't bother asking.

Please remember to have FUN! ^_^

~The Management


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  New Topic

 Celtic Gods
Striker
Posted: Nov 15 2007, 12:17 PM
Quote


Isis


Group: Admin
Posts: 103
Member No.: 1
Joined: 9-August 07



The Aspects of Woman:

Each woman four aspects possesses. Through each does she pass as her life does go on. A Goddess over each does preside; her aspect frozen in time. With the moon as guide, guardian and symbol of her power.

Maiden; Nimue:
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Nimune is a beautiful young woman. She embodies the qualities of feminine youth; she is gentle, caring, curious, and above all beautiful, with the shapely figure of a woman in her youth. Nimune is the goddess of healing and inspiration, as well as, of course, the moon. She resides in the Holy Healing Spring known to mortals as “The Lake”, which has given her the name “Lady of the Lake”. It was she who gave the grand sword Excalibur to King Arthur.

Mother; Brigid:
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Brigid embodies the motherly qualities of a woman. She is goddess of fertility and healing and will often preside over the births of children, protecting the mother's from the danger and harm that can come to mother and child during this time. She is also the patron of craftsman and artisans, and goddess of the forge. It is in her aspect of goddess of the forge that she forged the magnificent sword Excalibur. Brigid is celebrated at Imbolc during which time her snake comes out of the mound in which it hibernates. Its behavior determines the remaining length of winter. Brigid ushers the spring in and is also patroness of the Druids.

Warrior; Morrigan:
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A fierce warrior herself, Morrigan is goddess of death in battle, slaughter, and strife. She protects the innocent, and brings justice to those who have done wrong. She can take on several forms, including that of a bat, that of a crow and that of Macha – the embodiment of frenzy. Morrigan is queen beside Arawn, and she oversees the Phantom Hunt.

Crone; Ceridwen:
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Ceridwen most often takes the form of a crone. She embodies the aspects of woman in her old age; wisdom, knowledge, understanding. Ceridwen is a powerful sorceress, and she holds the secrets of knowledge and wisdom. Ceridwen stirs the cauldron of knowledge. The potion inside contains all the knowledge of the world and must be stirred for a year and a day before it is properly prepared.
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Striker
Posted: Nov 15 2007, 12:24 PM
Quote


Isis


Group: Admin
Posts: 103
Member No.: 1
Joined: 9-August 07



The Aspects of Man:

Three aspects does man possess. If he is brave and wise, he might pass through all three as his life moves forward. A God over each one presides. Wise and powerful, each in his own right, with the Sun at his command and as his symbol of truest power.

King; Nuada:
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King of the Tuatha De Danann, Nuada is god of the sun, youth, weapons and warcraft. He represents man in the prime of his life, young and fit. A fine warrior, Nuada leads his brothers in battle as well as in matters of state. Sadly, Nuada lost his hand in a tragic battle, but his brother forged a silver hand for him to use as a replacement.

Father; Cernannos:
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Cernannos, “The Horned One”, is so called because he bears the horns of a stag upon his head. He is the god of plenty, wealth, wildlife, and above all fertility. He embodies the father aspect of man, the provider, the protector, the nurturer. Cernannos is often celebrated at Beltane, when he dances the dance of love and fertility with Brigid. Cernannos is also celebrated at Samhain and again at Yule; during the festival of Samhain when his power has wained he dies, but is reborn again at the festival of Yule, which lasts for 12 days. His power grows again, and is at it's peek during the festival of Beltane. Also like Brigid, Cernannos is patron god of the Druids.

Sage; The Dagda:
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The Dagda is the Father of the Gods, sometimes called “The All-Father”. He represents man when he has grown old and wise. The Dagda is the god of wisdom, knowledge, magic, and rebirth. He holds the secrets of the world, and shares them only with those he has deemed worthy. The Dagda possesses several unique items of special value, including a cauldron with an inexhaustible supply of food, a magical harp which summons the seasons two swine – one always roasting the other always growing, and an orchard of ever-laden fruit trees.
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Striker
Posted: Nov 15 2007, 03:00 PM
Quote


Isis


Group: Admin
Posts: 103
Member No.: 1
Joined: 9-August 07



Gods of the Sabbits

Yule; Cernannos

See above

Imbolc; Brigid
See above

Ostara; Rhiannon
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Rhiannon is the goddess of birds and horses and is often associated with the heralding of spring. She appears as a beautiful woman in dazzling gold on a white horse. She is the goddess most celebrated at Ostara.

Beltane; Cernannos, Brigid, Belenus, and Belisama

Belenus:
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Beleneus is associated with the sun and with fire. He is god of the forge. Belenus is husband and lover of Belisama and is one of the four gods celebrated at Beltane.

Belisama:
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Goddess of light and fire, Belisama is also associated with arts and crafts. Belisama is wife of Belenus and is celebrated along with him and others at Beltane, the festival of fertility.

For Brigid and Cernannos see above

Midsummer; Aine
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Goddess of love and fertility, Aine encourages humans to love. The king Ailil Olom once foolishly attempted to rape her but she slew him with her magic. Aine is celebrated during the festival at Midsummer which takes place on the Summer Solstice.

Lughnassad; Lugh
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Often called the “god of every skill”, Lugh is associated with the raven and the lynx. Often he will act as a messenger between the Tuatha De Danann. It is prophesied that he will one day slay the fearful giant Balor. He is celebrated at Lughnassad.

Mabon; Mabon
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Because he grew up in the “Other World” Mabon is forever young. He is the god of hunting and is celebrated at the festival of Mabon.

Samhain; Cernannos, and Arawn

Arawn:
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Arawn is the god of death and ruler of the Underworld. He is owner and leader of the phantom hunt, a pack of spectral hounds which roam the world at night, leading the souls of the damned to their final damnation. Along with Cernannos, he is recognized at Samhain.

For Cernannos see above
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Striker
Posted: Nov 15 2007, 03:04 PM
Quote


Isis


Group: Admin
Posts: 103
Member No.: 1
Joined: 9-August 07



Lesser Gods

Manannan Mac Lir:
user posted image
God of the sea, Manannan Mac Lir predicts the weather and rules over the land of Tir-na-Nog. He possesses several objects of note including a ship without sails that follows his command, a cloak that makes him invisible, a helmet made of flames and a sword that cannot be turned from its mark. He rides over the sea in a chariot pulled by dolphins.

Taranis:
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Taranis is god of thunder and lord of the sky.

Ogma:
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God of writing, poetry, eloquence and learning, Ogma is inventor of the Druidic alphabet and patron to the Druids.

Math:
user posted image
Math is a powerful magician. However, he can only sleep if his feet are held in the lap of a virgin.

The Tuatha Dé Danann: A group of gods, descended from the Goddess Dana. They arrived on a cloud and defeated the Formorii. In a just battle they will fight beside mortals wielding lances of blue flame and shields of pure white. They are lead by Nuada, their king, and guided by the Dagda – the all father- their sage.

The Fomorii: Misshapen and cruel . demonic giants, the Fomorii were defeated by the Tuatha Dé Danann and driven forever under the waves. They rule over the forces of nature which challenge men including fog, storm, winter, disease and crop-blight. The most fearsome of all the Fomorii is Balor the giant.
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Striker
Posted: Dec 27 2007, 03:27 PM
Quote


Isis


Group: Admin
Posts: 103
Member No.: 1
Joined: 9-August 07



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