Welcome to Lands of Myth and Magic!
Admin List

Board Owner: Striker

The Enchanted Desert GM: Striker
Land of Ice and Snow GM: Frosty
Imperium Romanum GM: Wuf
Isle of Mist and Fog GM: Striker
The Four Kingdoms GM: Wuf
Godless Wanderings GM: Striker

OOC Board Moderators:
Striker, Frosty, Wuf

Please respect all members of board staff at all times. Also please remember to respect other players!
Long centuries ago the Gods dwelt on Earth. They commanded their mighty magics and called their chosen people to their sides, creating mighty empires that spread out across the surface of the Earth, each ruling in their own era. For awhile each of the Mighty Gods was content with their Earthly Empire, but one by one they slowly lost interest. Earth, even with it's varied peoples, simply couldn't hold their attention.

As their interest waned, one by one the Old Gods abandoned Earth and their Empires faded and crumbled leaving behind only Myth, Legend, and the ruins and artifacts that have so enriched our histories. But the Old Gods did not simply vanish into obscurity.

Each and every one of the Gods sung about in Earth's Mythologies was driven to seek out a new world, one that held the excitement they had been unable to maintain on Earth. They were successful in their search, each setting their sights on a planet that held an abundance not only of varied peoples, but of magical power as well. Each God was thrilled to find the exact object of their wildest dreams! Imagine their horror and disappointment when they realized each and every one of their fellows who had once inhabited the Earth had made the same discovery, and each and every one had the same wish; to command the full power of all the world's people and magic.

Terrible was the war they wrought upon each other, each faction set against all the others with no less than absolute victory their only goal. Alliances were made and broken. But in the end no one faction could win out above all the others. In their immortal power, the Gods found themselves equals, unable to slay the armies of their enemies, unable to claim the greatest treasure that ever they had beheld.

And so the Old Gods of Earth turned their eyes on this new planet, dividing amongst themselves the people, drawing as many as they could to their worship and rebuilding their empires of old. A new war was about to begin, fought not by the Gods themselves but by the worshipers they ensnared.

Welcome to Lands of Myth and Magic, a world of danger and excitement in which the myths of old come to life once again. Kingdoms ruled by different Gods stand on the verge of war, alliances, betrayals and secret plots run rampant. Heathens that refuse to answer to any one God roam the lands stirring up trouble. No one can be certain what the next day will bring. There is adventure to be found for any who go in search of it!
The Rules:

1) Respect! Please respect other players, please respect the Staff/GMs! Everyone is welcome in Lands of Myth and Magic. If you have an outside problem with someone I ask that you please leave it at the door when you enter. The goal here is for everyone to have FUN!

2) No Godmoding! Lands of Myth and Magic defines Godmoding as any In Character (IC) action that puts another player at an unfair disadvantage and/or seizes control of a character that does not belong to the player making the action. Only a character’s creator can declare their character dead! There will be no forced PC deaths in Lands of Myth and Magic!

3) Plagiarism will not be tolerated. All characters must be originals.

4) Please post a character bio for all characters you wish to make PCs. For more information please read the rules for character creation. Please submit your character in the folder for the section to which you wish them to belong (EG: Norse characters are submitted in the Norse section). Character bios for PCs require approval for continuous play; however, you can begin playing a character while awaiting approval (GMs will try to be prompt). Play testing of a character before writing a bio is welcome. Once a character is approved for the section to which they belong, they are not limited to play in that section only. Characters may travel between the sections. Character approval for the home section stands for all sections of play.

5) Lands of Myth and Magic has a PG 13 rating. Swearing, within moderation, is fine. Due to the PG 13 rating and the terms of service for Invision boards, scenes of sexually explicit nature are not allowed to be posted on the boards. Please use good judgment when it comes to blood and gore; if you aren't sure, post a warning as a subtitle to the thread title.

6) No Spamming and no Flooding. Only regulars have standing permission to share links.

Discipline:
I'm a big fan of the Three Strikes System when it comes to rule breaking. You will receive ONE warning only. Please be aware that the GMs of each individual section reserve the right to make decisions that will affect their section. If my name is not listed as the GM of a section, I will NOT over-rule the section GM, so don't bother asking.

Please remember to have FUN! ^_^

~The Management


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 Places In The Kingdom
Wuf
Posted: Nov 13 2007, 08:02 PM


Zeus


Group: Admin
Posts: 111
Member No.: 2
Joined: 9-August 07



The Kingdoms

Kita - The North

The northern kingdom, protected by the Black Tortoise Genbu, is known for its metals and it's fine crafting skills. The best weapons, jewelry, pottery, and woven fabrics come from this region.

Higashi - The East

The eastern kingdom, protected by the Azure Dragon Seiryuu, is known for its strong magics. The greatest shamans, sages, and thinkers tend to come from this most auspicious region.

Minami - The South

The southern kingdom, protected by the Vermillion Bird Suzaku, is known for its agriculture and it's fine food and drink as well as hunting and fishing. The emperors chefs come from the south and it is the hub of business and commerce.

Nishi - The West

The western kingdom, protected by the White Tiger Byakko, is known for its great plains and its horsemen. It is the most martial of all the kingdoms and many fine warriors hail from the west.
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Wuf
Posted: Nov 13 2007, 08:24 PM


Zeus


Group: Admin
Posts: 111
Member No.: 2
Joined: 9-August 07



The Imperial Palace

The home of the emperor is almost a small kingdom in it's own right, employing a small army of servants, guards, sages, and more. Located in the heart of the Four Kingdoms it is a gigantic place, built by the greatest of designers and has stood since the first rulers. It is more than functional for affairs of state and hosting guests it is also beautiful and boasts many gardens and exotic delights. The palace is also well fortified should attack on it come.

user posted image
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Wuf
Posted: Nov 13 2007, 08:59 PM


Zeus


Group: Admin
Posts: 111
Member No.: 2
Joined: 9-August 07



The Afterlife

The Golden Lands

Good emperors and kings, wise sages and philosphers, and noble warriors are automatically sent to paradise when they expire. It is a land not so much of pleasure, but of content. No winter comes here and food and drink never run out. The land and dwellings are simple and the perfect aesthetic. It is in this place, though separate from the dead, that the gods and immortals dwell. The overseer of this place is Xi Wangmu, the Mother Queen of the West. She dwells in a golden palace by a placid lake.


Yomi

The underworld, a shadowy realm ruled over by the god of the dead Yama. For mortals who lived uneventful lives, and who do not remain as family guardians this is the final destination. For those who have done no wrong Yomi is not a place of torment but of a gloomy forever. However, for those who were evil in life the scene is much different. Depending on the evil one has done they are separated into Courts, where they are punished with like individuals. The worse the sins the worse the punishment and the sight of such places are not for the faint hearted and range from being ground into powder, fried in oil, dismembered by chariots, being made to climb a mountain of knives, and far more horrors. Any individual condemned by a dragon or a kirin are automatically sent to the sinners courts.


Ancestors

A great number of those who die opt to remain around as ancestral guardians of their family. They are not technically ghosts, as they aren't restless and do not haunt, but can be called upon by living family in times of need or by shamans knowing the proper rights. At other times they rest, unseen, but are able to follow what transpires in the houses of their family and to it's members. House shrines to ancestors are generally the focal point for such spirits when they do appear and those families that have such shrines keep them in immaculate condition.
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Wuf
Posted: Nov 13 2007, 09:58 PM


Zeus


Group: Admin
Posts: 111
Member No.: 2
Joined: 9-August 07



Takamagahara

This is the dwelling place of the gods and of the greatest of dragons and immortal creatures. Very little is known about this place and mortals, alive or dead, are never granted permittance into it's halls. Amaterasu is the ruler here though all gods, no matter how great or small are allowed within.
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