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Welcome to Lands of Myth and Magic!
Admin List

Board Owner: Striker

The Enchanted Desert GM: Striker
Land of Ice and Snow GM: Frosty
Imperium Romanum GM: Wuf
Isle of Mist and Fog GM: Striker
The Four Kingdoms GM: Wuf
Godless Wanderings GM: Striker

OOC Board Moderators:
Striker, Frosty, Wuf

Please respect all members of board staff at all times. Also please remember to respect other players!
Long centuries ago the Gods dwelt on Earth. They commanded their mighty magics and called their chosen people to their sides, creating mighty empires that spread out across the surface of the Earth, each ruling in their own era. For awhile each of the Mighty Gods was content with their Earthly Empire, but one by one they slowly lost interest. Earth, even with it's varied peoples, simply couldn't hold their attention.

As their interest waned, one by one the Old Gods abandoned Earth and their Empires faded and crumbled leaving behind only Myth, Legend, and the ruins and artifacts that have so enriched our histories. But the Old Gods did not simply vanish into obscurity.

Each and every one of the Gods sung about in Earth's Mythologies was driven to seek out a new world, one that held the excitement they had been unable to maintain on Earth. They were successful in their search, each setting their sights on a planet that held an abundance not only of varied peoples, but of magical power as well. Each God was thrilled to find the exact object of their wildest dreams! Imagine their horror and disappointment when they realized each and every one of their fellows who had once inhabited the Earth had made the same discovery, and each and every one had the same wish; to command the full power of all the world's people and magic.

Terrible was the war they wrought upon each other, each faction set against all the others with no less than absolute victory their only goal. Alliances were made and broken. But in the end no one faction could win out above all the others. In their immortal power, the Gods found themselves equals, unable to slay the armies of their enemies, unable to claim the greatest treasure that ever they had beheld.

And so the Old Gods of Earth turned their eyes on this new planet, dividing amongst themselves the people, drawing as many as they could to their worship and rebuilding their empires of old. A new war was about to begin, fought not by the Gods themselves but by the worshipers they ensnared.

Welcome to Lands of Myth and Magic, a world of danger and excitement in which the myths of old come to life once again. Kingdoms ruled by different Gods stand on the verge of war, alliances, betrayals and secret plots run rampant. Heathens that refuse to answer to any one God roam the lands stirring up trouble. No one can be certain what the next day will bring. There is adventure to be found for any who go in search of it!
The Rules:

1) Respect! Please respect other players, please respect the Staff/GMs! Everyone is welcome in Lands of Myth and Magic. If you have an outside problem with someone I ask that you please leave it at the door when you enter. The goal here is for everyone to have FUN!

2) No Godmoding! Lands of Myth and Magic defines Godmoding as any In Character (IC) action that puts another player at an unfair disadvantage and/or seizes control of a character that does not belong to the player making the action. Only a character’s creator can declare their character dead! There will be no forced PC deaths in Lands of Myth and Magic!

3) Plagiarism will not be tolerated. All characters must be originals.

4) Please post a character bio for all characters you wish to make PCs. For more information please read the rules for character creation. Please submit your character in the folder for the section to which you wish them to belong (EG: Norse characters are submitted in the Norse section). Character bios for PCs require approval for continuous play; however, you can begin playing a character while awaiting approval (GMs will try to be prompt). Play testing of a character before writing a bio is welcome. Once a character is approved for the section to which they belong, they are not limited to play in that section only. Characters may travel between the sections. Character approval for the home section stands for all sections of play.

5) Lands of Myth and Magic has a PG 13 rating. Swearing, within moderation, is fine. Due to the PG 13 rating and the terms of service for Invision boards, scenes of sexually explicit nature are not allowed to be posted on the boards. Please use good judgment when it comes to blood and gore; if you aren't sure, post a warning as a subtitle to the thread title.

6) No Spamming and no Flooding. Only regulars have standing permission to share links.

Discipline:
I'm a big fan of the Three Strikes System when it comes to rule breaking. You will receive ONE warning only. Please be aware that the GMs of each individual section reserve the right to make decisions that will affect their section. If my name is not listed as the GM of a section, I will NOT over-rule the section GM, so don't bother asking.

Please remember to have FUN! ^_^

~The Management


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 Character Creation Rules
Striker
Posted: Aug 15 2007, 01:56 PM
Quote


Isis


Group: Admin
Posts: 103
Member No.: 1
Joined: 9-August 07



Character Creation Rules

In order to gain PC (that is Player Character) status for your character you must post a character bio for them in the appropriate folder. For each section of play there is a bio folder for the characters that belong to that particular section of play (EG: Norse characters should be posted in The Hall of Heros in the Norse section of play). There are several reasons why we ask that you post a bio; the main reason is simply so that there is a standing record of important characters played by regular players. Having character bios gives Staff an easy to find and maintain record of who is playing where, how many people are in any given game section and what sorts of characters they may want to consider when coming up with adventure storylines. Also it give people an idea of what Names are already in play (how many times have you labored so long to find the perfect name only to discover that it’s already been snatched up!) While not using a name another player is using is not an official rule, it is easier to keep track of characters when you don’t have 15 Nigels and 24 Lulabells running around. Unfortunately, disputes will occasionally arise and having character bios for characters regularly in use will help the staff to more fairly and quickly resolve said disputes. For the sake of all parties involved, this will just make life easier.

All bios must be approved for characters that will be put into continuous play. Once your bio is posted you may begin to play the character while you are waiting for approval from the section GM. The Gms will get back to you about your characters as quickly as possible, however since we all have lives outside the boards, there may occasionally be delays. This is why you can begin to play a character before the bio is approved. However if a member of staff has asked you to make changes to the bio, please do so before continuing to play said character. We as Staff will try not to be overly particular or strict about the content of bios. We want the forum to be well balanced. Certainly there will be some weak characters, some strong, and a lot in the “average” area. Overly powerful characters that have not been developed through play are more likely to draw Staff’s attention when they are initially posted. We will not necessarily deny all powerful characters; considering the setting there are likely to be characters who can achieve vast amounts of power, however most of us are of the opinion that gaining that power through play is far more fun and rewarding than simply beginning with all of it and having no further to develop. If you do not wish to make the adjustments to your bio, we will not force you, however you will be unable to play the character in the forum. Withdrawing or removing your character from the board is your right at any time.

New powers may be gained through play and added to the bio through updates; the same rules as with initial bio posting applies. You cannot use a new ability until it has been approved by the section GM; this is to ensure that there will be no disputes over the ability of characters during battles. If the staff feel you are updating with new powers too quickly, or taking too broad a jump between the level of power you have and the level of power you are trying to achieve, they will ask you to make adjustments or develop abilities more slowly. Please keep in mind that developing new skills takes time. You do not master something the moment you sit down to try it, it is unlikely your character would master a new skill after only attempting it one or two times. There’s nothing wrong with attempting to use a power and failing several times along the way. Also if you want to add a developing skill to your bio feel free, simply mention that the character is still learning the skill and that it may not work properly. When you are updating your bio with new abilities please bump the thread with a list of the what you have added to the bio as well as adding the new information into the first post. I ask this for two reasons; one so that the staff know you have updated and two so that there is a quick reference of all that has been added to the character since it was originally posted. You do not need to ask permission to develop new abilities. Keep in mind that having chat logs or message board threads that show the development of new abilities over a period of time will give evidence to Staff that a character has indeed learned a new skill, instead of developing it out of thin air.

When you write a character bio, please try to include the general gist of everything that they are able to do. I don’t require a full list of spells, nor do I require in-depth explanations of every ability. Please be certain that when someone reads your bio they are aware of the range of your characters abilities (what’s the least they can do, what’s the most they can do?). As far as use of skills and abilities goes, I will not force you to stick to exactly what is in your bio. I’m trusting everyone to use good judgment. If your character possesses Ice magic and you have written in the bio that he can create ice shards to throw at his enemies, it is not a stretch of the imagination for him to be able to freeze over a small, shallow lake. However it’s far too large a jump for someone who can ignite small campfires to suddenly set a whole forest on fire. Sorry, but it just isn’t happening. I want people to be able to do stories off the fly, I want people to be able to try new things when their character finds themselves in a pinch, as long as your stretching stays within reason, I see no reason why you can’t do it.

If you wish to use a character that you will not bring into play very often, or is very generic (such as a guardsman or barkeep), you do not need to post a character bio. These such characters are called NPCs (non-player characters). You may use a generic NPC at any time without permission (there are likely to be plenty of peasants or swordsmen lurking around wherever you may be), often it is necessary to bring a few non-descript characters into and out of a scene in order to move it along. You may play more in-depth NPCs on occasion without posting a bio for them, however please use this type of NPC sparingly, as there will be no formal record of them on the board. Also please keep this type of NPC from being ungodly powerful. Since there will be no record of your NPC’s abilities, it may be tempting to continuously pull powers out of thin air, but please try to avoid this at all costs. If you wish to test a character a few times by NPCing them and then turning them into a PC by posting a bio, please feel free to do so, I often test my characters before setting them in stone. Please note that NPC characters cannot cause any kind of major permanent damage to PCs (such as removing a limb) nor can they kill a PC.

In closing I wish to restate that only a character’s creator can say their character is dead. Usually this means agreeing to let their character die if it comes down to it, or planning the death in advance. Fortunately character death is not a very big deal in Lands of Myth and Magic, as most (if not all) areas have Playable Afterlives, meaning that your character can still be played, just in a different place. There are also options for character resurrection, though the method may differ in each section of play. It may be interesting to note that this forum offers a rather unique opportunity; that being that if you so wish, you may begin a character in play already dead. Simply state in their bio how they died and what part of the afterlife they currently reside in. Keep in mind when you write such a bio, however, the requirements for entry into that particular afterlife. For example: Egyptians must have their body preserved in order to enter the afterlife.

There is a character bio provided here. Though you are not required to use any set format, please do be sure you include all the information the bio asks for.
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