Welcome to Lands of Myth and Magic!
Admin List

Board Owner: Striker

The Enchanted Desert GM: Striker
Land of Ice and Snow GM: Frosty
Imperium Romanum GM: Wuf
Isle of Mist and Fog GM: Striker
The Four Kingdoms GM: Wuf
Godless Wanderings GM: Striker

OOC Board Moderators:
Striker, Frosty, Wuf

Please respect all members of board staff at all times. Also please remember to respect other players!
Long centuries ago the Gods dwelt on Earth. They commanded their mighty magics and called their chosen people to their sides, creating mighty empires that spread out across the surface of the Earth, each ruling in their own era. For awhile each of the Mighty Gods was content with their Earthly Empire, but one by one they slowly lost interest. Earth, even with it's varied peoples, simply couldn't hold their attention.

As their interest waned, one by one the Old Gods abandoned Earth and their Empires faded and crumbled leaving behind only Myth, Legend, and the ruins and artifacts that have so enriched our histories. But the Old Gods did not simply vanish into obscurity.

Each and every one of the Gods sung about in Earth's Mythologies was driven to seek out a new world, one that held the excitement they had been unable to maintain on Earth. They were successful in their search, each setting their sights on a planet that held an abundance not only of varied peoples, but of magical power as well. Each God was thrilled to find the exact object of their wildest dreams! Imagine their horror and disappointment when they realized each and every one of their fellows who had once inhabited the Earth had made the same discovery, and each and every one had the same wish; to command the full power of all the world's people and magic.

Terrible was the war they wrought upon each other, each faction set against all the others with no less than absolute victory their only goal. Alliances were made and broken. But in the end no one faction could win out above all the others. In their immortal power, the Gods found themselves equals, unable to slay the armies of their enemies, unable to claim the greatest treasure that ever they had beheld.

And so the Old Gods of Earth turned their eyes on this new planet, dividing amongst themselves the people, drawing as many as they could to their worship and rebuilding their empires of old. A new war was about to begin, fought not by the Gods themselves but by the worshipers they ensnared.

Welcome to Lands of Myth and Magic, a world of danger and excitement in which the myths of old come to life once again. Kingdoms ruled by different Gods stand on the verge of war, alliances, betrayals and secret plots run rampant. Heathens that refuse to answer to any one God roam the lands stirring up trouble. No one can be certain what the next day will bring. There is adventure to be found for any who go in search of it!
The Rules:

1) Respect! Please respect other players, please respect the Staff/GMs! Everyone is welcome in Lands of Myth and Magic. If you have an outside problem with someone I ask that you please leave it at the door when you enter. The goal here is for everyone to have FUN!

2) No Godmoding! Lands of Myth and Magic defines Godmoding as any In Character (IC) action that puts another player at an unfair disadvantage and/or seizes control of a character that does not belong to the player making the action. Only a character’s creator can declare their character dead! There will be no forced PC deaths in Lands of Myth and Magic!

3) Plagiarism will not be tolerated. All characters must be originals.

4) Please post a character bio for all characters you wish to make PCs. For more information please read the rules for character creation. Please submit your character in the folder for the section to which you wish them to belong (EG: Norse characters are submitted in the Norse section). Character bios for PCs require approval for continuous play; however, you can begin playing a character while awaiting approval (GMs will try to be prompt). Play testing of a character before writing a bio is welcome. Once a character is approved for the section to which they belong, they are not limited to play in that section only. Characters may travel between the sections. Character approval for the home section stands for all sections of play.

5) Lands of Myth and Magic has a PG 13 rating. Swearing, within moderation, is fine. Due to the PG 13 rating and the terms of service for Invision boards, scenes of sexually explicit nature are not allowed to be posted on the boards. Please use good judgment when it comes to blood and gore; if you aren't sure, post a warning as a subtitle to the thread title.

6) No Spamming and no Flooding. Only regulars have standing permission to share links.

Discipline:
I'm a big fan of the Three Strikes System when it comes to rule breaking. You will receive ONE warning only. Please be aware that the GMs of each individual section reserve the right to make decisions that will affect their section. If my name is not listed as the GM of a section, I will NOT over-rule the section GM, so don't bother asking.

Please remember to have FUN! ^_^

~The Management


Getting Started
CBox

Quick Links
Link to Us









Affiliates
Kazyeh WeyrIthilear - A Fantasy RPG
Credits
Skin © Striker

Side-bar © Roswenth

 

 Notes On The Imperium
Wuf
Posted: Aug 21 2007, 05:25 PM


Zeus


Group: Admin
Posts: 111
Member No.: 2
Joined: 9-August 07



Geography

Considering where they fall on earth the federations lands are more varied than perhaps most other places in the world. While not even the north gets terribly cold in the wintertime, it is more the geography that sets the regions apart. The north is sparse and rocky, with shale hills that make it unsutible for farming. The east is far gentler, with mostly low hills and meadowland. It is most suited for the grazing of livestock. The west is bordered on the furtherst side by the mountains of the gods and the sheer cliffs tower over the land and up into the clouds. The south is warm and temperate all year round and is slightly hilly up to the sea. The central region around Rome is where most of the farming is done, as the weather permits it almost all year around and the soil is the best for growing.
Top
Wuf
Posted: Aug 21 2007, 05:26 PM


Zeus


Group: Admin
Posts: 111
Member No.: 2
Joined: 9-August 07



Economy and Wealth

There is a distinct class system that is heavily dependent on wealth. The wealthiest families in the Imperium tend to make their homes in Rome, own large homes, property, and slaves. These families tend to send their children into politics or into the temples. Despite the classes it is not unknown for children of lower wealth to move up in position. The federation likes to see its citizens doing what they are best at. Therefore those who show promise are sent to study with scholars and mathematicians or north to the warrior life or down south to learn to create and mend. However, most citizens stay close to the city where they were born.
Top
Wuf
Posted: Aug 21 2007, 05:26 PM


Zeus


Group: Admin
Posts: 111
Member No.: 2
Joined: 9-August 07



Law and Government

The Imperium is divided up into several regions, each which is semi-autonomous. Each region has a capital city and has a magistratus that takes care of local issues and the basic governance of their alloted area. In turn each region gives its allegance to Rome in the center and reports to the emperor. The emperor is appointed by vote, with each magistratus reporting their regions results to Rome. The post is held for life and cannot simply be passed down through ones children. The gods themselves often have a hand in the nomination and choosing of emperors, though they make a good show of keeping it a secret.
Top
Wuf
Posted: Aug 21 2007, 05:28 PM


Zeus


Group: Admin
Posts: 111
Member No.: 2
Joined: 9-August 07



The Army

The federation has an official army and the generals who run it are appointed by the emperor with advice from the magistratus of Thrace, as the region is a breeding ground for warriors. All Thracian men are required to join the military for a certain period of years and the majority of those do so willingly. The military has branches in all the major cities around the federation to properly protect its lands and peoples. Generals are chosen among native Thracian men and these serve the emperor directly. Most soldiers fill out their term in the army and then go on to civilian life but others remain and become career soldiers. Some, during times of war, rise up somewhat independent of the military itself to become true heroes, though these are rare in current times.
Top


Topic Options



Hosted for free by InvisionFree (Terms of Use: Updated 7/7/05) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.2934 seconds | Archive