Welcome to Lands of Myth and Magic!
Admin List

Board Owner: Striker

The Enchanted Desert GM: Striker
Land of Ice and Snow GM: Frosty
Imperium Romanum GM: Wuf
Isle of Mist and Fog GM: Striker
The Four Kingdoms GM: Wuf
Godless Wanderings GM: Striker

OOC Board Moderators:
Striker, Frosty, Wuf

Please respect all members of board staff at all times. Also please remember to respect other players!
Long centuries ago the Gods dwelt on Earth. They commanded their mighty magics and called their chosen people to their sides, creating mighty empires that spread out across the surface of the Earth, each ruling in their own era. For awhile each of the Mighty Gods was content with their Earthly Empire, but one by one they slowly lost interest. Earth, even with it's varied peoples, simply couldn't hold their attention.

As their interest waned, one by one the Old Gods abandoned Earth and their Empires faded and crumbled leaving behind only Myth, Legend, and the ruins and artifacts that have so enriched our histories. But the Old Gods did not simply vanish into obscurity.

Each and every one of the Gods sung about in Earth's Mythologies was driven to seek out a new world, one that held the excitement they had been unable to maintain on Earth. They were successful in their search, each setting their sights on a planet that held an abundance not only of varied peoples, but of magical power as well. Each God was thrilled to find the exact object of their wildest dreams! Imagine their horror and disappointment when they realized each and every one of their fellows who had once inhabited the Earth had made the same discovery, and each and every one had the same wish; to command the full power of all the world's people and magic.

Terrible was the war they wrought upon each other, each faction set against all the others with no less than absolute victory their only goal. Alliances were made and broken. But in the end no one faction could win out above all the others. In their immortal power, the Gods found themselves equals, unable to slay the armies of their enemies, unable to claim the greatest treasure that ever they had beheld.

And so the Old Gods of Earth turned their eyes on this new planet, dividing amongst themselves the people, drawing as many as they could to their worship and rebuilding their empires of old. A new war was about to begin, fought not by the Gods themselves but by the worshipers they ensnared.

Welcome to Lands of Myth and Magic, a world of danger and excitement in which the myths of old come to life once again. Kingdoms ruled by different Gods stand on the verge of war, alliances, betrayals and secret plots run rampant. Heathens that refuse to answer to any one God roam the lands stirring up trouble. No one can be certain what the next day will bring. There is adventure to be found for any who go in search of it!
The Rules:

1) Respect! Please respect other players, please respect the Staff/GMs! Everyone is welcome in Lands of Myth and Magic. If you have an outside problem with someone I ask that you please leave it at the door when you enter. The goal here is for everyone to have FUN!

2) No Godmoding! Lands of Myth and Magic defines Godmoding as any In Character (IC) action that puts another player at an unfair disadvantage and/or seizes control of a character that does not belong to the player making the action. Only a character’s creator can declare their character dead! There will be no forced PC deaths in Lands of Myth and Magic!

3) Plagiarism will not be tolerated. All characters must be originals.

4) Please post a character bio for all characters you wish to make PCs. For more information please read the rules for character creation. Please submit your character in the folder for the section to which you wish them to belong (EG: Norse characters are submitted in the Norse section). Character bios for PCs require approval for continuous play; however, you can begin playing a character while awaiting approval (GMs will try to be prompt). Play testing of a character before writing a bio is welcome. Once a character is approved for the section to which they belong, they are not limited to play in that section only. Characters may travel between the sections. Character approval for the home section stands for all sections of play.

5) Lands of Myth and Magic has a PG 13 rating. Swearing, within moderation, is fine. Due to the PG 13 rating and the terms of service for Invision boards, scenes of sexually explicit nature are not allowed to be posted on the boards. Please use good judgment when it comes to blood and gore; if you aren't sure, post a warning as a subtitle to the thread title.

6) No Spamming and no Flooding. Only regulars have standing permission to share links.

Discipline:
I'm a big fan of the Three Strikes System when it comes to rule breaking. You will receive ONE warning only. Please be aware that the GMs of each individual section reserve the right to make decisions that will affect their section. If my name is not listed as the GM of a section, I will NOT over-rule the section GM, so don't bother asking.

Please remember to have FUN! ^_^

~The Management


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 Places Of Note
Striker
Posted: Aug 17 2007, 12:43 PM


Isis


Group: Admin
Posts: 102
Member No.: 1
Joined: 9-August 07



The Etasoru Badlands: The Etasoru Badlands are located on the south western edge of the western landmass. It is an area of hazardous rocky outcroppings and sudden deep canyons. It is an area prone to earth quakes and rock slides and almost completely devoid of both water and life. Those who travel and dare the Badlands are few and far between. Many who make the attempt die of dehydration or are killed by the very few, but extremely deadly, creatures that make their homes in the rocky mountains and crevices of the Badlands. Those few who survive and even repeat such excursions are said to be the greatest of adventurers and dare devils. Sadly this has also given many a young person the ill fated idea of making their ill planned trek through the Badlands to prove themselves. Many of these young people are never seen again.

Klehuf: Located in the very heart of the Etasoru Badlands lies the city of Klehuf. It is located around a very deep canyon in which can be found the only water that runs naturally through the badlands themselves. The citizens of this city spend a great deal of their time scaling up and down the walls of this vast canyon to bring back buckets of water which are used not only to drink but grow what little food will come from such dry soil. Klehuf at first appears to be a disheveled heap of abandoned buildings, but once in side one can see that it is a place constantly alive, even at night. The buildings are all made of twisted black wood and rough shaped stones that look as though they are constantly being torn down and rebuilt giving the city the appearance of a temporary camp that has grown over time. Most of the people who live and work in Klehuf have spent their whole lives there. Most people will never leave, most of those who try never survive the journey, and those who do almost never return. Most of the people born in Klehuf will live their busy, hard lives and die in almost the exact same place they were born. Their bodies are usually buried cave tombs just outside the city.

Pontavini Cluster: The Pontavini Cluster is a rather large grouping of small cities and large towns nestled very close together on the edge of and nestled a jungle on one of the southern landmasses. The cluster’s towns and cities all refuse to accept the rule of any of the gods but are also tolerant of the followers of all of them. A beautiful and open place the Pontavini Cluster is full of open markets, airy towns and friendly people. When push comes to shove however the people who settle in the Cluster will not tolerate outside war or coercion by the powerful Empires to accept any one group of gods. As such, all temples to any and all gods are only allowed in the large central city that serves as the ‘capital’ of the Cluster.

Bythatreos: Hovering on the edge of a barren, icy, rocky land is Bythatreos, famous for it’s reputation as a slum and safe haven for the worst kind of scum in the world. The exact location of the city is unknown to all except those who have been there, and those who have spent long periods of time are hesitant to reveal it’s location because it would then cease to serve as a safe haven for their kind, the scum of the world. Bythatreos for those who can find the place and for those that wish to stay in a despicable place can find rowdy taverns, less than comfortable inns and decapitated market squares. Brawls and thievery are not only common on the streets of Bythatreos, but it is in fact considered unusual if there is a period of more than four hours in between eruptions of violence over one act of treachery or another.
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