Starting Out
Zoids Abyss
Posted: Apr 27 2008, 08:51 PM


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Each character automatically starts out with a Zoid from the starter/Lv 1. list that they chose,the staff will hand it to you. You must remember, however, that all zoids have their strengths and weaknesses, do not get a zoid 'just because it looks cool' , most 'cool' zoids have major flaws that can be exploited by ones that you thought were not that good.

The Zoids' levels are ranged from 1-10 , although the level/ranking system is primarily based on the strength of the zoid, you must keep in mind that it is not the zoid but the pilot that matters in a fight. In order to get higher level zoids you must win official matches and have proof of the win.

While RPing with your Zoids please state how many shots you fire, how fast you are going, what weapon or weapons you are using, and ALWAYS state if you are locking on or not, and where you are aiming. Please pay carefull attention to what your opponent is using, Zoid and weapon-wise. Also, be sure to know about the capabilities of the Zoid you are using.
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Kosu
Posted: Aug 27 2008, 09:25 AM


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Group: Admin
Posts: 85
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Joined: 7-May 08



Unenlagia- A popular starter choice because of it's moderate speed and well rounded weaponry. this Zoid is small and nimble and is often considered the Gun Sniper's little cousin. It has long and mid range weaponry and can also get into close range combat with its teeth and claws.

Genius Wolf- A swift wolf type zoid that is a modified version of a Leoblaze. The Genius Wolf relies on its speed and close range combat orientation to win fights successfully using its fangs,claws, and tail. Although it does have small shock cannons, these are fixed in place and low to the ground so aiming with them is somewhat troubling.

Blade Hawk- A Blox zoid that is used almost only for fusion with Murasame Liger, this flying zoid is not suitable for combat against other zoids alone because it lacks weaponry that can actually be used to fight well.

Molga- A zoid whose type and size make it seem weak in other's eyes, the molga is a pretty fast worm zoid with strong armor and a sturdy frame. This zoid has been around a long time for a reason, and that reason is because of how versatile it is,for it can operate happily in almost any terrain witht he help of it's Radar. It's main weapons are two pairs of dual vulcans on its head and two surface to air missiles concealed in it's body. This zoid is not to ber underestimated.

Command Wolf
- A long running republic zoid, the Command wolf is quick and manueverable and one of the largest starter zoids. The Command wolf has many upgrades and can be equipped with alot of weaponry, making this a zoid that can be equipped to suit many situations. This wolf uses it's EBF,claws, and beam cannons to take down even zoids that are a bit higher in level.

Brachios- An amphibian zoid with a long neck. The brachios has very tough armor and it's weapons can be devastating, however it is somewhat slow in and out of the water but can turn well. This zoid is the tallest of the starter zoids.

Gator- A small,squat, and pretty fast zoid with a large sail. The Gator has light armor,although its sail's armor is a bit tougher, and a gatling beam gun that can pummel other small zoids. It's tail has it's only close range weapon at the end which can be lifted up slightly for damage to following zoids.

Flyscissors- One of the only Imperial flying Blox , the flyscissors is melee oriented and can zip around easily with it's wings. It must use it's claws and jaws to defeat it's opponent,along with it's only ranged weapon.

Bold Guard- Noted as a faster,more nimble Blox version of the Cannon Tortoise, the Boldguard is the second tank starter zoid with it's good array of weaponry and defensive spikes,claws, and it's beak. The Boldguard can be a terror to other starter zoids.

Godos- A skinny and old zoid of the republic, the Godos has a large array of good weaponry and is also nimble on it's feet but has a low speed. This zoid relies on it's many weapons rather than melee weaponry to defeat it's opponents.

Cannon Tortoise- Normally deemed a worthless zoid, right beside the Godos and Molga, the Cannon Tortoise's strength relies on it's large beam cannon and machineguns. These weapons can take other zoids out quickly if used properly. The Cannon Tortoise is the tank with its excellent armor for it's size but, as such is very slow.

Leo Blaze- A small lion Blox zoid. The Leo Blaze is a close range combatant who is quick on it's paws. It has no ranged weaponry but does have a small energy shield.

Demonshead- The imperial melee oriented Blox zoid, the Demonshead is barely faster than a Gojulas and just as fierce. All of it's bodyparts can be used as weaponry but it's slow speed leaves it as something to be desired. The Demonshead has tough armor and can turn quickly and is best used to quickly turn the tables on other close range combatants and let them stab themselves with it's Spears.

Dimantis- One of the few Mantis type zoids, the Dimantis was made for mass ambush attacks but can also be used in regular combat situations. The Dimantis is used best for it's flight capabilties which are more like long jumps for it can not manouver well in the air, but this just means it's able to dodge well. It's ranged weaponry are somewhat weak but over time they can trash other zoids, especially if aimed well plus it can use it's pinchers and mantis claws to attack zoids in close range.

Maccurtis- A tiny amphibious zoid , this crayfish type uses smoke and tough armor for defense. The maccurtis's claws can crush other zoids' limbs. It has decent ranged weaponry but they are only for mid-range. The maccurtis has been known to drag a liger zero using it's larger claw.

Diploguns-

Double Sworder-

Gun Tiger-

Guy Sack-

Malder-

Merda-

Hammer Rock-

Saber Lion-

Rev Raptor-

Sinker-

Shell Karn-

Savinga-

Saicurtis-

Pteras-

Sauroknights-

Nightwise-

Mosesledge-
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