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 Web Way
Mortis
Posted: May 4 2008, 08:14 AM





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It seemed like every Webway i saw was pretty well patterned from the same old ideas. I wanted to make an Eldar Warp gate that looked artistic, and fluid, and like something that was complicated enough to be worthy of a webway. Below is the base balsa wood design for my gate.

user posted image

A 3/4 view from behind.


user posted image

A top down view.


user posted image

A close up of the platform.


You can just nicely fit a falcon tank in the center and miniatures fit on the walk around railing just right.

I just need to add shading, clean it up a bit, and add the grass ground.
-Mortis-
Typhoid_Garry
Posted: May 4 2008, 12:43 PM


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Well, you certainly have mine beat.


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"The entire Eldar race seems intelligent enough that they shouldn't need caution markings on their vehicles." -Me

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Snike
Posted: May 4 2008, 02:23 PM





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QUOTE
I just need to add shading, clean it up a bit, and add the grass ground.

...and the soul stones and other Eldarish stuff.

That is cool. And I mean it. This has to be the best Webway (I believe you meaned Webway instead of Warp.) Gate I've ever seen.


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-They're late? Explain.
-Sir, they said there's some distraction in the Warp.
-You mean distortion, don't you?
-No, sir. Distraction. Ever heard of, um, Daemonettes?
Nevermore
Posted: May 5 2008, 03:37 AM





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That's a cool gate. Totally lovin the basic design.


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Once Upon A Midnight Dreary...
NashTrickster
Posted: May 5 2008, 09:12 AM





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While I dig the design, I think there a "flaw" that is often found in Eldar terrain: it is much too regular looking!

I'll explain myself: Eldar buildings are "grown" out of wraithbone and while the different parts would look "somewhat" alike (some parts at least would have to so as to fit the intended use) they would have slight differences (in the shape/place of the holes through the parts, or in the shape of the extremities, etc...)

So my advice would be: give it a more biological feel, less 100% symetrical, and there you'll have a "perfect" Webway Portal wink.gif


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Mortis
Posted: May 11 2008, 03:00 AM





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QUOTE (NashTrickster @ May 5 2008, 09:12 AM)
. . . it is much too regular looking . . .

. . . Eldar buildings are "grown" out of wraithbone and while the different parts would look "somewhat" alike  they would have slight differences . . .

So my advice would be: give it a more biological feel, less 100% symetrical, and there you'll have a "perfect" Webway Portal wink.gif

While the Eldar do grow their structures out of wraith bone, I've always thought of them as being artistic with their work. I've also thought of them as growing things to shape and forming them into symmetrical (or not) structures.

Say like this tree user posted image
has a very symmetrical and man made look to it even though it was obviously grown that way.

I think your idea would work well too, but it may look a little too much like Tyranid designs which are very organic.

I've always seen the Eldar as thinking they are better than others when it comes to structures like this so they would have the prettiest most interesting design possible.

-Mortis-
NashTrickster
Posted: May 11 2008, 09:30 AM





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Well, while the trunk of the tree you posted is indeed somewhat regular it isn't perfectly so... The diameters of the individual trunks which form the bigger one aren't perfectly equal, the shapes of the individual holes aren't exactly the same and not perfectly spaced, etc... That's what I meant!

Slight differences (an additional "hole" here, an additional "extension" there, holes not shaped exactly alike on 2 otherwise identical parts, etc...) would give your terrain this "organic-yet-manufactured" feel that I often feel lacks on Eldar terrain... wink.gif


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daniel7980
Posted: May 11 2008, 06:37 PM





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Thats well cool man what els are you
thinking of makeing ??? drool.gif drool.gif


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user posted image
sinisterspider
Posted: May 12 2008, 12:04 AM





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when this is finished its going to be the terrain piece that everyone will stare at, nice work biggrin.gif looking forward to seeing this once its perfected.


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mage1586
Posted: May 13 2008, 03:25 AM





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QUOTE (NashTrickster @ May 11 2008, 09:30 AM)
Well, while the trunk of the tree you posted is indeed somewhat regular it isn't perfectly so... The diameters of the individual trunks which form the bigger one aren't perfectly equal, the shapes of the individual holes aren't exactly the same and not perfectly spaced, etc... That's what I meant!

Slight differences (an additional "hole" here, an additional "extension" there, holes not shaped exactly alike on 2 otherwise identical parts, etc...) would give your terrain this "organic-yet-manufactured" feel that I often feel lacks on Eldar terrain... wink.gif


read more fluff its psy enhanced building, it could be perfest and would have to be. To make there larger buildings and have their machines withstand firepower, a mistake makes a weak spot and therefore an inadequete construct.

besides the eldar strive for perfection in everything they do to the exclusion of others so they dont fall again.



i love the progress so far

some soul stones and some slight shaping at it will be a great center piece


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NashTrickster
Posted: May 13 2008, 09:24 AM





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QUOTE
read more fluff
Now that's the most hilarious comment I've read in a while... I could hardly read more fluff, I've got (almost) everything GW ever published...

focus.gif

QUOTE
its psy enhanced building, it could be perfest and would have to be.
No, it doesn't have to be perfect, and in fact every piece of artwork showing eldar buildings (I'm particularly thinking about the Jes Goodwin's ones) show that there is a random/organic aspect to every building made by the Eldar...

A good example of that randomness/organic aspect can be seen on page 12 of the current Eldar Codex for example...

But then, I feel like adding that the comment about adding a bit of randomness wasn't to be taken as criticism, I think Mortis' terrain looks great as it is, but more as a suggestion as to what can be improved. Because it seems some people didn't get that.

[EDIT]And just for the sake of showing "my take" on Eldar architecture here's a pic which summarizes my view of it:
user posted image
(Thanks to Kage2020 for that pic...)


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Mortis
Posted: May 15 2008, 02:54 AM





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QUOTE (NashTrickster @ May 13 2008, 09:24 AM)

But then, I feel like adding that the comment about adding a bit of randomness wasn't to be taken as criticism, I think Mortis' terrain looks great as it is, but more as a suggestion as to what can be improved. Because it seems some people didn't get that.

FYI
I personally didn't take it as criticism. Also, I like the way the terrain is turning out so I'm continuing on that path.

What I enjoyed talking about, is seeing other peoples opinions oh how they think the Eldar would do things. This may seem over obvious, but they are fictional characters and we have no Eldar buildings to go see to compare to. Therefore, it is open to interpretations, and I like hearing other people's view points and ideas.

If i didn't enjoy that, I wouldn't be having these conversations.

One area I'd like to hear comments about are control surfaces. How would an Eldar control council on this thing look like?

-Mortis-

p.s. Oh yeah. It of course will bet spirit stones and some detailing yet. This is just the base structure.
Nevermore
Posted: May 15 2008, 03:50 AM





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I could very easily see something like this being controlled psycically so there wouldn't be a control panel or anything.

If you want controls though, I think Asgard designs from stargate SG 1 would be very eldarish, if you've seen the show


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Once Upon A Midnight Dreary...
The burning heritic
Posted: Jul 14 2008, 01:16 AM





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I LOVE IT!!!!!!!!!!!!!! biggrin.gif
A++++++++++++++

Personally that sketch lookes pretty symetricall to me


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Great are those that know all but fear nothing
NashTrickster
Posted: Jul 15 2008, 05:24 PM





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QUOTE (The burning heritic @ Jul 14 2008, 01:16 AM)
Personally that sketch lookes pretty symetricall to me

It is. But only as far as the "broad shapes" are concerned. However the smaller details have a more organic feel to them...

It's the whole point of Eldar terrain IMO: symetrical "in general" but organic in the details...

Just take a look at the 2 page artwork in the new rulebook for another example of this "organic feel in the smaller details"....


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Mortis
Posted: Jun 30 2012, 05:27 PM





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Cool.

I was looking up pics of Eldar terrain for ideas for fortification walls since this seems like it will be a big deal in 6th edition and ran across this piece of eldar terrain that I imagine I somehow inspired with my webway design.

http://beakycon.blogspot.com/2012/05/new-t...kycon-2012.html

-Mortis-
MrBigMr
Posted: Jun 30 2012, 06:02 PM





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Good use for the landing pad fortification. Too bad Eldar don't have that many Deep Striking units. Yet.
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