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 Renegade Psyker
Tinweasel
Posted: Nov 5 2009, 08:07 AM





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I'm turning my attention back to my Forge World Renegade Psyker as an entry in a friendly painting competition over on the RelicNews Painting & Modeling Forum that's going to be starting up on Oct 15th, and essentially my next step now would be getting under way with painting. He's standing on a trimmed-down Secret Weapon Miniatures "Urban Ruins" resin pre-cast mounted atop a Games Workshop slottabase, which is primarily cracked and pitted concrete in appearance but with a little extra surface grit that I added in parts. This particular base seemed a perfect fit to my vision of the figure's overall appearance, since by offsetting the resin pre-cast piece on top of the slottabase and pinning the Psyker to the slightly raised back portion of the resin pre-cast base allowed me to "play up" the fractured concrete at the Psyker's feet. I further converted the overall figure basing to ideally show him in the process of using a "psychic power," as he's thrown back his gas mask and is clutching his head in apparent anguish - kinda hard to tell, though, since the sculpt of the figure is such that his "face" is stripped down to the bare skull with augmetic eyes and a breathing system.

At face value, it doesn't make any sense to me that a Renegade Psyker would be sent out to fight an Imperial reclamation force as a living weapon but is having a hard time preventing his own head from exploding. It seemed to me that a better visual effect overall would be to give the Psyker an external demonstration of him actively using a "psychic power."

Since the "Urban Ruins" resin pre-cast was a perfect layout allowing me to have him standing on pitted concrete with increasing damage in an outward direction in front and away from him, I decided to add an effect of what hopefully looks like chunks of shattered concrete exploding outwards in front of him (and a buckled and torn part of a Rhino hatch in the mix, just for fun with color and texture):

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Comments and/or suggestions appreciated!


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Tinweasel
Posted: Nov 10 2009, 08:02 AM





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No feedback at all?

Good? Bad? Absolute junk in the way of concept? Hrm. So much for first posts...


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Tebrey
Posted: Nov 10 2009, 10:24 AM





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It can sometimes take a while for the posts to pile in.

Most people wait to see more before commenting.


I think it is an interesting concept. I like the idea of a shock-wave out in front of him. Is that an option? Powerwise, I mean?

The base may be a little large for non-display purposes, but that is a personal preferance.


PS: Welcome to WIP


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Karik Otonna
Posted: Nov 10 2009, 06:26 PM





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I like it! I'm a big fan of capturing motion in models, because I feel that can bring it most alive. You've captured that effect quite well here, and I can't wait to see a paint job!





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