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 Zeus And Athena, 9. Dec: Chipped paint
Klaus, not Santa
Posted: May 30 2008, 09:48 PM


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Well, it's been quite a while since I had time to do any building, and just as long since I posted anything. Real live was causing lots of trouble.
Well, I got older too and now wear glasses *lol*

Nevertheless, I was following the WIP's here closely, and I never lost interest in building.

Finally I have some time again, and I thought "let's start with something big!" - reminds you of my Scarabeus project, right? biggrin.gif
Hopefully, the Zeus will fare better and get completed.

OK, to make a long story short, here's the plan:
user posted image
lmao.gif
The idea is to have a vehicle that carries a large array of weapons, as well as a troop of infantry, and maybe a fast attack vehicle.
In the Hull it will sport a centrally mounted Demolisher:
user posted image
while the engines are to the left an right.
Behind it it will carry two Vanquisher turrets cool.gif
*When I say big, I mean big* lmao.gif
In the sponsons there will be a Lascanon/Flamer combi, as well as it will host the infatry there - a rough ride.
Then the actual huge monster turret will have the main armament - not sure if it will be Volcano cannon (but that would probably need another engine itself), Plasma Blastgun, or a "normal" Baneblade gun. cool.gif

So quite some titanic plans, huh?

Anyhow I started building the first itmes - namely the engine controls. As you will see I took a large dose of Captain Nemo and quite some Steampunk elements. I think this makes a nice mix with 40K and gives the Zeus the right feel.
You can see all images in my album, but here are some to get you started:
Here are the elements of the left enigne section:
user posted image
Since I won't be able to get to them later, I had to paint them immediately:
user posted image

Behind the engine section will be a platform - from which to access the Vanquisher turret:
user posted image
and beneath it will be soem ammo storage:
user posted image

For size comparison, here are the pieces with a Chimera:
user posted image

And these are now the pieces of the right engine section
user posted image
user posted image

So, what do you think?
Cheers

Klaus


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AWG
Posted: May 30 2008, 09:52 PM





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its a good thing to see so far.

can,t wait to see lots and lots more. biggrin.gif
KingAzog
Posted: May 30 2008, 10:34 PM





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Welcome back, buddy! laugh.gif

As usual, you are going to make something that makes me drool.gif


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treadhead
Posted: May 30 2008, 11:16 PM





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picks up jaw blink.gif youre off to a great start thumbs_up.gif


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georgerox26
Posted: May 30 2008, 11:59 PM





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nice one, looks great so far. how come you didnt finish the scarebus thingy?
Khargoth
Posted: May 31 2008, 05:20 AM





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Woah. You sir, just got written into my Little Black Book. Expect to hear from me with commissions next time I need a vehicle interior.


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user posted image
Changeling
Posted: May 31 2008, 08:28 AM





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Excellent looking interior. I think you've captured the Victorian Gothic feel perfectly. Reminds me of those old films like 20,000 leagues under the sea and all the other Jules Verne type stuff.


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Bedlam
Posted: May 31 2008, 10:50 AM





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I agree, I really like the styling and victoriana you've given this. Very reminiscent of the Nautilus! I wouldn't be surprised if it was commanded by Captain Nemo actually! biggrin.gif


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Jade Lancer
Posted: May 31 2008, 10:58 AM





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Amazing interior peices... I love em all... Almost wish you could have a mission where folks actually had to use them in a game...go to panel 1 then panel 2 then control switch 3... by turn 4 you could fire the thing... thumbs_up.gif


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user posted image
"In the not so distant future, there is no rest, no sleep, just alot of poopy diapers and pacifiers."
Klaus, not Santa
Posted: May 31 2008, 02:50 PM


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Thanks for the positive feedback thumbs_up.gif

Well, what happended to the Scarabeus? To be honest, the concept is no longer sound to me, and many of the pieces are by now below my standard of building. It was a great (and huge) learning project, and as that it will always have a nice place here in my "office". But to finish it and get it up to standard, it would take very long Scratch.gif

So, back to the Zeus and Captain Nemo lmao.gif
First I worked on the turret basket for the Vanquisher turret:
user posted image
It is made of the lower part of a pills bottle
user posted image
user posted image

Then I continued with the pieces for the left gallery:
user posted image
with heavy use of miskito netting lmao.gif
user posted image
user posted image

So this is the status for today
user posted image
Cheers
Klaus
Edit: The pieces are not glued together yet, just taped - so don't worry if some items don't seem to fit correctly


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Grand Master Eden
Posted: May 31 2008, 02:54 PM





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Looks beautiful! Can't wait to see more, and if I were you I would go for the plasma blastgun, it looks cool and gives a perfect excuse for a plasma reactor! thumbs_up.gif


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Klaus, not Santa
Posted: Jun 4 2008, 01:21 PM


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UPDATE:
I added the Demolisher gun and a small ammo rail lmao.gif

user posted image

More images in my Dei Greci blog (simply click the signature).
Cheers
Klaus


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user posted image
Herbie
Posted: Jun 4 2008, 01:55 PM





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This is very nice, and as usual you have some intriguing little inventions.
Keep us posted.
thumbs_up.gif
lord of the guns
Posted: Jun 4 2008, 03:11 PM





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Which track style will you use?

A. All cover up bogie (Chimaera, Leman Russ, and LandRaider)
B. Modern tank track and suspension units partly covered up like Bradley (the track units has return roller)
C. Tracks with big roadwheels but no return rollers (T -34, M 113)
D. Modern tank track and suspension units with return roller but no sideskirts (Postwar American armour, think of M41 rolled out in bankok in 19th september 2006!)
Nan'Sha'is
Posted: Jun 4 2008, 03:26 PM





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great work, I can't wait to see more
Klaus, not Santa
Posted: Jun 4 2008, 07:46 PM


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@lord of the guns: I will have to use the WH40K all cover up bogie style for the Zeus.
The reason is that I want to use sponsons, as well as I want to use the area within the tracks for the infantry transport blink.gif
PLUS, with the cover up bogie style I won't need to worry about casting wheels and rollers - all I have to do is cast tracks, and only for the limited visible part cool.gif


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user posted image
Macal
Posted: Jun 5 2008, 05:55 AM





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I love that Demolisher post smile.gif Absolutly nice work! Can't wait to see more ! thumbs_up.gif


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IGBunker
Posted: Jun 5 2008, 11:14 AM





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its coming along very nicly! I love the demo cannon and the ammo rail. Great idea biggrin.gif

Keep up the good work and keep us posted


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Gaunt " Men of Tanith do you wish to live forever?!?"
user posted imageuser posted image
Klaus, not Santa
Posted: Jun 7 2008, 02:52 PM


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I spent some time reworking the ammo rail a bit:
user posted image

Then I started to paint the Demolisher
user posted image
user posted image

And then mounted the pieces in their final place:
user posted image
user posted image
cool.gif

(all the in-between detail photos are here in my photobucket )
So what do you think?


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georgerox26
Posted: Jun 7 2008, 03:28 PM





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you should get a job at gw or forgeworld!!!

vistenholder
Posted: Jun 7 2008, 06:51 PM





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fantastic job. i love the gothic style of your future model. i appreciate particularly computer
see you soon
Changeling
Posted: Jun 7 2008, 09:49 PM





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I've gotta say that's just absolutely amazing. stunning paint work.


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Macal
Posted: Jun 8 2008, 06:38 AM





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Yeah, Nice job! thumbs_up.gif It has the look of what I call: BattleFortress smile.gif Stunning details, cool ideas, etc smile.gif Keep Up!
We want more cool.gif


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Klaus, not Santa
Posted: Jun 9 2008, 12:23 PM


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I was finally able to paint the little ammo car
user posted image

and add the complete rail system into the ZEUS
user posted image

All details in the blog
Cheers

Klaus


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user posted image
rabid_stoat
Posted: Jun 12 2008, 06:48 AM





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Beautiful interior. I'm hoping the exterior looks as good. Scratchbuilt superheavies often look to plain or clunky.

Query: Is the flamer in each sponson an Inferno/Hellhound type? If so, have you considered a towed trailer mounting the prometheum tank, like the real-world Crocofile flame-tank?
Klaus, not Santa
Posted: Jun 12 2008, 10:49 AM


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Hello rabid_stoat, I'm not sure about the flamers yet, but I'm reluctant to pull a high-explosive tank behind my ZEUS lmao.gif
Way to vulnerable... but I'll have to think about it.

In regards to the external look, I really hope it won't look clumpsy - I try to keep some of the Malcator and some of the Baneblade lines.
Here's the plan:
user posted image
Lots of room for rivets drool.gif


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Jade Lancer
Posted: Jun 12 2008, 11:42 AM





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I absolutely love it so far... one thing I would like to point out from your diagram in the last post...I think it has to many weapons... Not from a kill everything point of view..but more so interior room for ammo, power generators for the large weapons etc... Most of the time large beasts like this would either sacrifice weapons for troop or vehicle carrying OR drop the transporter roll for maximum weapons. Just my thoughts....

I do have to say that your plastic card work is AMAZING. and I do really love this model so far.


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user posted image
"In the not so distant future, there is no rest, no sleep, just alot of poopy diapers and pacifiers."
Klaus, not Santa
Posted: Jun 12 2008, 12:26 PM


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Hello Jade Lancer,
thanks for the positive comments.
You are right in regards to the weapons load and ammo. That is why everything is so complicated, and why I started with the interior.
Firstly, the ZEUS hull, is two stories high (85mm, so two IG soldiers high) which gives me some room for storage.
Secondly, the infantry will be located within the tracks area - thats why I use the all around track.
So right now I'm working on the Vanquisher turrets, with a basket beneath it, which will then have a small ammo elevator coming up thumbs_up.gif
It allready looks very sleek.
The Main Gun and it's turret will then sit on top of it (a 3rd storie), but you are right, I still need to figure where to place the Plasma Reactor - but looking at the Forgeworld images ( Shadowsword interior ) I should be able to cramp it all in there, don't you think?
The base plate of the hull is about 270mm x 210mm (sans tracks), and the forward 75mm are taken by the engine and demolisher blink.gif

I'll try to get a more detailed floorplan later.
Thanks
Klaus


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user posted image
_Si_
Posted: Jun 12 2008, 01:04 PM





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Looks great, love the detail on the interior. I assume it'll still be accessible from the finished model?

If it was me I'd be tempted to swap out the heavy flamers for some sort of las-variety weapon, perhaps twinking multilasers or something? Just think it might be worth trying to theme the weaponry, so you have two types of projectile weapon, then the rest would mostly be long ranged las- type. Wouldn't want the finished thing to look too christmas-treey. If you get me wink.gif


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user posted image
Shadow Nugz
Posted: Jun 13 2008, 12:16 AM





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I love this. I really love the idea... how much bigger is it going to be than a Baneblade (when done do a size comparison)


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