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Work In Progress > GENERAL CONVERSION SECTION > Apocalyptic Manhattan (in An Apartment)...


Posted by: oimorrigan Oct 13 2007, 12:19 PM
Hi.

Some pics of our latest (rather big) project.
50 large buildings on the floor of three rooms in an apartment (notice the custom made wallpaper)...

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The setup was built for a music video, produced by the Swedish company Popcore (who almost got a Grammy this year).

Creative Director for the building of the Manhattan project was Mats Sahlström.

The group is the California based band Strata - and the video is supposed to tie in with their new album: "Strata Presents The End of the World".

http://www.myspace.com/strata



Posted by: Kleinerzorn Oct 13 2007, 12:32 PM
THIS IS....SICK


BUT SO [I am braking the rules an will be banned] COOL blink.gif



i want to play that terrain biggrin.gif

Posted by: MaltonNecromancer Oct 13 2007, 12:42 PM
You are aware that that is insane?

That's amazing work; utterly amazing.

Posted by: Jii Dee Oct 13 2007, 12:45 PM
you need to have "ruined" versions of those buildings. i.e collapsed from the impact of a titan smacking into it, or something of that scale. or at least version of the buildings that have huge holes gashed into the sides of the top half has been blown off etc, and rubble. LOTS of rubble.
New rule: any unit with x inches of a collapsing building takes y amount of damage

Posted by: redram Oct 13 2007, 12:52 PM
jawdrop.gif jawdrop.gif drool.gif drool.gif
Amazing!
Did You build it just for fun, or did You have a specific reason like shooting a better Gozilla movie at your home?
thumbs_up.gif

Posted by: Borscope2004 Oct 13 2007, 01:20 PM
AWESOME!!ELEVENTY1!
I LOVE the amusement park!!1 Any hope for an old man and a dork with a ventriloquist dummy manning the top car of the ferris wheel? lmao.gif

HORRYWOOOOOOOOOOooooo!!!

Posted by: Jii Dee Oct 13 2007, 01:35 PM
From the look and detail of it, i'm not 100% that this is for gaming purposes. But if it is a demand a thunderhawk sticking out of the side of one of the 'scapers.

Posted by: Sgt. Killemall Oct 13 2007, 01:41 PM
HOLY [I Swear To Much] !! That's the sickest thing I've ever seen. Who's house is that and where's his furniture? Do you guys work at a movie studio or something? How do you keep from falling into a building? How many people are going to be playing there at once?
I have sooooo many questions about this that MUST be answered! Scratch.gif

That all said you guys are cool.gif in my book. Way cool.gif

Posted by: Got Bitz? Oct 13 2007, 01:56 PM
Holy crud, that really does look like manhattan! How'd you do it?

Posted by: Kugelblitz Oct 13 2007, 08:16 PM
There are many creative ways to express wonder and amazement. Posters need to consider those before they run afoul of the mods, like say, me. Right?

Now that amusement park is a fabulous touch, were you inspired by some of images of abandoned amusement parks floating around on the web? That really adds a touch of apocalyptic desolation to your incredible downtown style diorama there. More pics of that, if you would please.

Posted by: carpediem833 Oct 13 2007, 10:12 PM
Plunging fire strategem at its finest... VTOL aircraft would OWN on that map. not to mention indirect fire...

I take it you guys do like amatuer movie making or something? Or did you luck out at a tag sale? Would love to see a miniature compared to the buildings. One lone guardsman in time square lmao.gif

I would love to the see the forgeworld rules for fighting indoors on a battlefield like that. clear the buildings floor by floor tongue.gif

Posted by: oimorrigan Oct 13 2007, 10:22 PM
Thanks for all the kind words (sometimes it is nice to be called insane).



>VTOL aircraft would OWN on that map.

I have quite a few Valkyries ;-)



>were you inspired by some of images of abandoned amusement parks floating around on the web?

Yep. Everything is built after Googled images.



>demand a thunderhawk sticking out of the side of one of the 'scapers.

Had plans for something like that - but scrapped the idea due to respect for 9/11.



>New rule: any unit with x inches of a collapsing building takes y amount of damage

More like: any unit (excluding super heavies) within x inches of a collapsing building tis removed from play.


>I have sooooo many questions

Stay tuned.
Will post info regarding constructions + pics of the final set up.
The city is still W.I.P. i.e. finishing touches, rubble, the streets and lighting (all houses will be lit from the inside) still remains.
Hopefully we will be finished by Tuesday (seven people working 24-7).

Posted by: oimorrigan Oct 13 2007, 10:42 PM
By the way, if you haven't seen our previous terrain project (a 3m x 3m island) it is now used in an online game:
http://www.gettheglass.com/
Will be cutting it up shortly. Anybody want to buy the castle?

Posted by: oimorrigan Oct 13 2007, 11:35 PM
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Posted by: morfangdakka Oct 13 2007, 11:46 PM
That is amazing. I also would like to see the abandon amusement park.

Posted by: Jii Dee Oct 14 2007, 12:39 AM
Those pics look like you're using the "forbidden art". If thats the case then it should be "slightly" easier to ..."make".. duplicates of the buildings but then break them into destroyed forms for the "destroyed building" condition, then throw a few handful of rubble bitz around it.
I don't think you were considering that idea when you were designing those beauties but for future projects, if you're gonna do something similar, it might be an idea to make the buildings in 2 or 3 parts and when its destroyed you just remove the top half to reveal rubble and exposed beams.
This isn't a criticism, thats one massive undertaking and it looks the bees knees. Just food for thought.

Posted by: Green Shoes Oct 14 2007, 02:56 AM
But if this is an Imperial city, there needs to be Anti-Aircraft guns on the roofs and giant Propaganda posters on all the buildings. Not to mention the outer walls! biggrin.gif

Posted by: oimorrigan Oct 14 2007, 09:24 AM
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(and yes, due to the extensive use of the "forbidden art", making collapsed buildings is really fast/easy)

Posted by: TrooperPX Oct 14 2007, 12:22 PM
Are these cats in plaster? If so, aren't they heavy and fragile?

Posted by: maxxev Oct 14 2007, 01:01 PM
that game is seriously cool looking, It wont work for me, keeps getting stuck loading, but seriously cool looking!

Posted by: oimorrigan Oct 14 2007, 01:09 PM
>Are these cats in plaster? If so, aren't they heavy and fragile?

Yes, no, yes.

UltraCal (construction plaster) + foamboard.

Posted by: Castellan Oct 14 2007, 01:30 PM
they must take ages to paint, are you just spraying them with different colours or is there a brush involved?

Posted by: Kugelblitz Oct 14 2007, 02:26 PM
I guess if one gets broken by accident, then it becomes the base for a ruined skyscraper. Very pretty.

Posted by: carpediem833 Oct 15 2007, 01:56 AM
Ok... Still kind of a board n00b. so what is the "Forbidden Art"?

Posted by: byram Oct 15 2007, 01:59 AM
casting

Posted by: Khargoth Oct 15 2007, 03:25 AM
So what is this all for? A game of Apocalypse to rule them all?

If so, Jii Dee and I threw some ideas around for collapsing buildings.

When a building 5 storeys or taller collapses due to being destroyed, it damages all units within a 2D6" range. Add another D6" to the range for every extra ten storeys the building has (e.g. a 25-storey building damages everything within 4D6"). All infantry units within this range take an automatic wound on a 3+. Saves may be taken as normal. Vehicles suffer a Glancing Hit on a 4+. Models inside the building are destroyed on a 3+, vehicles included. Armour saves may not be taken, however Invulnerable saves may be.

The logic there is that infantry outside would be more worried about falling projectiles, however their armour would offer some protection. Falling rubble would be an issue for vehicles, inflicting damage typical of a Glancing Hit, and possibly burying the vehicle in rubble (immobilised/destroyed). Units inside the building would be crushed outright, and it's more a matter of luck as to wether they survive or not.

Posted by: merric101 Oct 15 2007, 04:01 AM
i so hate you for not making it for me....

Posted by: _Si_ Oct 15 2007, 09:12 PM
Like the buildings, but I have to say the island is absolutely gobsmacking. Really helps that it's wrapped in some gorgeous flash (as a professional flash developer, I've got to say it's rather demoralising lol).

Excellent skills guys.

Posted by: warprider Oct 16 2007, 06:10 PM
love it dude, wouldn't mind playing on it. Dumb question why is casting called the forbidden art? drool.gif thumbs_up.gif

Posted by: oimorrigan Oct 16 2007, 09:17 PM
>why is casting called the forbidden art?


'cause whenever we discuss casting in forums there are concerns regarding the legality of reproducing things (i.e. copying), bringing up various interpretations on "fair use" (like when discussing if it is OK to copy music).

When we, in this project, cast the houses it is perfectly OK because we made the masters ourselves - but if we, hypotetically speaking, would make moulds of parts from GW or Forgeworld terrain (or Rackham gargoyles) to spice things up we would be in a grey zone.
If we would reproduce complete GW/Forgeworld pieces - and even, god forbid, sell 'em - we would have crossed the line.

Most n00bs interested in casting have the latter in mind, therefore forums tend to stay clear of the subject "how to cast".

Hence the "forbidden art".

Clear?

Posted by: chaos0xomega Oct 16 2007, 10:36 PM
QUOTE (oimorrigan @ Oct 13 2007, 10:42 PM)
By the way, if you haven't seen our previous terrain project (a 3m x 3m island) it is now used in an online game:
http://www.gettheglass.com/
Will be cutting it up shortly. Anybody want to buy the castle?

AH! Youre that genious from the gettheglass game, are you?

Please share how you built these buildings, I've been trying to figure out how to do something similar for ages now and would love to know the secret(i.e. how'd you make the molds, what did you cast with, what do you use to hold the pieces together etc.)

How many different molds did you have to make for this? And are you interested in selling them?

Posted by: carpediem833 Oct 16 2007, 11:51 PM
QUOTE (oimorrigan @ Oct 16 2007, 09:17 PM)
>why is casting called the forbidden art?


'cause whenever we discuss casting in forums there are concerns regarding the legality of reproducing things (i.e. copying), bringing up various interpretations on "fair use" (like when discussing if it is OK to copy music).

When we, in this project, cast the houses it is perfectly OK because we made the masters ourselves - but if we, hypotetically speaking, would make moulds of parts from GW or Forgeworld terrain (or Rackham gargoyles) to spice things up we would be in a grey zone.
If we would reproduce complete GW/Forgeworld pieces - and even, god forbid, sell 'em - we would have crossed the line.

Most n00bs interested in casting have the latter in mind, therefore forums tend to stay clear of the subject "how to cast".

Hence the "forbidden art".

Clear?

crystal clear.

Posted by: warprider Oct 17 2007, 12:11 AM
QUOTE (carpediem833 @ Oct 16 2007, 11:51 PM)
QUOTE (oimorrigan @ Oct 16 2007, 09:17 PM)
>why is casting called the forbidden art?


'cause whenever we discuss casting in forums there are concerns regarding the legality of reproducing things (i.e. copying), bringing up various interpretations on "fair use" (like when discussing if it is OK to copy music).

When we, in this project, cast the houses it is perfectly OK because we made the masters ourselves - but if we, hypotetically speaking, would make moulds of parts from GW or Forgeworld terrain (or Rackham gargoyles) to spice things up we would be in a grey zone.
If we would reproduce complete GW/Forgeworld pieces - and even, god forbid, sell 'em - we would have crossed the line.

Most n00bs interested in casting have the latter in mind, therefore forums tend to stay clear of the subject "how to cast".

Hence the "forbidden art".

Clear?

crystal clear.

completely clear. Wasn't interested in reproducing GW/Forgeworld just in making better looking terrain.

Posted by: oimorrigan Oct 17 2007, 10:41 PM
>AH! Youre that genious from the gettheglass game, are you?

No.
I just built some of the terrain pieces.
The true geniouses (sp?) behind the campaign were Ted Kjellsson, North Kingdom (http://www.northkingdom.se) and the people doing the Flash magic.

Posted by: oimorrigan Oct 17 2007, 10:53 PM
>how'd you make the molds,

Masters from foamcard and card.
Moulds of RTV.

>what did you cast with,

UlltraCal (cheapish construction plaster)
We also made some plastic versions using vacuum suction stuff.

>what do you use to hold the pieces together...

A combination of wood (white) glue, silicone glue from a glue gun and concrete filler.

>How many different molds did you have to make for this?

4

>And are you interested in selling them?

Everything is for sale - for the right price.

Posted by: carpediem833 Oct 17 2007, 11:09 PM
example of right price?

Posted by: byram Oct 18 2007, 04:51 AM
one million dollars Scratch.gif

Posted by: oimorrigan Oct 18 2007, 05:58 AM
>example of right price?

Cannot speak for all of us at the moment - but I would guess around:

$200 for the Manhattan RTV moulds (i.e. cast your own houses)
$2000 for the complete Manhattan

$200 for specific details of the GetTheGlass-island
$2000 for the complete GetTheGlass-island

Posted by: Khargoth Oct 18 2007, 07:11 AM
You could probably auction off those ruined buildings on Ebay and make a fair bit. And I mean in general, I know some hardcore modellers (they build 1/35 scale Mechwarrior dioramas) who would love to get their hands on stuff like this.

I know I'd buy 'em *prod* wink.gif

Posted by: Sgt. Killemall Oct 18 2007, 04:38 PM
QUOTE (byram @ Oct 18 2007, 04:51 AM)
one million dollars Scratch.gif

No no no. You said it wrong. It's:

*puts pinky to mouth* "One Meeeelion Dollars!! MuHaHaHaHaHa!!" lmao.gif

Posted by: chaos0xomega Oct 21 2007, 07:38 PM
Ho-hum, I may be interested in those manhattan molds, you still going to have them around Christmas Time wink.gif (spent a little bit too much these last few weeks(over 800USD), so I cant really afford them atm).

Posted by: AWG Oct 21 2007, 10:59 PM
as clear as clear casting resin laugh.gif

i like the molds a lot, but i don,t see the thoughts behind it all.
you make a 3 roomsize manhattan and then??

play with it or just to look at it. Scratch.gif

just curious, i would like it both. smile.gif

Posted by: carpediem833 Oct 26 2007, 12:18 AM
Any hope of getting some shots of the city in play? would love to see some troops running through those alley's? Have you thought about doing cat walks on the smaller buildings?

Posted by: merric101 Oct 26 2007, 02:15 AM
and for the molds you are selling, for the right price of course, how exactly big are they?

Posted by: Valaska Oct 26 2007, 05:29 AM
lol heck I'd buy molds for these.

Haha.. Ferris wheel makes me happy in this pic =3.

Posted by: Szylax Nov 1 2007, 07:29 AM
In a word, AMAZING.

But that's really not enough to describe such fantastic work. I am in absolute awe. Speechless, almost. But not quite. Or maybe so...

At any rate, I bow to thee, oh mighty modeler!

Posted by: Tempestice Nov 12 2007, 12:41 AM
are you going to work on the ground and streets more...

i think that you need to make each of the buildings on a 12 in x 12 in platform and have some basing done, so when they are put together, streeets are formed etc...

Posted by: oimorrigan Nov 19 2007, 07:11 PM
Looks like a lot of people have been looking at this thread during the last day or so...

To clear things up a bit I would like to point out that this project is funded by Swedish company Popcore http://www.popcorefilm.com

The setup was built by Warhammer 40K players and students of "Nordiska Scenografiskolan" (Nordic Set Design school) in Skellefteå, Sweden.
- the main purpose of the set was for it to feature in a music video, produced by the Swedish company Popcore (who almost got a Grammy this year).

Creative Director for the building of the Manhattan project was Mats Sahlström.

-----------------------------------------------------------------------------------------------------------

The group is the California band Strata - the video is supposed to tie in with their new album: "Strata Presents The End of the World".
The video features a man who watches TV-news about the ongoing apocalypse, the TV explodes and the apocalypse pours out into his apartment (along with the Strata-group).

We also built the terrain for the latest "Got Milk?" campaign: http://www.gettheglass.com
Campaign, flash programming and web site by Swedish company North Kingdom http://www.northkingdom.se
- although some American company evidently took the creds for it...
Leading that terrain project was film director/producer Ted Kjellsson.

My current project is a massive Warhammer 40K table:
http://hem.spray.se/kendoka/bridges/bridges.htm

We got inspiration for the buildings by looking at googled images of skyscrapers - so there are probably some Manhattan houses in there.
At a point there were even discussions regarding having a plane that had crashed into one house - but we scrapped the idea due to respect for 9/11.

The whole thing is built in an apartment that, for the moment, was unoccupied due to ongoing renovation. We borrowed it for the project.

A few years ago I decided to push the borders regarding terrain for wargaming.
I got better and better at it and got hired for set design (due to my interest in underground film making - me and my friends won the title for "Best Swedish amateur film, 2004" for our Western: "Wild North - curse of gold"). The times I could lift a salary I invested every penny into more terrain material (I work full time as a computer application designer - so this is just a hobby. I often work 8 hours regular work and another 8 hours with hobby projects during the evening/night).

During work for commercials and amateur films I met several talented people from "Nordiska Scenografiskolan" - and we formed an unofficial cluster of people interested in building terrain and props (like my close friends Peter Holmgren and Anders Muammar at Chrome Cobra: http://www.chromecobra.net

When working for films it is mostly about making "reality" out of other peoples ideas, usually on a tight budget and time frame.
Film director Ted Kjellsson has a lot of wacky, but brilliant, ideas. He comes up with everything from evil santas (Tompta Gudh), Swedish super heroes (Kapten Sverige) to commercial scripts (his latest project is a commercial for Coca Cola Germany).

The city of Skellefteå has in recent years become a haven for cool short film - due to the work of "Film i Västerbotten" - an art community funded by the EU.

We have also a very well known higher education in Computer Graphics at Skellefteå Campus - with the graduees being hand picked for the film and gaming industries.
With companies like Popcore (music videos) and North Kingdom (high tech web sites) producing award winning work and drawing customers from all over the world (even from Toyota, Japan...) to our city - the cluster of set design hobbyists and computer graphic designers have a lot of work and fun smile.gif

Regards/
Magnus johansson
kendoka@hotmail.com

Posted by: Guild Nov 20 2007, 06:10 AM
Questions about you, for the skill of you and your partners is quite insperational:

What sort of schooling do you have?

How many years of practice till you considered yourself the "professional" you are now?

Where are you from, and how did you find this Swedish artists enclave?

Posted by: oimorrigan Nov 20 2007, 04:14 PM
>What sort of schooling do you have?

Personally I am self-taught, although most of the others have studied art or set design at Skellefteå Campus.


>How many years of practice till you considered yourself the "professional" you are now?

My real profession: senior database applications developer.
For me, terrain building is just a hobby - and everything I earn using my building skills is used to buy more material. I only accept design work that is both challenging and fun. I've made sets for commercials, music videos, short films - and even gargoyles for a real temple commissioned by the Free Masons...
Mats Sahlström is the real pro and veteran - he has been into set design for around ten years.


>Where are you from, and how did you find this Swedish artists enclave?

I am a native Norrlänning and have always lived here (around Skellefteå). I stumbled upon the enclave while filming "Wild North - curse of Gold", 2003-2004.


/M

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