View Full Version: Waaaagh Zagnuts

Work In Progress > ORKS > Waaaagh Zagnuts

Title: Waaaagh Zagnuts
Description: the build thread

S7RYPE - November 29, 2009 05:33 AM (GMT)
4/28/10 new pics and list along with custom stompa rules see my last post

alien027 - November 29, 2009 03:16 PM (GMT)
I relly like your warboss and to prove to you and maybe you are not gonna beleve me but i made a few moths ago something very similar! :lol:

here are the pics

user posted image

user posted image

user posted image

user posted image

S7RYPE - November 29, 2009 04:39 PM (GMT)

S7RYPE - November 29, 2009 09:04 PM (GMT)
this is the new shite

all my Klankaz thats 2 stompaz 2 ruzzots 2 looted dreads(deffdreads) one dread boss one looted sentinel & 3 kanz

my koptaz and bikaz

And my heavy support vehicles, one looted wagon and a skullhamma

any comments are welcome just remember i have a low skill lvl

alien027 - November 30, 2009 12:39 AM (GMT)
QUOTE (S7RYPE @ Nov 29 2009, 04:39 PM)
that one aint the warboss thissun is

The one with the red eyes, is very big! :o

S7RYPE - April 26, 2010 01:30 AM (GMT)
Update time :)

hey got the idea to redo the list in order to please the snobs at my local shop
but here is the list

thraka with an ammo runt
Bigmek 2 load outs on thissun
1: kustom mega blasta, power klaw,cybork body,ammo runt,oiler
2: kustom force field, power klaw, ammo runt, oiler

Deff Dread: kmb armor plates
9 meganobz with battlewagon transport

15 burnaz
11 lootas

3 looted sentenels with ccw and heavy flamer
3 deff koptas

3 deff dreads with kmb and armor plates

and for extra oompf one stompa and zagnut special stompa
for apoc games

the zagnut spec stompa was an idea that came to me at work is the same cost as the base stompa it has no transport capacity but come with the fleet and uh oh rules

Uh Oh spec rules: befor the fleet manuver roll one d6
on the result of a one roll on the chart below
1-2 uh oh the stompa falls over. place the 10" template in front of the stompa. all models underneath take a s10 hit on a 4+no inv saves. the stompa suffers d3 sp of damage and canot move or shoot next turn as it spends the round getting back up. if the stompa has no sp after the fall the area under the template is treated as rough terain
2-3 th stompa stumbles but corrects it self. place the small template in front of the left or right foot. you may chose the first time it alternates for the rest of the game. all models under the template suffers a s10 hit on a 4+ no inv saves.
you may move/shoot as normal next turn
5-6 the stompa stalls it may not take any further action this turn. you may move/shoot as normal next turn
any thoughts ?

S7RYPE - April 30, 2010 09:42 PM (GMT)

S7RYPE - May 16, 2010 09:50 PM (GMT)
look what i pulled out me bum this time

iz a fighta/bomma :)

Hosted for free by zIFBoards