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Heads up from the admins
From the Staff: Upcoming Releases

New public beta version 4.0 released, can be downloaded on downloads page of the mods site.
Join our community and help support The Battles of Gondor mod and make it a better mod by registering and getting your views across.
Email me to have your button here. Here is bogs button if you want to add it to your site/forums.
Forum Admin-Moderator-Battles of Gondor Modder-Hosted-VIP-Beta Tester-Normal Member-Banned

 

 11/07/08
Stealthsnake
Posted: Jul 11 2008, 12:02 PM


Battles of Gondor mod Leader


Group: Forum Admin
Posts: 4,949
Member No.: 1
Joined: 20-April 06



I am going over each faction, one at a time, testing them agaisnt ai to look for ways to improve, bugs and balence.

Ive started with mordor as its probely the most completed faction.

Firstly here is sauron and his new power set. For now this is sauron as a ring hero, the sauron in spirit form idea will probely be in a later version as it will take some time todo.

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He has a leadership that covers almost the entire map, so nearly every unit on the map! The map is also almost completely revealed.
He can then summon dragons to his aid, send very powerful fire balls at his enemys and then his ild powers are the same.

I then just had a couple of normal battles.

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As you can see the witch king now has a level 10 power, morgul waste. Which does damge (normaly kills) all units in that area and poisons the rest.

You can also see the olog hai, which are a reskin of ea's angmars hill trolls.

Here is a list of most of the changes.

Sauron now has new powers
Grond is now stronger, takes longer to build and is now 5000
Black uruks now have more health
Orc spearmen now cost 200 and have lower health
Shagrats and Gorbags voies are now louder
Chambers description fixed
Fell beasts are now stronger, more resistant to archers (as they were in bfme1)
New inn unit olog hai
With king has new power
Gorbag pillage strings fixed
Orc warriers are now free (like bfme1), cost only 20cp, but take slightly longer to build and are weaker.

Thats about it i think, as far as im concerned the mordor faction is complete, i plan no more changes (except saurons spirit form, bugs and balence). Doesnt mean im not open to knew ideas, i just cant see how mordor can be expanded on anymore which has got to be a good thing smile.gif

Next update will probley be next week biggrin.gif


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coder, skinner, mapper, graphics
QUOTE
Unfortunately, many casual fans only know him as the big scary Nazgul that got his head chopped off at the end of The Return of the King.

- some ea noob who has not even seen the films (let alone the books)
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{IP}king tom256
Posted: Jul 11 2008, 12:37 PM


expert mapper


Group: Members
Posts: 1,004
Member No.: 39
Joined: 18-May 06



Thanks Stelthsnake! A Sauron that ius actually as fearsome as he should be instead of being walking from dwaves that run faster than him lol


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QUOTE
SERVE THE QUEEN HUMANS! She does not like her children to be killed!
Genral RAAM, leader of the might Locust Horde
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Whoozy
Posted: Jul 11 2008, 03:29 PM


Admin


Group: Forum Admin
Posts: 2,671
Member No.: 4
Joined: 20-April 06



Very nice update! Its good to hear you're already at a stage you can complete a faction!


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Whoozy, the stoned elf
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Thanks to kseni-chan for the sig
Click me!
thanks to alensis for that one xD
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Stealthsnake
Posted: Jul 11 2008, 03:48 PM


Battles of Gondor mod Leader


Group: Forum Admin
Posts: 4,949
Member No.: 1
Joined: 20-April 06



well you have to stop at some point wink.gif tongue.gif


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coder, skinner, mapper, graphics
QUOTE
Unfortunately, many casual fans only know him as the big scary Nazgul that got his head chopped off at the end of The Return of the King.

- some ea noob who has not even seen the films (let alone the books)
Top
anglia
Posted: Jul 12 2008, 10:38 AM


Anglia of the North


Group: Moderator
Posts: 903
Member No.: 152
Joined: 12-January 07



Thats one god damn rootin tootin hell of an update. tongue.gif Good work mate. smile.gif


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(Signature designed & produced by Caluadan... thanks mate!)
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