Arcane Legions Tournament
Wild_Bill
Posted: Nov 3 2009, 10:59 AM


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Ken any other details on the November 29th tournament?
Points, # of rounds, time per game, etc etc.

Thanks
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UniqueGiftsandGames
Posted: Nov 3 2009, 09:39 PM


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7,000 pts.

3 rounds.
90 min. per round.
Terrain will be same for all players, different each round.

Prize for winner is the Chinese Dragon figure w/card.
Point tracker cards for other participants.
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UniqueGiftsandGames
Posted: Nov 18 2009, 09:51 PM


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Here is the sign up list:

1) Mike D.
2) Kyle D.
3) Ken W.
4) Ryon N.
5) Bill E.
6) Jason R.
7) Drake the lesser
8) Brandon B.

smile.gif
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Woohoo Cthulhu
Posted: Nov 25 2009, 01:07 PM


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I spoke with Ken about a few other rules. Let us know if these still stand, Ken -

-No pre-measuring
-Fixed army lists (you make one list and stick with it for the whole tourney)
-No player-generated units
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UniqueGiftsandGames
Posted: Nov 27 2009, 12:37 PM


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Correct.

I'll also look at the Han nerf rules......ranged attack modifiers....

Ken
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DoomMonky
Posted: Nov 29 2009, 12:03 AM


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What time does this tourney start tomorrow?
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ShadeDragon
Posted: Nov 30 2009, 10:20 AM


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Thanks Ken for running this thing!
Looking forward to the next one! I'll find the way to beat Han! smile.gif
Cal
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DoomMonky
Posted: Nov 30 2009, 02:51 PM


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I found a way to beat Han: play Han. smile.gif

This was a fun event. Though even as a Han player, I think something should be done for the next one via house rules to balance the game. The only close games I've played or the only times I've lost were against Han. The ranged combat is really over powerful and the only counter is going against as much ranged. Even the Roman shield wall isn't as effective of a counter as it should be. It's getting to the point where I'm concerned players of other factions won't even want to get a game in, and thus all my time and money will go to waste.

This post has been edited by DoomMonky on Nov 30 2009, 02:53 PM
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ShadeDragon
Posted: Nov 30 2009, 04:27 PM


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I think it is the Han special abilities and the fact that their range units are so much more powerful that make the range game so deadly. but I do agree, as it stands right now, there is only one way to counter that and it is with Han archery. I was actually thinking about how things could be toned down and I don't believe that modifying LoS is the answer... If we argue that units block LoS will significantly tip the scales to the other side, where cheap roman units just walking in shield wall formation will just be devastating.
I think maybe a move or shoot type hinderance will be the answer, or severe shooting into combat (or through combat) penalties would work. It may be as easy as removing 2 dice instead of 1 for shooting through units/terrain and into CC.
I also agree that the Fireburst is a little over the top, and looking at the Egyptian Death Touch, I think 1 base length for Fireburst will be the answer. Of course, those two kinda go hand in hand since as a Roman player, Fireburst is really one of the major ways to combat the Han range game.
From reading the forums, it looks like the game creators don't really believe in statistical data (let me remind you, that I work with statistics on a daily basis animal-smiley-080.gif ) and although they gathered data, which I assume told them that the range combat needed "something" done with it, they chose to ignore that data and instead do it the old fashion "marketing" way and promise improved units to deal with the shooting in the future. It is an easy way of making a quick buck, and it is also a sure way of losing your customer base's trust in your ability to support a good game.
Regardless, I will support whatever Ken decides to call house rules, and I am not yet at the point of giving up on trying to beat the Han players at their own game cool.gif
Cal
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Wild_Bill
Posted: Dec 3 2009, 08:01 AM


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Okay I haven't played many games yet. But I think alot of this is just knee-jerk reaction.

Yes ranged is awesome.
However before people start freaking out and wanting to change the game or make house rules alot more playing should be done. Using different units and the such.

Quickest fix against ranged attacks. Add more Solid terrain that can't be shot through.

Change up the scenarios. So that units are required to move about to capture the win no just sit and shoot.

Also (and this is a big one) the game is meant to be played on a 6'x4' table. Where the players start on the 4' sides! This is opposite of 40k & Warhammer so most people aren't used to that. So your supposed to start the game with a good 5' of table between the players. This allows for alot more moving about and strategy. On a 4'x4' table shooting units can sit where they are deployed and cover 3/4 of the table. That's not the case with a proper 6'x4'.
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DoomMonky
Posted: Dec 3 2009, 11:57 AM


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Bill, I'll be willing to play as many games as you want to show you how awesomely broken ranged is. smile.gif
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Wild_Bill
Posted: Dec 4 2009, 09:25 AM


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Sure thing Brandon. It might be awhile before the free time becomes available, but I'm game. Actually its the game I'm Bill. Somedays I'd rather be the game. And congrats on your win! Are you going to Bronze the dragon so it's all trophy like? I got some gold plating spray paint you can use.
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