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 OOC:, For all OOC action and questions
Shade
Posted: Dec 22 2006, 11:45 PM


Administrator
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Group: Admin
Posts: 540
Member No.: 1
Joined: 21-November 06



OK guys you know what this thread is for. There will be many people in this campaign, feel free to get to know each other.

As it stands guilds are still recruiting. I know the Sorcerers guild and Thieves Guild has the most recruits as of right noe but we are still giving the other guilds time to recruit and get membership.

Which is good because that gives me time to do more game mechanics and starting posts and such. I will be filling the guild coffers shortly.

Malichi is co-dming this game. He has quite the evil mind so it should be fun.

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Loserplanet
Posted: Dec 23 2006, 01:52 AM


Vagabond
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Group: Members
Posts: 32
Member No.: 63
Joined: 18-December 06



Hello everyone, I'd just like to say im happy to be a part of this. I look foward to playing with all of you. biggrin.gif
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Shade
Posted: Dec 23 2006, 12:46 PM


Administrator
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Group: Admin
Posts: 540
Member No.: 1
Joined: 21-November 06



I wont be on much during holidays. Its a time for family and friends, plus I work 12 hours on Christmas.

I hope everyone has a Very Merry Holiday Season and a Happy New Year.

cheers.gif





Fifty Ways To Slay a Player

Based on Fifty Ways (To Leave Your Lover) by Paul Simon

The problem is all within the game, he says to me,
A solution to this is think diabolically,
The dice can work wonders in ways that can deceive,
There must be fifty ways to slay a player.
He said it's really not the DM they must blame,
Furthermore, those players do things that are dumb, or just insane,
Sometimes you can save them and they do it all again.
There must be fifty ways to slay a player.
Fifty ways to slay a player.

You stab them in the back, Jack
Use a new spell, Dell,
Don't need to be rude, Dude,
It's easy you see,
Fall in a vat, Mat
You don't need to argue that,
Bring a Banshee, Lee
And ignore their pleas.

I said, they are so messed up, that it's such a fright,
Olan shakes his head sadly when he hears me tell of my plight,
I said, Oh my friend could you tell me again this night, About the fifty ways.
He said why don't we both just think on this today,
I need to post to Meanwhile right now, but I won't go away,
And then he signed on, and I prepared once more the game to play,
There must be fifty ways to slay a player.
Fifty ways to slay a player.

You stab them in the back, Jack
Use a new spell, Dell,
Don't need to be rude, Dude,
It's easy you see,
Fall in a vat, Mat
You don't need to argue that,
Bring a Banshee, Lee
And ignore their pleas.

by Roger (Alacrity) Briant
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Shade
Posted: Dec 26 2006, 11:39 AM


Administrator
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Group: Admin
Posts: 540
Member No.: 1
Joined: 21-November 06



Ive added a few things to read up on and double check the other threads as well. Ive editted a few posts and added some information.

Some people have asked me about the culture or the feel of the city. Unless you have read the books its hard to describe. It being a 2nd ed setting that came out in the 70s the differences in the editions if not properly roleplayed could change the entire feel for the city.

I was doing some research and found a little article that summed it up better than I could, so Ill post it here in hopes that you will keep these things in mind while role playing. This game is about fun and even in the middle of a city as dark as Lankhmar humour can be added.


" The Absurd versus the Macabre

At the heart of every Lankhmar story lies the tension between the absurd and the macabre. This tension creates a unique edge to the stories which is part of what sets them above much of the rest of the S&S genre. I hope to capture that edge in this game and ask everyone to cooperate. If you encounter something and you’re not certain whether to laugh or be horrified, then we’ll have achieved the right attitude!

Probably the best example of this tension is the famed Thieves’ Guild of Lankhmar. The very concept, of course, is comical--a professional organization for thieves!--and Leiber plays it to the hilt, describing classes in lock-picking and a alluding to a convoluted system of degrees and titles like "cutpurse second-class". Yet at the same time, the Guild is a source of horror and fear, ruthlessly stamping out all competition and committing great atrocities against the protagonists. This is not one of the prosaic and almost mundane thieves’ guilds so commonly found in D&D, but a much more complex source of both humor and terror.

This tension between the absurd and the macabre shows up in the people of Lankhmar and should show up in the characters in the game. Characters often have physical or psychological eccentricities of the most outrageous yet bizarre form. Examples from the books include: the Overlord whose phobia about hair in his food is so strong that he ordered all the palace slaves shaved head to foot; the king of Quarmall, whose eyes are dead white surrounded by red; the black Kleshite jungle priests dwelling in the frozen north; the mad explorer Lavas Laerk, whose entire crew has sworn a vow of silence until they find the lost land of Simorgya; and the sorcerer Ningauble of the Seven Eyes (sometimes referred to as the "Septinocular One"), who lives in a cave and is apt to speak in long-winded homilies. Players are encouraged to make their own characters equally colorful.

Low Fantasy

Fantasy is often divided into "high" and "low" versions. While high fantasy concentrates on epic quests and great battles between good and evil, low fantasy deals with the other side of the coin, the daily lives of people. Like most swords & sorcery, Lankhmar falls on the low end of this spectrum. Fafhrd and the Mouser aren’t out to save the world. Their goals are much more prosaic: making off with the big heist, bedding the beautiful girls, and simply surviving with all their appendages intact. They don’t get involved with wars or causes. Though they occasionally run afoul of kings and merchants, they’re dealings are always on an individual level.

This feature will carry into the game in that there probably won’t be any uber-plot, a huge over-arching confrontation between good and evil. Instead, there will be lots of small plots, though there will certainly be opportunity for overlapping and getting them mixed together. Character plot hooks should be based on individual goals of survival and advancement, not universal conquest and domination. The idea will be to create a game which has the feel of a dozen Fafhrd & the Mouser stories going on at once, with each individual character simultaneously serving as a leading protagonist (or antagonist) in one or two, a supporting character in a few more, a potential supporting character in most, and an extra in all the rest.

Dark Fantasy

While high fantasy is often typified by great battles between good and evil, white and black, low fantasy tends to concentrate on the gray areas in the middle. Lankhmar takes this a step further by pretty much eliminating the white all together. Of course, there’s still a lot of black left, but moral issues are much more often a choice between black and dingy gray.

Basically, Lankhmar is not a nice place. The terms decadent and corrupt don’t even do it justice. What do you expect from a world in which the two "heroes" are freelance thieves? And they’re the good guys! The moral ladder only goes down from there. Traits such as innocence, purity, and piety are rare, and the characters defined by those traits usually end up being victims. Greed, cynicism, and lust are far more common attributes. It’s not the Lankhmar is unrelievedly evil, but it’s bad enough that when Fafhrd decided to get religion he chose to follow a priest who patted a child on the head even when he though no one was looking, an incident so unique that it stuck in Fafhrd’s head."


Shade
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Karoshi
Posted: Dec 29 2006, 04:14 PM


Artisan
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Group: Members
Posts: 119
Member No.: 53
Joined: 13-December 06



Ugh. I'm dyin to get this started.

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Pathos
Posted: Dec 29 2006, 05:26 PM


Viscount
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Group: Members
Posts: 829
Member No.: 2
Joined: 21-November 06



Let's see:

She is keeping this site alive, got a daytime job, need to finish the other guilds, plus all the rest we don't know about...yes, Shade has her hands full to say the least.

Patience wink.gif
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Karoshi
Posted: Dec 29 2006, 05:52 PM


Artisan
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Group: Members
Posts: 119
Member No.: 53
Joined: 13-December 06



I didn't mean to imply any impatience, or expectation on Shade's part. I was merely venting my desire to play.

However, I will be adding this to an ever-lengthening list of real or imagined grievances caused by you and your treacherous black magikers. ninja.gif
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Pathos
Posted: Dec 29 2006, 06:06 PM


Viscount
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Group: Members
Posts: 829
Member No.: 2
Joined: 21-November 06



Do come around...for dinner. My minions are always hungry whipping_smilie.gif
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Kerap
Posted: Jan 1 2007, 04:28 PM


Vagabond
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Group: Members
Posts: 47
Member No.: 39
Joined: 5-December 06



Big kudos to Shade for posting all of that information including the maps. THAT was a labor of love! Thanks! I can only imagine how many hours that took.

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Das
Posted: Jan 3 2007, 09:11 AM


Vagabond
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Group: Members
Posts: 26
Member No.: 69
Joined: 20-December 06



Look at me I instigated roleplaying! smile.gif Go me.
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Shade
Posted: Jan 3 2007, 09:14 AM


Administrator
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Group: Admin
Posts: 540
Member No.: 1
Joined: 21-November 06



I dont want evil piglet at my back ninja.gif
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Das
Posted: Jan 3 2007, 01:01 PM


Vagabond
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Group: Members
Posts: 26
Member No.: 69
Joined: 20-December 06



I'm not evil. Hey Look over there! *Stab*
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JMFD
Posted: Jan 4 2007, 06:44 AM


Marshall
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Group: Members
Posts: 395
Member No.: 19
Joined: 30-November 06



Relax.. put your cares away and be nice wink.gif

Don't make my troupe make you tongue.gif

I've three players now for the record, all in character gen at the mo.
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blacklight
Posted: Jan 8 2007, 05:17 PM


Freeman
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Group: Members
Posts: 91
Member No.: 71
Joined: 22-December 06



I got a question about the color of the words you type, how do you change it ?
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Karoshi
Posted: Jan 8 2007, 06:21 PM


Artisan
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Group: Members
Posts: 119
Member No.: 53
Joined: 13-December 06



There's two ways.

One is that you can use the drop down menu from the top that says color. The other way is to just manually type the BBcode tags into your message.

CODE
For example, if you wanted text to be red, you'd type [color=red] and then close the tag by typing [/color] at the end of the section you want colored.


Any BBcode typed inside the brackets will be invisible in the post, unless you're using a Code tag like the one I used above. Here is the same sentence, with the tags in use:

"For example, if you wanted text to be red, you'd type and then close the tag by typing at the end of the section you want colored. "
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