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 Georgerox's Map Submission *NEW MAP*, NEW MAP
Major:georgerox26
Posted: Apr 8 2008, 06:10 PM


Head Mapper apparantly :)
*

Group: Major
Posts: 1,053
Member No.: 15
Joined: 14-August 07



Rahnksgrad

http://rapidshare.com/files/105911069/Rahnksgrad_6_.rar.html

scroll down and click free, wait for the timer to count down, leave the dot where it is, type in the picture code and download!

the password for un raring the file is thefirstbornmod

please test this and letme know what you think

cheers

oh and the readme:

By: georgerox

Players: 6

Build Time: Well just over 7 months, yeah I know that's bloody ages.

Game: DoW Dark Crusade or Soulstorm

Intalation: Using Winrar drag the 4 files to here:(Replace Dark Crusade with Soulstorm if using SS)
'C:\Program Files\THQ\Dawn of War - Dark Crusade\DXP2\Data\scenarios\MP'
(NOTE) You may need to create some folders if they are missing
In the folder 'loading' drag the contents to:
'C:\Program Files\THQ\Dawn of War - Dark Crusade\DXP2\Data\scenarios\MP\Loading'

Information:

-Description:
'Ranhksgrad, The Battle of Attrition, the troopers called it.
The PDF made a valiant yet futile defese of the city for two long days, before being overwhelmed by the Chaos traitors. Nothing but the Fist of the Emperor's own Vostroyan Firstborn could retake Ranhksgrad. A seven month battle of attrision took place in this unholy city, Dozens of thousands of Loyal Vostroyans falling in battle. However the Traitor forces paid for this city dearly, estimations from the Adeptues Ministorium placing casurlites in the Millions. Both Loyal and unholy blood stain this ground, Do you have what it takes to come out on top? georgerox26'

This is a INTESE city fight map. IT IS VERY DETAILED, therefore if your running it on an old machine I advise you turn down the graphics of your game before playing.

Ranhksgrad is the capital city of Tevosk ,the featured planet of the mod, it was heavily damaged in the fighting between PDF forces and the Traitor Guardsmen and Cultists.

This map works with pretty much any player configeration e.g. (free for all, 2v2v2 ect) and I recommend random positioning.

This is my 3rd map and i know that vehicles and armor tend to get abit lost and stuck, so you may need to micromanage units.

Legal: *!THIS IS FOR THE VOSTROYAN FIRSTBORN MOD ONLY*! NO RE-DISTRIBUTION OR USE IN ANY OTHER MODS.
This file is mine and if you claim it as your own i swear to god i will hunt you down and eat you! (I put that much effort into the map)

P.S.


ENJOY!

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Major:NeCoHo
Posted: Apr 8 2008, 08:30 PM


Will Post funny pictures for...stuff.


Group: Major
Posts: 643
Member No.: 87
Joined: 5-December 07



I have played this map from pretty much day 3. (remember those days george? haha) I loved this map from the start, and still do.

It's nice to see it made available to this little oligarchy (google it word-noobs. I'm not your mother...), and than, eventually the public. I will say this map may well end up in a DoW Hall of Fame, and as I'm sure you all know, I am rarely one to exagerate. BRAVO George!
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Major:georgerox26
Posted: Apr 9 2008, 06:28 PM


Head Mapper apparantly :)
*

Group: Major
Posts: 1,053
Member No.: 15
Joined: 14-August 07



:D
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Major:NeCoHo
Posted: Apr 9 2008, 08:26 PM


Will Post funny pictures for...stuff.


Group: Major
Posts: 643
Member No.: 87
Joined: 5-December 07



GRAMMER NAZI TYME!!! (Relic IRC Refrence for those wondering)

I fixed your topic's name...learn2spellkthxai. :P
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Veteran:SGT.Rockula
Posted: Apr 10 2008, 12:41 PM


Sergeant


Group: Veteran
Posts: 77
Member No.: 121
Joined: 23-March 08



this map is gona be ace when this mod is out and on this map :commisar

but the passowrd to unzip the map is a bit of a git :(
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Major:georgerox26
Posted: Apr 10 2008, 05:08 PM


Head Mapper apparantly :)
*

Group: Major
Posts: 1,053
Member No.: 15
Joined: 14-August 07



its there

thefirstbornmod is the pass word
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Major:Death Korps of War
Posted: Apr 10 2008, 05:23 PM


Concept Artist/Vehicle, Building Modeller


Group: Major
Posts: 767
Member No.: 8
Joined: 13-August 07



is the space port in this one? or is the last stand of the PDF in some other city? before the arrival of the Vossies
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Major:georgerox26
Posted: Apr 10 2008, 05:34 PM


Head Mapper apparantly :)
*

Group: Major
Posts: 1,053
Member No.: 15
Joined: 14-August 07



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Veteran:37cee
Posted: Apr 17 2008, 01:33 PM


Commandant


Group: Veteran
Posts: 315
Member No.: 79
Joined: 17-November 07



well i downloaded this map and the first thing i have to say is rapidshare i a pain in the a** , a 6 digit code with dogs and cats and you have to look what pet is where. (i guess i dont have to say what i am thinking now)

about the map - it pretty good. some units tend to get lost or stuck somehow, but that happens in nearly all urban maps i have played so far. The atmosphere the map creates is excellent.
Hope to see some more of you maps.
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Major:georgerox26
Posted: Apr 17 2008, 06:17 PM


Head Mapper apparantly :)
*

Group: Major
Posts: 1,053
Member No.: 15
Joined: 14-August 07



yh rapidshare is a complete b***h

and deathkorpes this one doesn't have a space port, i guess its a different bit of rhanksgrad that does
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Major:georgerox26
Posted: Jun 6 2008, 03:51 PM


Head Mapper apparantly :)
*

Group: Major
Posts: 1,053
Member No.: 15
Joined: 14-August 07



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Commissar:Daniel Walton
Posted: Jun 6 2008, 04:04 PM


BAN HAMMER
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Group: Commissar
Posts: 874
Member No.: 61
Joined: 25-September 07



every one of your maps has kicked major 4$$ I look forward to seeing this one
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Major:georgerox26
Posted: Jun 6 2008, 05:17 PM


Head Mapper apparantly :)
*

Group: Major
Posts: 1,053
Member No.: 15
Joined: 14-August 07



that is very good to know :D

what did you think of rahnksgrad?
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Commissar:Daniel Walton
Posted: Jun 6 2008, 05:26 PM


BAN HAMMER
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Group: Commissar
Posts: 874
Member No.: 61
Joined: 25-September 07



I loved it but here is a tip for height mapping stairs.
export the height map
open the .tga in paint.NET
select an area between a high and low area (higher = lighter)make the lighter colour your primary colour and the darker on your secondary
use the gradient tool to make a smooth slope between them
save the .tga
open the map and import the height map
then place the stairs on the slope
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Major:georgerox26
Posted: Jun 6 2008, 08:52 PM


Head Mapper apparantly :)
*

Group: Major
Posts: 1,053
Member No.: 15
Joined: 14-August 07



alright, ill look into that
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