| |
Traitor Guardsman Skin (v0.1), Check it
| Lord General:deathreapa11 |
|
Mod Leader a.k.a. Commissar in Chief

Group: Lord General
Posts: 1,838
Member No.: 2
Joined: 12-August 07

|
\ :blink: :blink: :blink: DUDE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! AAAAAWWWWWWWWWWWEEEEEEEEESSSSSSSSSSOOOOOOOOOOOMMMMMMMMMMMEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!'
seriosuly its just freakn sweet!... omg its... beuatifull!!! i suppose it couldnt hurt to put some blood streaks here and there, and have like a cracked lense over the resperator... but thats it. Can you do this for mabey some other models?
|
|
|
| Lord General:deathreapa11 |
|
Mod Leader a.k.a. Commissar in Chief

Group: Lord General
Posts: 1,838
Member No.: 2
Joined: 12-August 07

|
i suppose also on theirefaves more cuts and marks and skars, more chaos symbols on there armour, scratches and blood n stuff. Also the helmets should have also a shitload of scars and scractchs. and cracks in teh armour
|
|
|
| Major:themanclaw |
|
Renegade
        
Group: Major
Posts: 569
Member No.: 32
Joined: 25-August 07

|
( Posted Image) ( Posted Image) ( Posted Image) ( Posted Image) I have scratched up the armor alot more, added, more scars, among a few other things to make a more chaos-y look. Sorry, I did not at blood coming out of their mouth (traitors are hardcore, but not that hardcore) or bleeding bullet holes (it just doesn't make sense to have that in my opinion) As I said before, keep me updated. Also, as I said before, if you want me to do all the basic guard units in such a manor, than I need someone with and SGA reader (that works, mine doesn't) to send me the .WTP files for: the infantry sergeant, the kasirkin sergean, and the Heavy weapon teams. Thanks
|
|
|
| Major:georgerox26 |
|
Head Mapper apparantly :)

Group: Major
Posts: 1,053
Member No.: 15
Joined: 14-August 07

|
not what i imagined i ws thinking more along the lines of the forge world ones. but there good!! my only critisism is tat in my opinion i think they should look more different from the current guardsmen and also the changes wont realy be seen from zoomed out
|
|
|
| Private:Cryptic |
|
/Icon Artist\

Group: Private
Posts: 42
Member No.: 28
Joined: 20-August 07

|
Awsome ~Cryptic
|
|
|
| Major:themanclaw |
|
Renegade
        
Group: Major
Posts: 569
Member No.: 32
Joined: 25-August 07

|
keep in mind, that I can't model. So that means I cant do things like add custom spikes and dismembered limbs and alternating weapons.
Also, vasili, I already have made the skin much more pale and less colored than the original guardsman, with darker shadows under their eyes, their faces have been made more wrinkled and scarred. (The eyes are bloodshot, its hard to see that in the pictures though. And I think I'll keep the tattoos because I think they look good (its just a matter of opinion
As for the chaos symbols, there is already the ones on the shoulder pad, the one on the gun (can't see it, but its there) and the one on the helmet. I keep these Icons simple because I didn't want to over do it (as you said, they wouldn't spent that much time decorating their armor) And the bloody chaos badge on the left soldier is just a normal badge, so it can be taken off or switched.
As I understood, the traitor IG would just be another unit(s) that adds on to the chaos. (or at lease thats what I hope :blink: )
|
|
|
| Private:Cryptic |
|
/Icon Artist\

Group: Private
Posts: 42
Member No.: 28
Joined: 20-August 07

|
hmm, I thought there was going to be a Cultist race. That would own. ~Cryptic
|
|
|
| Commissar:Zombiedragon201 |
|
Forum Commisar

Group: Commissar
Posts: 1,150
Member No.: 1
Joined: 12-August 07

|
You mean they would get owned?
Traitor guardsmen is good. We need just some chaos guard to add, and maybe another turncoat unit. But that's really all for chaos.
|
|
|
| Major:themanclaw |
|
Renegade
        
Group: Major
Posts: 569
Member No.: 32
Joined: 25-August 07

|
yeah, but thats not how traitors work. I play a lost and the damned army in TT 40k. How they work is they is that they can take: Basic traitor squads (essentially guardsmen with less moral, who can have squad sizes of 20) Sentinels Hellhounds Leman Russes Basilisks Mutants (which are normal humans mutated until they are a decent close combat unit) Big Mutants (which have the same stats as ogryns but less moral) Defilers daemon packs
in addition to that, they can take 0-1 HQ, 0-2 Troops, 0-1 Fast attack, 0-1 elites from the Chaos Space marines codex.
I will be re-skinning: The Leman Russ, The Sentinels, (and the sergeant and the Heavy weapon teams if I can get the files)
But as I said before, I understood the traitors will be employed as addition to the chaos race. I hope that if that happens than they will put a limit on the chaos marines stuff or both players and AI would not use the traitor stuff. (besides, it would be a nice balance) But keep in mind, I don't have much power as to how they employ the traitor units.
|
|
|
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
Skinned by Kintesh of the InkDrop Styles
| |