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Port Mercer began as a quaint, bustling port on the east coast of Georgia... quaint, besides its tendency to attract the wrong kind of attention. It was common knowledge that the docks, along with various establishments downtown, were infested with pirates. But something drove them out of their safe harbour and the town was left to languish for nearly a century, something the few townsfolk that remembered did not speak of.

Most from the neighbouring cities were still afraid to settle there, even with the pirates long gone. Then came the civil war, bringing it back to life- at a price. The town's strange reputation resurfaced once more, however this time it was from the talk of ghosts instead.

But prosperity was not to shine over Port Mercer forever. It was eventually overshadowed by the neighbouring town of Savannah, and fell into obscurity once more.















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Admin
Posted: Dec 29 2009, 12:17 AM


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The Croatoan Syndrome has run its course, leaving the Port Mercer in shambles. No cure was ever found- the disease just seemed to gradually disappear. But like many times before, the quaint city eventually recovers. The Primatech Paper Company's has also moved in, and in a month or so it's business as usual. After all, the citizens were busier with other things. Who'd notice? Then it all begins. White vans parked outside houses at odd times in the night. People disappearing for a day or two, only to come back from what they say are unannounced vacations, stays at random hospitals, or a night out of town. Sudden arrests, complete disappearances- almost like they never existed. You get the picture. A few police in the local department are suspicious, but investigations have been fruitless. And finally, an eclipse rumored to last not minutes or hours, but days. Rumors of people. People with abilities beyond human...You haven't been feeling quite like yourself lately either.

But there's nothing to worry about...

Is there?
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Admin
Posted: Jan 20 2010, 01:30 AM


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Here's the deal, vampires/werewolves weren't going too well, so we decided to remove those and add a little something to spice things up. Your characters can now have powers.

How? Just register a new character and pick the power when you fill out the form, follow any instructions there and you're set. Your new character can either gain their power from the eclipse or just say they had it before that.

The first option also works for characters you've regged at Port Mercer before this update.
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