Title: Claymation Question
Description: This seemed like the best place for it..
Filipe Monteiro - July 7, 2008 08:59 AM (GMT)
Hi, everybody. Well, I have a small Claymation question and that is: How do I make my Character jump/be on the air?
Thank you.
McT - July 7, 2008 11:50 AM (GMT)
Hey-hello thar!
To have something jumping or floating you'll have to either attach it to a little podest, stick, contraption, string, anything you can easily erase out later with Photoshop or such. Because that's what you'll have to do for every single shot while a character is in the air.
Unless you find a way to actually neutralize gravity for a bit. Or throw the character and hope you can make a photo of it the right moment. Or cheat in some clever way where the character actually IS touching something somewhere to be held up by it.
http://www.awn.com/mag/issue2.9/2.9pages/2.9dietz.htmlhttp://www.awn.com/mag/issue2.9/2.9pages/2.9neverhood.html
On those you can see how the Neverhood folks did it. =)
Tora Yakari - July 7, 2008 02:32 PM (GMT)
They said there'd be a third game and there wasn't. D: Dirty liars.
(... assuming they're not talking about Boombots which doesn't count in the slighest)
Filipe Monteiro - July 7, 2008 06:16 PM (GMT)
| QUOTE (McT @ Jul 7 2008, 11:50 AM) |
Hey-hello thar!
To have something jumping or floating you'll have to either attach it to a little podest, stick, contraption, string, anything you can easily erase out later with Photoshop or such. Because that's what you'll have to do for every single shot while a character is in the air.
Unless you find a way to actually neutralize gravity for a bit. Or throw the character and hope you can make a photo of it the right moment. Or cheat in some clever way where the character actually IS touching something somewhere to be held up by it.
http://www.awn.com/mag/issue2.9/2.9pages/2.9dietz.html http://www.awn.com/mag/issue2.9/2.9pages/2.9neverhood.html

On those you can see how the Neverhood folks did it. =) |
Thank you both for your replies... I have seen those skullmonkey's things. But If I use a holder of any kind, won't that deform the figure?
McT - July 7, 2008 09:02 PM (GMT)
| QUOTE (Filipe Monteiro @ Jul 7 2008, 07:16 PM) |
| But If I use a holder of any kind, won't that deform the figure? |
Good question.. For the most part they used foam latex with a solid skeleton for the figures in The Neverhood, so that would be quite a bit more stable. You'll just have to try and see what's best with whatever you use, I guess.
Klogg - July 8, 2008 03:08 PM (GMT)
| QUOTE (McT @ Jul 7 2008, 11:50 AM) |
|
Wow, and I only thought he looked like he was running with a stick up his...
Filipe Monteiro - July 9, 2008 10:29 AM (GMT)
I guess you were right all the time...
EDIT: Well... it's not quite up... more of a down his ---
Klogg - July 9, 2008 05:15 PM (GMT)
Either that or he's walking around and saving the Neverhood while getting a lumbar puncture. What a guy!
Filipe Monteiro - July 9, 2008 09:51 PM (GMT)
That made me laugh so hard...
Trelela - July 10, 2008 06:31 PM (GMT)
It makes him a bigger hero in my eyes XD
Neverhead - July 12, 2008 01:34 AM (GMT)
| QUOTE (McT @ Jul 7 2008, 05:50 AM) |
| To have something jumping or floating you'll have to either attach it to a little podest, stick, contraption, string, anything you can easily erase out later with Photoshop or such. Because that's what you'll have to do for every single shot while a character is in the air. |
Or, you could just animate the figure on its side. That would be pretty limited, though.
Filipe Monteiro - July 12, 2008 10:37 PM (GMT)
In what way would the fact that the figure being animated from its side could be helpful?
Neverhead - July 17, 2008 05:59 AM (GMT)
| QUOTE (Filipe Monteiro @ Jul 12 2008, 04:37 PM) |
| In what way would the fact that the figure being animated from its side could be helpful? |
You wouldn't need a support of any kind. Like I said, though, its movement would be limited because it would be confined to one directional plane (whatever it's lying on).
Zenkokorou - July 17, 2008 07:15 AM (GMT)
Not to mention the lighting might get thrown off by the change in perspective... Which might look a bit weird in the final video, depending on how different it is.