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Now listen closely... tis very important.
The Grid: [_][_][_] [_][_][_] [_][_][_] [_][_][_] [_][_][_] [_][_][_] 1st ^ The left side ALWAYS goes first, respecting the side that megaman fights on.
Panel Status:
[_] = Ok ['''] = cracked [#] = Broken
When you start you will place your navi anywhere on the grid (b= you) EX:
[_][_][_] [_][_][_] [_][b][_] [_][_][_] [_][_][_] [_][_][_]
[_][_][b] [_][_][_] [_][_][_] [_][_][_] [_][_][_] [_][_][_] etc.
Then the opponent will do the same for the other side. NOTE: if you are fighting 1 vs. 1 then you will start in the middle panel of each side. If you are fighting 2 vs. 2 or 3 vs. 3 then use the example above.
NOTE: For 2 vs. 2 or 3 vs. 3 battles then use this grid. Its larger, so more people can fit in it.
[_][_][_][_] [_][_][_][_] [_][_][_][_] [_][_][_][_] [_][_][_][_] [_][_][_][_] [_][_][_][_] [_][_][_][_] Everyone has 4 pt's or points.
Move (1pt) Attack (2pt) Virus Attack (1pt) Put up Barrier(1pt)
MAX ATTACK IS 250!
A charge shot does not count as a pt but it can't any more than 30 DMG.
1) First hit can not kill an opponent. Thats absurd. 2) You go one turn. If you are fighting 1 vs. 2 then you still go once. But you go in between your opponents turns
EX: In a 1 vs. 2 match
P1 goes P2 goes P1 goes P3 goes
4) Max heal is 300 5) When using viruses, they should be treated like a navi, only weaker. Same rules apply, just viruses CANNOT use chips. Only one personal attack per turn. If your virus attacks during your turn You have the opportunity to use one chip. If you virus does not attack on your turn then the rules on #3 apply.
6) If using a Capcom navi (bass, megaman, protoman etc.) and you go into a soul or whatever, that counts toward your PT's.
And for each win that your navi gets, they get 50 hp.
Battles MUST be ended. One person cannot fight in two battles at once.
Pretty reasonable right? I'll leave this topic open for Questions.
Stuff for Stunning Clarifications and Restrictions -By: Dragonman
Double stunning You cannot stun enemies more than once in two turns, if you’re stunned and then stunned again, the second stun allows you to move again.
Double status To keep things less annoying, you are not allowed to inflict something like freeze, bubble, or stun statuses more than twice.
Move restrictions You cannot use the same move in two turns, you should wait until three turns later to use it. If 200 damage or more, you must wait four turns. All of your registered attacks cannot inflict statuses, or deal over 200 damage (you may only have 1-2 attacks that can deal damage)
Aura Overuse You can only use auras a maximum of 1-3 times. This is to keep them from getting overused to the point where they are invincible. The strength of an aura can only be 150 and below.
Enemy stunning If in a battle with more than two navis, and the one to move next is stunned, the navi that goes after that one will attack. If the navi that goes after that navi is stunned and not hit, the navi that goes after it will attack.
Stunning conditions Freezing, bubbled, and paralyzed are all stunned conditions.
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My Forums  By Dragonman ^^^^ ------ "I will make sure i have instilled pain into your memory of me" -anonymous
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