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| Zombie1218 |
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![]() Administrator Group: Admin Posts: 6 Member No.: 1 Joined: 15-August 07 |
*Download at the bottom, m'kay?*
So basically i restored some beta content and added some new infantry along with game play tweaks, no new icons at the moment because I'm having difficulties creating custom ones. INSTALLATION: just drag and drop files into the RA2 folder located in Westwood on the hd or in program files/ea games/the first decade/Red Alert 2/RA2 PLEASE report errors/bugs so i can fix them Very simplistic, but might make the game a little more fun. To start us off, Infantry: ![]() STARTING TOP LEFT AND DOWNWARDS: when i say elite weapon for these stats btw, I'm talking about the weapon they get with the +3 abilities (Sargent) Combine Super Soldier (could find a better animation sequence, sorry): weapon:Heavy assault rifle elite weapon:20mm Assault rifle (doubles as anti-air machinegun) no bugs from what i've seen is a soviet unit Combine Soldier (looks better ingame): weapon:m4 elite weapon:Heavy assault rifle no bugs from what I've seen is a soviet unit GI: All i did is make it so his sand bags and arms are camo, nothing new otherwise still an allied soldier Jack Carver: weapon:mp5 elite weapon:upgraded mp5 (according to the rules there isn't any good handgun i can give him without fucking up the hollywood single player mission) bugs:his shirt looks a little off, color constantly swishes around, i'm working on it though he is a hero unit, limit 2 allied soldier Master chief: weapon:automatic anti infantry rifle (mp5 +3) elite weapon:mp5 +7 no bugs from what i've seen he is a hero unit, limit 1 allied soldier equipped with c4 sack has a little less than the full health of a construction yard and basic armor worth a SHITLOAD of points also, so in multiplayer killing this guy could put you up a little on the leader board, but don't depend on it Metrocop: weapon: USP elite weapon: Sub-machine gun no bugs, but he is a port so the scale is a little off weak but REALLLLLLY cheap soviet unit Chris Redfield: weapon:automatic rifle secondary weapon(when depolyed):Stinger rocketlauncher with magazine (bazooka +3) elite weapon:20mm automatic assault cannon, basic anti air capabilities bugs:has a reflection on his shoulders of the team color is an hero unit, limit 1 allied soldier Soviet Soldier: weapon:AK47 (PPsH +3) elite weapon:automatic anti infantry rifle (mp5 +3) has c4 pack swimmer soviet unit Storm Trooper(a port from my old TS mod, a little low detail): weapon:Laser Rifle elite weapon:Automatic Laser Rifle yeah, he's alot better looking in tiberium sun mainly because of the game's lower standard on graphics, but a good and working port nontheless soviet unit S.W.A.T. Main Soldier: weapon:SMG secondary weapon (when deployed):Allied Standard Issue elite weapon:Allied Standard Issue elite secondary weapon:PARA LMG no real problems with this guy, I'm pretty sure it's an american only guy. could be wrong. S.W.A.T. Sniper: weapon:AWP elite weapon:SVD (AWP +3) no bugs USA only i think, still allied though Turouk (Spelling?): weapon:long range autocannon I only added one weapon for this guy for two reasons: A. He can't handle being shot at alot, so he panics in big firefights and runs like a sissy B. the long range autocannon is one of the most unfair weapons in the game i made up, based off of the terminator's gun in the hollywood mission, it kills tanks, buildings and infantry without struggle no bugs other than his skin not turning darker like i told the editor to Dark Trooper (looks like shock trooper): weapon:blaster rifle elite weapon:chain lightning no image available for this unit atm ====================== BETA VEHICLES RESTORED ====================== Hind: weapon:heavy machinegun secondary weapon:air to air defense rockets elite weapon:autocannon it can carry 2 infantry BUGS! rotors don't work, they were never coded in! soviet unit (duh, remember RA1?) Howitzer Artillery: weapon:artillery shell elite weapon:friggin awesome artillery shell (don't ask) Korean alliance unit no bugs, doesn't work too well on tanks and buildings but does wonders on infantry high range is a bonus too I'm pretty sure you guys know what artillery and hinds look like Paradrops are now megadrops, at LEAST 21 soldiers per drop Cred to Tratos for his resized infantry pack that i used so tiberian sun and ra2 have the same sized infantry (hence the stormie) and mikael for that kickass paratrooper. http://rapidshare.com/files/48492020/Missi...ce_Mod.rar.html post if the link is dead, please. -------------------- |
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