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I don't really like the idea. I could understand it if the game came out so soon after the last, but it's bee nearly five years, and even if this system were implemented, they still would have to have some other system for the majority of players who don't have any saves from the previous game or games. That means the hypothetical developers would be forced to spend time working on this, instead of the actual game. Then there's the issue of selecting which save you want to use, and so on... just a colossal waste of time for very little payoff.
But I'm against the idea of multiple-choice history to begin with. It's one of those ideas that looks good on paper, but is extremely difficult to execute, and ends up not being worth it. To this day there are countless players that don't even know you can customize Revan's gender and alignment. It's remarkably easy to miss, especially if you're playing for the first time, and doesn't affect the game all that much. Even when there are changes, it's very minor; Admiral Cede's dialogue is almost identical to Carth's, for instance, so why even bother having Cede?
Now that we've had both Revan and the Exile, that means there are sixteen possible histories. And that's only if one of them is the player character; add a new one and you get four times as many versions of the same game. Anyone actually going to play the game sixty-four times just to see every little insignificant change? I haven't eve played K2 with Revan as dark-sided and I actually have played the game more than four times.
I realize these are role-playing games, and some people get attached to the characters they play - I don't, but whatever - but it's a simple matter of time management. It takes a while to write up and different variations of dialogue and to script everything so the correct line plays. The developers didn't eve manage a near-perfect score when simply dealing with the player's gender; both games are full of misused pronouns. I'm sure a lot of players would love to be able to have the game recognize every little thing they've done - I've seen a lot of comments online about how you should be able to specify who you romanced, select both Reva and the Exile's appearances, and other related issues - and a system like this could potentially solve that, but I just don't see it happening. It requires too much time and effort, and by the time the game gets made anyway, no one will have even heard of Revan.
Plenty of player choices in K1 were completely ignored in K2. HK-47 is an optional character in K1, but that doesn't prevent him from being in K2 no matter what. Jolee, Juhani, Mission, and Zaalbar are barely mentioned (if at all) in K2, so whether you killed them in K1 never comes up. All the kolto in the galaxy appears to be in fine shape, so you definitely didn't poison Manaan. Only the major choice of the game is ever acknowledged, and still has little effect. It's a rather trivial issue, and could easily be ignored if K3 ever gets made. Whether or not Revan fell again, he/she is once again the same person they were before the mind wipe, and that person is fully fleshed out in K2. Revan is no longer the blank slate player character. That door is shut.
The same can be said of the Exile, in a way; as Kreia says, the Exile is neither Jedi nor Sith, not truly. The Exile is a hero even if they took their revenge against the masters and nearly caused the death of all life in the galaxy. If you were to control the Exile once again in K3 - which I find far more likely than controlling Revan - then there's no need to specify whether the Exile was light-sided or dark-sided in K2. The player's alignment is always fluid and already controlled entirely through the player's dialogue choices.
The only matter that's somewhat of a controversy is the gender issue. Many players weren't happy when Revan's gender was canonize, and I don't think anyone was when they announced the Exile's gender, either. Omitting the ability to chose either would be asking for trouble. Still, if one of the two were player-controlled, the matter could easily be resolved with a single line of dialogue - and in a better manner than the "oh yeah, he's a dude" scene.
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