Image Hosted by ImageShack.us


Welcome to Izokia
General Info

Current Clutch
Watery Grave Clutch (Undine)


Current Plots

Not available.
News

THIS. IS. IZOKIAAAA!

Alright, Im done. I swear. Anyway, welcome to Izokia, a newly revamped fantasy/post apocalyptic, alternate world RPG. As soon as we get enough members, we will be having out first Undine hatching. -cuddles the cute lil things- More info on Undines and the rest of Izokia's creatures can be found in the Creatures thread, which has been linked to under the header "Izokia Information".

A few characters have already been made by the admins, Kurai and Tox, why dont you check them and their plotfulness out in the Approved Characters forum? Maybe it will give you some ideas of your own. Keep in mind that we LOVELOVELOOOOVE original characters and there a 99% chance we would find some way to fit them in with Izokia's setting. Especially since there are bound to be some warmachines -cough Tox cough- that had their memories wiped by the explosion that ended said war. However, we wont be accepting very many as we dont like too many of one thing. Also, before creating a character, make sure we are still accepting more of their race in the Accepted Characters thread, which is also linked in the header.

NOT AVAILABLE
Izokia's Information

The Rules
Plot
Character Hierarchy
Races Info
Creatures
Accepted Characters
The Current Season Is:

Spring
Avg Temp: 65*F
Rainfall: Occassional cloud-bursts
Next seaon in: 4 weeks (OOC time)
Coming Soon!

Next Hatching: Undine - RIGHT NOW
Contests: Unset
Jazia Bazaar: Soonish
Affiliates
Iayla Weyr - 10th Pass Pern RP Sekkai
RPG Circle Crescent Weyr Neverwinter Weyr - 9th Pass Pern RP
  REPLYTOPICNEW POLL

 Contests!
[A]Kurai
Posted: Jul 9 2008, 11:10 AM
Quote


xx__envoke


Group: Administrators
Posts: 3,242
Member No.: 31
Joined: 19-December 05





CONTESTS!

Since no one has been able to give me suggestions for what this first contest should be (-mock glares at Tox-) Ive had to come up with the contests myself. Took me long enough. xD

Were actually having TWO contests of sorts, one with lesser prizes and one with better prizes. Even though both of their prizes are pretty pwnful. x3

FIRST CONTEST.

You will design a new breed using the following template.


CODE


[B]Name:[/b]
[B][b]Lifespan:[/b]
[b]Appearance:[/b]
[b]General personality:[/b]
[b]Special Abilities:[/b]
[b]Strengths:[/b]
[B]Weaknesses:[/B]
[b]Abilities:[/b]
[b]Elemental (Y/N):[/b]
[b]Which elements?[/b]



SECOND CONTEST.

Or if that isn't your thing, you can advertise.


CODE


[u]xx__Main[/u]

A thousand years has passed since the final battle, the last titanic war between Mitch and Keric's allied forced ended. The catastrophic disaster that stripped Izokia of its glory and felled legends has finally come to end. The people, the scare hundreds that survived, have come to gather in the only city left standing. It is unknown where this city came from or what its purpose is, but the people have begun to form their new lives here. However, their survival came at a price. A price that left their greatest warriors behind.

In the war's wake, the two greatest fortresses in the immortal and mortal worlds had fallen. Hell had frozen over and Heaven was no better off, the clouds always dark tinted and gloomy nowadays. No flicker of movement, ghost of voice, nothing gave a hint of the mighty presences that once linger through their hallways, not friend or foe alike slipping through the corridors on some unanswered business. They had simply disappeared, as if their last battles had fully consumed them and most of their world, but at the last second, they had noticed their downfall and turned to protecting the land they once walked upon and loved as their homeland.

The subdued peace would never last, as all peace never does.

Both of these realms are now fully accessible to anyone, for a thin, railed staircase leads both down into Hell and high in Heaven. And soon, would come the raiders and the priests and whomever else might warrant themselves worthy of walking through the halls they once thought were nothing more than heresy.  

And behind this all, a hand is sneaking through the shadows, quietly taking over. This power is much more cunning than the rest of the invaders attempting to take over Izokia. It has power, yes, but it is also sly and cunning. It is taking control not with wars, but by controlling the daily aspects of people's lives. Where they eat. What they drink. What they hear. Where they sleep. Control the center and control all.

The name and face of this power is unknown as are who are working for it. Few know of this plan and the number grows smaller as time goes on. The opposition is being destroyed, that much is certain, but it is really all for the worse? Perhaps whomever is taking over has better plans for Izokia, something to lead it out of its dark ages..

[u]xx__timeframe[/u]

This RPG takes place in an alternate world setting with current technology level mainly at a level a little above medieval ages. There are still a few relics from the past that escaped destruction which are at a much higher technology level than the current level, such as radios and light bulbs. However, only very wealthy, or very good thieves, are able to afford, or steal, these sorts of things.

[u]xx__mini's[/u]

It seems that fallen angel Ezekiel has been caught by the Archmage. They both seem to be after a scepter that was buried in the Drowned Flame. Already two have been caught in between the pair as they face off. What is this scepter and why does the Archmage have his mind set on obtaining it?


[u]xx__Changes[/u]

With the very low population of people to choose from as partners, the individual races, once so well defined, have begun to intermix and mutate. Several new races have begun and genetic mutations seperate the races further, dividing them in sub-groups. See the Races topic for more info.

There are plenty of opportunities for you to create a higher ranking character. For any official that is of the highest ranking, PM Kurai with a damned good application and an RP sample. We want to make sure that whoever plays them are good RPGers.

[b]We are currently accepting unlimited humans, 3 demons, 2 vampires, 1 elf, and 1 changeling. Species we are not currently accepting will become available once these slots have been filled, so don't worry if you can't make something right now![/b]



PRIZES

--FIRST CONTEST--

First place: Ability to create ANY species of character, including dragons and fallen angels and have their species added to the list.
Second place: Ability to create ANY species of character, excluding dragons and fallen angels and have their species added to the list.

--SECOND CONTEST--

First place: Receives an undine with TWO mutation.
Second place: Receives an undine with ONE mutation.


---------JUDGING---------

Tox and I will be the judges of the breed contest. Best entries win. Simple, no?

As for the advertising contest, please post links to our adverts in ONE POST. Highest numbers win.

Yes, I know theres only two places for either category, but I couldn't think of a prize for third place. ^^;; So theres only first and second place.

PMEmailWWW MSN
[ ]Rayne
Posted: Jul 9 2008, 11:33 AM
Quote


N00B


Group: Members
Posts: 3
Member No.: 125
Joined: 9-July 08



this is for the first contest.


name: Reighoan

lifespan: 70 - 100 years

Aperance: humaniod/bird like. they have wings instead of front hands, there face has got feathers from the cheek's down to the chin. generaly around 3'4 - 4'7
Genrel personality: reserved, and quiet they hunt in packs for small animals they are protective of there pack.
special ability's: flight, telepathy between packs.
the vision of a hawk, and the abilitey to hear long distnaces
strengths: they are great flyers, they can tactictally take over a larger opponets. they work in group's.
weaknesses:being alone, haveing there wings tied.haveing loud noises hit them in the ears, forceing them to be unable to use telepathy. bright colors.
Elemental: yes
what element's: wind and fire. possibaly water but very rarely.
PMEmail
[ ]Zulu
Posted: Jul 9 2008, 11:45 PM
Quote


N00B


Group: Members
Posts: 24
Member No.: 111
Joined: 10-June 08



*is SO doing this shiznit*

Name: Striders (formally known as the Cra'ill)
Lifespan: Unknown, though the oldest living Strider is 278 years of age
Appearance: The Cra'ill are very bird-like in appearance. Their heads are often adorned with a crest of feathers, and they do have beaks that vary in size and shape depending on species. There are four sub-species of Cra'ill, each with unique characteristics to tell each other apart at first glance. But there are a few rules that apply to all of the breeds. One is that they are hairless. Having feathers, they don't need hair. The second is that the males will always be brighter in color than the females. Interspecies breeding is common, but it will not create hybrids of the species. The children will either be one or the other, or--in the case of multiple children--there will be an assortment of each. The children of Striders are born, not hatched as most believe. The Cra'ill have never put down these rumors however, not caring enough of human thinking for it to matter. With the exception of the Quea, all of the sub-species have colored eyes, tending towards blues and greens more than browns or ambers.

Tael'oll - By far the most intelligent of the Cra'ill, the Tael'oll species are the most bird-like in appearance. They walk upright like humans, but instead of the usual four limb configuration, the Tael'oll have six. There are no exceptions to this rule. The two extra limbs are actually wings that sprout from their shoulders, and most Cra'ill are able to sustain an easy, true flight with them, though there are some rare few who can only perform a powered glide with spurts of true flight. The coloration of this species is often very rich. Not bright, rich. Their plumage vary from shades of the deepest crimson to royal and midnight blues, to amber and chocolate browns. It all depends on the parentage of the Tael'oll that determines their coloring. Never are their seen the bright, flashy colors of some of the other sub-species, and their plumage is never dull in appearance. The female tend to be a little darker than the males, taking more crimson, garnet, and brown colors than blues, scarlet, or amber. Their feet have deadly talons adorning their toes, and can sometimes be used as weapons, but the Cra'ill prefer the more civilized methods of sword and bow now-a-days. The head crests of the Tael'oll are by far the most extravagant, often reaching nearly a foot from the top of their head. These feathers continue down the head and begin to shorten across the shoulders where the wings meet. They do have a tail, but it is more for display than actual function. Their entire bodies are covered in fine feathers that resemble down, except in areas such as their back, chest, and elbows, where the feathers are slightly larger and show more color. A Tael'oll Cra'ill will often turn to a livlihood of law or order, preferring to philosophize than anything else. Rarely will one see a Tael'oll out and about where humans live, as they know that their appearance can frighten some, and they are saddened by this.

Kasol

The Kasol of the Cra'ill are the next in line in the intelligence game, not being as smart as the Tael'oll but not being stupid either. They just think in a different manner. Where the Tael'oll are very abstract, the Kasol are very litteral, taking things at face value. This makes them very good problem solvers, and they can 'think outside the box' when they put their minds to it. They tend to leave that type of thinking to Tael'oll or the next level of sub-species, the Craeol. The easiest way to tell a Kasol from a Tael'oll, is that the Kasol do not have beaks. Their faces are more human in this regard, though their features are sharp and angular, giving them a hawkish appearance. Their eyes are more human in shape, as well, though their keen eyesight (by far the best among the Cra'ill) is not hindered in the least by this fact. They are taller than their Tael'oll cousins, being a bit leaner and lighter of limb. They do posess wings, and about half of them are capable of true flight, while the rest a mere power glide. Their headcrests are not as prominant, tending to be only up to 8 inches tall when fully erect. Their colors tend to be on the darker side, midnight blues, purples, blacks with white highlights, dark browns and greens. They make exceptional hunters and stalkers, and these Cra'ill are usually the ones who turn into loners. Their keen senses are the strongest of any Strider's, and they make the best fighters of any of their kind. Thus they drift more towards weapon-making and armor smithing and ranging than any other profession.

Craeol

These Cra'ill are even more human-like in build. They do not have beaks, nor do they have tails, and their crests only grow to about 6 inches when erected. Their faces are a little softer in features, and they are about as tall as their Tael'oll cousins. Also like their cousins, the Craeol tend to think in a more abstract manner, though they do not turn their attentions to philosophy and law. Instead, they focus on the arts such as painting, music, and weaving. Their long-fingered hands--which have very tiny feathers on them--are deft with whatever they pick up, be it an instrument, a brush or pencil, or a skeen of wool. Their wings are rather small, and can only support them in short glides. They are mostly for display, and they never cover them with cloth to hide them from the world. These are the most sociable of Cra'ill with humans and other species, even though they are obviously different from humans. Many Craeol sport very bright plumage, being of scarlet, orange, yellow, green, sky blue, royal blue, white, and anything in between. Their colors are never dull to the eye, always seeming to shine even on the darkest of days. Their feet do not possess the talons of the Tael'oll and Kasol, but they do still have the second joint below their knee and walk on their toes, the second joint actually being their ankle and heel. They have virtually no tail, though some do sport feathers there, and their body feathers tend to be soft and downy, not the rich colorations of the Tael'oll or even the sturdy protective feathers of the Kasol. Their bodies appear fuzzy because of this, though the feathers actually shed water quite well.

Quea

By far the most human-like in appearance, the Quea are the most likely Cra'ill to be seen living among humans. Because their crests are only about 4 inches long at the most, they can blend in very well. They have virtually no wings or tail, and their feathering is sporadic at best. Their skin tends to be of dark coloration, darker than most 'white' humans can get. Their feathers tend to be of duller colors, dull green, dull brown, dull red. A few feathers on their crests and stubby wings can be bright for display purposes, but most are a dull color. Their body feathers, what few they have, anyway, are nearly white, being very, very downy and holding water. They are the shortest of the Cra'ill, though their legs are still the same configuration as the other species. Their faces are softer still, appearing almost human save for their unusually dark eyes. It is because of these dark eyes that they are not as sociable outside of their own kind. Humans tend to get uncomfortable when faced with their gaze. The Quea are often found in domestic trades such as business, baking, and cobbling. Though just because they are domestic crafts, does not mean the Quea skimp out. The bread made by a Quea is renowned for its taste, texture, and color, the Cra'ill constantly coming up with new recipes and things to try. It is said that the first cinnamon roll was actually made by a Quea nearly 400 years ago.


General personality: Most Cra'ill have very social personalities, preferring to be in large crowds as opposed to solitary homes. Thus, they tend to congregate into large groups known as Quaren, these groups rarely being less than 50 Striders. They have a very civilized society, and are very fond of order and justice, even if some views within individual members may vary slightly. As always, there are exceptions to every rule, and there will be the occasional lone Cra'ill, most of whom act as rangers or border patrols. But every Strider has an insatiable love of learning and near endless curiosities, and most find solace in learning a craft and then mastering it to absolute perfection. The weapons of Cra'ill make are some of the best in the world, and their art is likewise renowned. They are also very well known for their philosophy, the greatest of minds tending to be those of the Cra'ill.

The Cra'ill tend to be very peaceful amongst each other, the only weapons of war being made for the defense of their Quaren or their race as a whole. They tend to get along with nearly every race, with very few exceptions, and those only because they pose a threat to the Cra'ill or the Quaren. The leaders of each Quaren are determined by superiority and common agreement. Age does not always count, and it tends to be males who lead, though a couple females have been noted in history for leading a Quaren. These leaders are called the Quar, plural being Que (kway). Their language is very similar to that of birds, including chirps, clicks, and trills in addition to lyrical syllables. A common love among Cra'ill is music, and often when multiple Quaren's meet, there is much singing and dancing, and more than a little alcohol. But Cra'ill have strong stomachs for the stuff, and it is very hard to out-drink a Strider.

But where did the common name Striders come from? That is a relatively simple question with a complicated answer. For a long time before they settled and founded their own city, the Cra'ill were a wandering people. Living as nomads, they would roam form place to place, never staying in any one spot for very long. The nickname came from the long, loaping strides the Cra'ill would develop in order to travel faster and more efficiently. Today, the name is generally referring to the rare lone Cra'ill, as they have dedicated themselves to a perfection of tracking and stealth, and rarely will prey hear them until too late. They 'stride upon the shadows' as some have been known to say.

With the exception of the Quea, most Striders do not live within human-built cities. They find the stone confining and cold, prefering the warmth of trees and growing things. And even the city-dwelling Quea have some sort of garden by their dwelling, though they will often choose to live on the outskirts of a city rather than within the stone walls. All Cra'ill have an affinity for nature, and in that sense their art is focused mainly in that area, and their weapons and armor is often decorated with trees, animals, or leaf shapes, though they are rather abstract in nature. In essence, the Quaren is a tribe, made of every species, the Craeol being the most common in any Quaren with the Tael'ill being the rarest, often with only one or two per Quaren.

Special Abilities: They learn things very quickly, and will perfect whatever trade they take, often advancing the technology associated with that trade. It is not well known, but modern sword-making techniques were actually developed ages ago by the Cra'ill.
Strengths: Wickedly intelligent, keen eyesight, good problem solvers, fast, agile
Weaknesses: Stronger elementals than themselves; being split up; their connection can be a point of leverage within a Quaren, an enemy taking a valued member and threatening to kill them, thus making the entire group feel fear, and nearly unbearable pain if said member is killed.
Abilities: Most can speak in more than one language, usually the common tongue of the area and their own unique language. They can fly. Every Cra'ill has a 'connection' with the rest of their Quaren, able to feel general emotions like fear, 'bad feelings,' and joy. They cannot send these feelings, nor can they speak mind to mind. It's like a sixth sense to them.
Elemental (Y/N): Yes
Which elements? It depends on the 'species.' The higher species are able to use elements such as light, shadow, and air, while the lower species often use the baser elements of fire, water, and earth. Very few have been known to wield more than one element; the most famous of Cra'ill was able to wield air and water.

((Oh hey! Two bird-like species! Cool! And I finally get a chance to use these guys! They have been bugging me for so long now. And I finally get to share them with people and not have everyone think I'm insane! And as soon as I get a new sketchbook--or my dad some more printer paper--I am SO drawing these guys for a reference of their differences, since I'm sure this is a bit rambling.))
PMEmail
[A]Kurai
Posted: Jul 10 2008, 11:56 AM
Quote


xx__envoke


Group: Administrators
Posts: 3,242
Member No.: 31
Joined: 19-December 05



;n; Butbut, birdpeople scare meeee. With their breaks and crap. DDx -writheeeee-
PMEmailWWW MSN
[ ]Zulu
Posted: Jul 10 2008, 01:52 PM
Quote


N00B


Group: Members
Posts: 24
Member No.: 111
Joined: 10-June 08



I could always enter my other species too....>.>
PMEmail
[ ]Rayne
Posted: Jul 10 2008, 01:55 PM
Quote


N00B


Group: Members
Posts: 3
Member No.: 125
Joined: 9-July 08



notice my bird people don't have beaks, only feathers and a normal human mouth
PMEmail
[ ]Aires
Posted: Jul 10 2008, 10:56 PM
Quote


N00B


Group: Members
Posts: 60
Member No.: 119
Joined: 22-June 08



Is there a finish date for this? I have a species in my head but I'll need some time to work some things out and I have stuff coming up...
PMEmail
[A]Kurai
Posted: Jul 11 2008, 09:19 AM
Quote


xx__envoke


Group: Administrators
Posts: 3,242
Member No.: 31
Joined: 19-December 05



Theres no date as of yet, but once we get 4-ish entries for the creature breed contest, itll probably stay open for one more week then be closed. The advertisement contest will keep running for a long time, Im guessing.
PMEmailWWW MSN
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:


Topic Options REPLYTOPICNEW POLL



Hosted for free by InvisionFree (Terms of Use: Updated 7/7/05) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Archive