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TigStripe
Posted: Sep 16 2007, 04:38 PM


Don't stare into the Moonlight


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The template:

Name:
Hometown/world:
Height:
General description:

Notable personality traits:

Any background info:

Special abilities/talents/things they're too good at what they do:

Anything you need to know:


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"What? Scatter the Sage Stones? OKAY!"

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TigStripe
Posted: Sep 16 2007, 05:04 PM


Don't stare into the Moonlight


Group: Grammar Nazi
Posts: 2,712
Member No.: 2
Joined: 29-May 05



Name: Amy Yma
Hometown/world: Plefterre, Zarack, Mona (originally from the Merge-X universe)
Height: 5'2"
General description:
Amy is a scrawny teenage girl with shaggy, dirty blond hair and a rueful smile. She is rather short, and has developed a complex about said gravitational deficiencies, but that is not the strangest part about her appearance. Amy wears her clothes backwards. All the time. She usually sticks with easily-worn clothing like sweatshirts and windpants, but she can sometimes be seen in backwards jeans and t-shirts. The only part of her ensemble that is worn correctly is her shoes, obviously because her feet point forward.

Notable personality traits:
Amy is a more down to Mona version of Sidnee. She's bright and cheerful, but she knows when enough is enough. She's got street smarts, but lacks the intellect that her illusory counterpart boasts. She usually has a smile on her face, and she has a huge crush on a certain strategist member of the Blade's personnel.

Any background info:
Amy was taken in by Arissa at the age of eleven after having fended for herself on the rough streets of Derrande. She knows that her roots lie in Plefterre, and she desperately searches for any traces of her real parents, but she does not forget nor let it be forgotten that Arissa and Daniel have been kinder to her than she could have ever hoped for.

Special abilities/talents/things they're too good at what they do:
Amy's street name is "Desrever." This comes from her Qualirium-induced talent: the ability to reverse ANY aspect of ANYthing. Yes, it's haxxed. Yes, it's horribly overpowered. Does she realize the sheer quantity of the talent she possesses? Nope. Not a bit. She uses it for pranks and to help around the Blade.

Note: the aspect of reality that Amy reverses only stays in said reversed state while she concentrates on it. None of her reversals are permanent. Unless she one day figures out that she can reverse her own inability to permanently reverse things...

Anything you need to know:
Don't get into a fight with Amy. Just don't. I'm sticking to her origins, which is the ability to reverse any aspect of reality that she so chooses as long as she concentrates on it. I will reject any physical confrontations with her, as she is too easy to godmod with. Do not push me into those kinds of situations, PLEASE.


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"What? Scatter the Sage Stones? OKAY!"

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Zeke
Posted: Sep 16 2007, 05:15 PM


Insert Anything Here.


Group: Dark Assassin
Posts: 3,172
Member No.: 7
Joined: 30-May 05



Name: Tikaro Illeon Fate
Nickname: Skippy (given to him by his mentor)
Hometown/world: Veiniste/Mona
Height: 5' 11"
General description:Tiko has grown taller since his induction into the Time Guardian's order. He has also grown rather reserved and docile that his former self (yes this is for the most part the same Tiko that we all know and love but after some training and some confidence). His left arm is now made of what looks like some synthetic biomatter that is unidentified to the average person. His hair is still mildly well kept and still is parted but only at nearly 30 years old he is starting to show some gray hairs among all the blond. His face currently is clean shave though his chin is a bit stubby from wear and tear. His right eye is replaced with a strange synthetic prosthesis. How he lost his eye and how the new eye works he will not say but if it's him it's sure to be a droll and uneventful tail. His old robes are now replaced with long white coat (similar to a lab coat but of heavier and nicer material and cut more like a suit) and matching pants.

Notable personality traits: Tiko is now unrecognizable in terms of personality, his childlike demeanor has turned to a cool collected, and all around boring type. To those who knew him formerly (i'm not sure how that is going to go) the difference is almost scary, though not entirely in a bad way.

Any background info: Tiko left the current time line as we know it some time after Sekhmet's destruction by the sages of yore. He thought he was following a path he himself set out for him but little did he know he was being drawn by a fellow time mage. Sometime after one of his few adventures he finally faced the destiny chosen for him in the form of his new master. A time gaurdian dubbed Aries, the one who had led him to what he is now, accepted young Tiko as his apprentice and began his training into the elite order of time.

Tiko's apprenticeship had gotten him into many adventures and molded him into a new, different Tiko than he is now. Unfortunatle Tikaro is still not yet a full-fledged Time gaurdian, but he is well on his way. On the plus side Aries is already beginning to call him by his Gaurdian name, Libra.

Now Tiko Returns but to investigate a paradox in the flow of time, all is not was it once was in Mona and now he must see what he can do to fix this or stabilize the changes, all the while wondering what happened to his "past"/"present" self.

Special abilities/talents/things they're too good at what they do: Time magic, Chronologic, precognition.

Anything you need to know: Tiko, Like Aries, can not use his greater powers in normal circumstances, his abilities are heavily monitored and therefor are almost impossible to use without extreme consequences, but he his allowed to use his lesser powers should the need arise.


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We're not sure exactly when vampires stopped being horrific and became vehicles for adolescent angst, but we suspect roleplayers might have to own up to some of the blame. -DarthsAndDroids

Crim: My resolution is to make a resolution next year. Procrastination is my favorite passtime

"Programming is the art of trying to avoid doing work." - Ron Penton
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TigStripe
Posted: Sep 16 2007, 05:29 PM


Don't stare into the Moonlight


Group: Grammar Nazi
Posts: 2,712
Member No.: 2
Joined: 29-May 05



I only have one issue with this, Matt, and that is that this Tiko is connected with the Sekhmet crisis. I assume that, if this is actually the Tiko we all know and love, he's dimension-hopping and he's seeing an alternate self, not a past one.

AKA, Sekhmet and the Sages never happened in this timeline.


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"What? Scatter the Sage Stones? OKAY!"

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Zeke
Posted: Sep 16 2007, 05:41 PM


Insert Anything Here.


Group: Dark Assassin
Posts: 3,172
Member No.: 7
Joined: 30-May 05



Name:??
Alias: Aries
Hometown/world: Arrailia
Height: 6'0"
General description: Aries is for the most part humanoid, with sleek green skin (much like that of a seaprant) with dark forest green about His body. His head his oblong in shape and is mostly covered by a simple brown hood. Hie does sport a very prominent orange soul patch. His eyes are simply eyellow and his fingers and toes sport short, semi-sharp claws.

Aries wears simple begger garbes and hand and leg wrappings. Most of the time he is hooded to hide his abnormal appearance around ethnocentric and xenophobic individuals, but once others get used to his appearance and presence he will begin to show his face more often.

Notable personality traits: Aries is pretty wise, but can be a bit of a jerk and even sometimes funny in his own unique sort of way.

Any background info: Aries has been alive longer than he can believe, has seen worlds created and fall, he's seen death and rebirth. To define his background would be to write a novel larger than any library could hold. If one was to ask where he was from he would merely reply "Where?... or When?", though the truth his it's been so long ago he probably doesn't even remember. Now he considers time itself his home.

Aries long ago saw potential in Tikaro, feeling time draw himself to the boy, and he planted the bread crumbs, slowly molding him until the day he was ready to begin his training as a guardian. Aries can be a rather harsh master but he is proud of the work and progress young Tikaro is making.

Special abilities/talents/things they're too good at what they do: Chronomancy, Time Warrior abilities (something better left shown), unarmed fighting.

Anything you need to know: Aries powers are being surveyed and watched at all times, so he will not be able to use his gift to its fullest potential.


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We're not sure exactly when vampires stopped being horrific and became vehicles for adolescent angst, but we suspect roleplayers might have to own up to some of the blame. -DarthsAndDroids

Crim: My resolution is to make a resolution next year. Procrastination is my favorite passtime

"Programming is the art of trying to avoid doing work." - Ron Penton
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Zeke
Posted: Sep 16 2007, 05:43 PM


Insert Anything Here.


Group: Dark Assassin
Posts: 3,172
Member No.: 7
Joined: 30-May 05



in regards to last comment: yeah, i didn't think it would be the same, it could be an alternate dimension and Tiko could believe it's a screw up in the time line or who knows, with a time mage there is no 4th wall.. or at least it is made of jello or something flexible. If it gets to be a problem we can work something out.


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We're not sure exactly when vampires stopped being horrific and became vehicles for adolescent angst, but we suspect roleplayers might have to own up to some of the blame. -DarthsAndDroids

Crim: My resolution is to make a resolution next year. Procrastination is my favorite passtime

"Programming is the art of trying to avoid doing work." - Ron Penton
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PumpkinHat
Posted: Nov 25 2007, 05:04 PM


Master of Chibi


Group: Freelancer
Posts: 1,973
Member No.: 11
Joined: 4-June 05



/edited


Name: Rece DeRouge
Hometown/world: Tyria (Guild Wars)
Height: 6'6"
General description: He's big, broad, and thick headed. He has dark red hair that comes down to his chin, greased back out of his face, and a 5 o'clock shadow nearly all the time. His is quite buff, though he is starting to gain a beer gut. He has blue eyes, nearly gray, and very dull. His skin is average to slightly tan because he spends a good deal of time outdoors, he hates the confines of buildings. Usually he is decked out in a full set of heavy armor with a traveler's cloak, though he doesn't wear the cloak that often. He also carries a large hammer, with his family crest on it.

Notable personality traits: He's as dumb as he looks, and thick headed. Not to mention arrogant, self centered, and obnoxious. He's very oblivious to all this, and thinks very highly of himself.

Any background info: He grew up in a military style home and his dad passed away when he was young. His mother raised him to be very sheltered, but not entirely spoiled. He left home at the age of 16 and joined the army, though he was too young he would not leave until they admitted him.

Updated

How he got to Mona: To make a long story short he got himself booted from the military on Tyria, due to 'inappropriate behavior', the real list is quite long. He spent only a month to himself and nearly went crazy with the boredom of an ordinary life. He just wasn't happy unless he was on the battlefield or in the ranks, as undisciplined as he was. So he sought out a talented oracle and begged that he be taken to a place where he could fight. The oracle was hesitant but he was persistant, and irritating, so he was sent to a the first place that came to mind. Mona. Now, he's just arrived and joined the military (I don't really have enough information to give more detail :\ )

Special abilities/talents/things they're too good at what they do: He has an unusually high tolerance for pain, in fact it takes a good deal to even damage the man. He is strong, as to be expected from his stature. He knows some holy magic, from his training, but fails miserably every time he tries to use it.

Anything you need to know: He's just a big stupid.


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Hopps
Posted: Jan 8 2008, 10:32 AM


Unregistered









Name: Tara Shikaron
Hometown/world: Lakeside, Zarack (Original: Ascalon City, Tyria)
Height: 5'1"
General description: Tara is clad in a black jacket with gold trim that comes to her waist, though only the top button is generally fastened. Another layer sewn into the coat at the navel continues down to the mid-thigh, taking the form of two large flaps. This is worn over a tight layer of hardened leather for reinforcement. Matching pants end just below the knee, with an overlayer continuing the layered design. Black gloves with open thumbs allow for mana contact with the staff she wields. Black, ornate boots, amber earrings, and an assortment of rings on each finger complete the ensemble.

Tara herself is slender, an athletic build resulting from years of military and adventuring expeditions. Her facial features are sharp, bearing an Oriental-style characteristic to them. Her most noticeable feature is her hair style - long, mostly gathered in a ponytail draped over her left shoulder, but with several inches of her head shaved on the left side. This unique style reveals the ritualistic scalp tattoo in vivid, blue ink.

Age: 24
Build: Petite
Eyes: Brown
Hair: Brown

Notable personality traits: Short, sweet, and to the point...well, two out of three isn't bad. Tara is by no means cruel or mean, but she believes very strongly in people carrying their own weight. She is very charismatic, gaining her quick favor among many who she has had dealings with in the past. No doubt the main factor in that charisma, her ability to remain relatively calm under pressure is well-noted by any who have worked with her. Overall, she is a product of her career - quick to question, yet dedicated to her work, skeptical, yet, loyal to those who have proven themselves.


Any background info: Life was relatively normal until a call for arms against rumors of Merxenne attacks after weapons tests in 635. At this point, we divert from reality - while the weapons tests in the original storyline were only the harbinger of increased hostilities, in this alternate timeline, the tests were the only hint of a massive bombing of Lakeside. The attacks crippled the Zarackian navy and scorched the surrounding terrain. Out of this turmoil rose Tara Shikaron, White Mage in service of Zarack. Two years after the attack on Lakeside, Shikaron's name is attached to the stunningly successful defense of Derrande. This battle established a terse equilibrium between Zarack and Merxenne once again.

Tara continued her career separate from the military, earning fame and and respect for a series of successes in an adventuring career. This career she continues today, while maintaining a on-call style connection with the Zarackian military.

Special abilities/talents/things they're too good at what they do: Talent: Sensitivity to life energy - Tara can sense the natural ebb and flow of latent disturbances in energy given off by living organisms. Injury disrupts this flow to a degree that, through years of training and proper daily meditation, can inform her of the general physical condition of those around her. Expertise: White Magic (expert), Leadership (moderate), Covert Operations (minor)

Anything you need to know: Weapon type: Zarackian Warmage's Staff - A staff developed by Zarackian researchers to allow agents to conserve spell power on long missions, this weapon appears as a staff, four feet in length, carved of a light-colored wood stained white. The head of the staff is composed of a pair of simple curves, in an s-shaped design, and a pair of crystals are suspended in their crooks by magical energies. A metallic panel, six inches long, mounted halfway down the length of the weapon allows a connection to the aura of power spellcasters exude naturally when mana is tapped into. The power drawn from the caster's excess aura is run through an arcane circuit and expelled from the head of the staff in a small fireball, dealing a small but significant amount of damage to the target. With this weapon, a spellcaster can cause damage while keeping their expendable mana in reserve.
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Zeke
Posted: Jan 12 2008, 09:13 PM


Insert Anything Here.


Group: Dark Assassin
Posts: 3,172
Member No.: 7
Joined: 30-May 05



*deleted*


--------------------
We're not sure exactly when vampires stopped being horrific and became vehicles for adolescent angst, but we suspect roleplayers might have to own up to some of the blame. -DarthsAndDroids

Crim: My resolution is to make a resolution next year. Procrastination is my favorite passtime

"Programming is the art of trying to avoid doing work." - Ron Penton
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TigStripe
Posted: Jan 13 2008, 11:00 AM


Don't stare into the Moonlight


Group: Grammar Nazi
Posts: 2,712
Member No.: 2
Joined: 29-May 05



Hopps: amazing job!

Matt: I've already said that anything goes, so she's in, but I have a serious problem with cut-and-paste characters from MMO's.


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"What? Scatter the Sage Stones? OKAY!"

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Badger
  Posted: Jan 13 2008, 04:06 PM


Attourney at LOL


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Name: Vivienne Bathory

Hometown/world: Delnar Port, Zarrack, Mona

Age: 22

Height: 5'4"

General description: Vivienne is a woman fair of face and small of stature. She's petite--almost too skinny to be healthy, and has very pale skin. Her hair is fine and a shiny black color, and falls about her face in a neat bob. Her eyes could almost be considered cat-like and are a very bright sky blue, and, though expressive, betray little about what she feels. Her armor is made out of a very solid leather, metal-fortified and dyed in her Guild Chapter's midnight blue color with several archaic designs. Even in street clothes she tends to keep up the same appearance as her armor: tight fitting and covering every inch of her skin except her fingertips and from the base of her skull up. Most of what she carries is provided by the Necromancer's Guild, and all of her items acquired this way bear a brand or etching of a crossbones of a fanged skull and a pair of sickles. The only exception to this rule are her weapons and armor each of which were won, gifted, or made by her.

Notable personality traits: Vivienne is something of a social butterfly where she is accepted. She fits in very well with most any given crowd, particularly with those of her guild that share her views and morals. Despite her general disinterest or distaste for those outside of her order, Vivienne is still quite the entertainer and conversationalist and will gladly engage anyone who is forward enough to talk. Still, for all her charisma she is not the best personality and generally fails to hold friends outside of a social setting. Though she might be thought fondly of by acquaintances and even many of her peers, she is not necessarily the first person most would want to invite over for dinner. Underneath the pleasant--if not morbid--exterior she is often quite rude, pushy, argumentative, loud, nosy, and otherwise generally unpleasant. She has little tact when it comes to belittling others, and is, to be fank, a smart ass. She's sarcastic and even whiny at times, and doesn't take a "no" very well. And while perfectly content to take a secondary role, she has no qualms against doing a little "backseat driving." Vivienne speaks her mind, even at the expense of her integrity or reputation, and pride is most certainly her greatest vice. And while she is generally unconcerned with the world's troubles outside of her guild, she is not uncaring or cold about them. In fact, Vivienne is probably the first person who would understand you and the last one to dismiss you, even if she disagrees or does not approve. Still, Vivienne has the spirit of an adventurer and has no inhibitions when it comes to opting for a more dangerous path or perilous chance. Though she can be greedy, she is perfectly willing to share and share alike and can prove most helpful and very quick to defend those whose allegiance she has gained.

Any background info: The Monan Necromancer's Guild Headquarters was built on the Unknown Continent around 200 years prior to the present day. Though the veritable "city" that has been created and the Guild itself are relatively new, the practice of necromancy has been on Mona for centuries, quietly playing its part out of sight of the public eye. Necromancers and their "black arts" are widely feared and untrusted, and provoke a general feeling of disgust from the majority of the population. They have been considered everything from profane abominations to vermin, and as such are unwelcome in the minds of many. It was originally because of this that most necromancers remained hidden for hundreds of years, connected by a hypothetical underground web with very few resources between them. Not too long ago though Mona saw an uprising, and the formerly barren Unknown Continent was colonized by a collective of necromancers who founded the first Guild. In an effort to spread their influence and improve communication, smaller branches were set up in towns across both Merxenne and Zarrack for recruitment and schooling. The incredible increase (or at least awareness) of the dark community's power through this action prompted many cities to outlaw the practice and barred any open necromancers from living in their limits. Because of political complications, however, the guild branches could only be severely restricted but not denied entirely. Still, aside from a few more "liberal" cities or necromantic towns, the respective governments manage to keep a strict hold on the craft and its followers.

Vivienne was born into the Necromancer's Guild and graduated from the Delnar Port Esoteric Order at age 15, taking up an apprenticeship with the Head of Records until she was 18 and claimed a position as a Field Officer. Working with the Order is her livelihood and her one true joy, and she is very good at what she does--looked up to by her subordinates and equals alike, and praised by her elders. Still, Vivienne has a knack for putting the already fragile Order in danger through a combinations of her inability to shut her mouth and her over-the-top schemes at regaining dignity and power.

As our story begins, Vivienne has managed to convince her Senior Officer to effectively break the law and go out on active recruitment. She and her fellow officers have traveled to the devastated Lakeside due to its prime condition, ripe for the thriving of necromantic arts. But while the government and the local magistrate are busy trying to recruit help of their own and relieve the city, they find that something is getting in their way. It's the Order, and Vivienne and her necromancers are attracting too much attention to themselves. Vivienne's dismissal of the situation is leading she and the other officers straight to trouble, and the young woman isn't noticing soon enough...

Special abilities/talents/things they're too good at what they do: Vivienne is something of a Blood Necromancer, her talents lean towards the "vampiric" or "leeching" spectrum of the dark craft. She is not at all interested in the re-animation of the dead or creation of golems, and has spent her many years of study at the Tower in Delnar Port focusing solely on the transfer of the raw life energies found in complex organisms. Her abilities are centered around the focus on and practice of "magnetizing" the raw, potential forces that a given organism produces through functioning. She cannot read the life stream like Tara can, but she can effectively feed off of it and is particularly good at sensing a type of "aura." She has also dabbled in illusory magic, though it was not a commonly used or taught practice in the Order. Vivienne has no specific talent aside from her potential to use magic and learn very quickly.

Anything you need to know: pending


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Man#3: You were lucky to have a room! We used to have to live in a corridor!
Man#1: Oh, we used to dream of living in a corridor. It would have been a palace to us! We used to have to live in an old water tank in a rubbish pit. We got woken up every morning by having a load of rotting fish dumped on our heads! House! Humph!
Man#4: Well, when I say house, it was really only a sort of hole in the ground covered by a sheet of tarpaulin. But it was a house to us!
Man#2: We were evicted from our hole in the ground. We had to go and live in a lake!
Man#5: You were lucky to have a lake! There were a hundred and fifty of us, living in a shoebox in the middle of the road!


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Zeke
Posted: Jan 14 2008, 09:22 AM


Insert Anything Here.


Group: Dark Assassin
Posts: 3,172
Member No.: 7
Joined: 30-May 05



uhuh.. ok i was just going along with what i thought the motif was. but apparently when i do it, it's cut and paste. bleh.. whatever.

*deleted*


--------------------
We're not sure exactly when vampires stopped being horrific and became vehicles for adolescent angst, but we suspect roleplayers might have to own up to some of the blame. -DarthsAndDroids

Crim: My resolution is to make a resolution next year. Procrastination is my favorite passtime

"Programming is the art of trying to avoid doing work." - Ron Penton
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PumpkinHat
Posted: Jan 14 2008, 09:25 AM


Master of Chibi


Group: Freelancer
Posts: 1,973
Member No.: 11
Joined: 4-June 05



.......

yeah, I didn't think that was fair at all...


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TigStripe
Posted: Jan 14 2008, 10:13 AM


Don't stare into the Moonlight


Group: Grammar Nazi
Posts: 2,712
Member No.: 2
Joined: 29-May 05



Hopps and Merit have changed their characters' backgrounds to reflect some sort of connection to Mona. What I saw when I read Matt's character was a direct traveler from WoW, which I would completely reject in any RP other than this one. Like I said - anything goes in this one, so you can still submit her. But what doesn't seem fair is that you're taking an easy route by making stuff up using WoW against other people taking the extra effort to make their character believably placed on Mona, despite where they come from originally.


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"What? Scatter the Sage Stones? OKAY!"

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PumpkinHat
Posted: Jan 14 2008, 10:55 AM


Master of Chibi


Group: Freelancer
Posts: 1,973
Member No.: 11
Joined: 4-June 05



Rece's background is Guild Wars based.... So, maybe I should delete him as well...since it's 'not fair' even though the personality is completely of my own creation. His backstory may be based in Tyria but I still made it up. You can be creative and still have based it off of something. About 80% of intervention's characters have some sort of basis elsewhere, including my own characters. Though, not as strongly as this I think you can see what I'm trying to say.

I just thought what you said was waaay too harsh, uncalled for, and not really fair at all.


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