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| Swazzy |
Posted: Jun 14 2006, 05:20 PM
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Man In the Swivel Chair Group: Officer Posts: 22 Member No.: 2 Joined: 24-April 06 |
Ahhh, the XO. They make the world go round. Or so it seems, here's a training guide for potential XOs.
XOs run things on a ship. If they don't aprove of a jobber's stats, they don't hire them. If the OIC needs a sailer to move to carp, he orders them around. But most importantly, if a jobber (or a crew member in general) isn't behaving, they're the ones to get plank them off. The Beginning At the beginning of a pillage, jobbers are jobbing, lazers are lazing, and basically, all heck has breaken loose. Your job is to make sure this DOESN'T happen. First of all, let's start off with jobbers. At least half of the time they are greenies. Depending on your crew, and your opinions, you may not want to job greenies. I know with my crew, we don't really tolerate greenies. On sloops and cutters, you don't really want to hire any greenies, unless it is extremely needed. But on MBs and higher, you can keep a greenie average of about one third of the jobbing crew. You can view their stats by clicking info on the jobber's box. Second, lazers. The first thing you should know about the second thing is, the countdown. It's intimidating, it keeps jobbers on their toes, and it makes sure they know what they're doing. The countdown is when somebody isn't on a station. You keep insisting and ordering them to get on a station, if they don't, you begin the countdown. First you say, I'll give you ten seconds to get on a station or I'll plank you. Then you type 10 (enter) 9 (enter) 8 (enter) 7 (enter) 6 (enter) 5 (enter) 4 (enter) 3 (enter) 2 (enter) 1 (enter). And if they're not on a station by then, /plank jobber. But there is a time where it is different. Let's focus on lazing massacres. Let's say you have more than one lazer. Do not, I repeat, DO NOT plank them all at once. Do the countdown one by one. That makes the other lazers understand that you're not joking. Then continue the countdown per lazer. Make sense? Good. Battles Battles are an essential part of pillaging. By definition, you can't really pillage without a battle. And an essential part of battling is of course, the sword fight. Contrary to popular belief, XOs do have a job during this period. They make sure that people are teaming. You should also sword fight yourself, but if there is a soloist, tell him/her to team. You can plank him/her after the battle, if they never do team. Next, reteaming. After an enemy is destroyed, the pirates who killed the enemy will scatter off. Reteam means to check your teaming status and continue to team if they are soloing. Most pirates will do this automatically, but if they don't reteam by themselves after a few seconds, type reteam and enter. After Battles This is one of the most chaotic times. The battle is over, and nobody is on a station. This is the time you shout shout (see below) and tell people to get on a station the most. Shouting Shouting is an important part of being an XO. It scares, it catches people's attention, and it works. To shout just type, /shout text. You should use this whenever somebody is disobeying, or whenever you need your post to stand out. Typing Vs. Working Jobbers can type. This is important for all XOs to know. This means that jobbers can say things. But when they're typing, they're not working. You want them to work more than type. If a jobber talks once in a while, it's okay. But if a jobber continues to talk frequently, remind them that you need to stop working to type, and people who don't work get planked. That should shut them up for a while. Stations Here is a basic chart of stations per ship: Sloop Navigation 1 Sailing 3 Carpentry 2 Bilging 2 Gunnery 1 Guns 4 Cutter Navigation 1 Sailing 5 Carpentry 3 Bilging 2 Gunnery 2 Guns 8 Merchant Brig Navigation 1 Sailing 6 Carpentry 9 Bilging 6 Gunnery 2 Guns 10 War Brig Navigation 1 Sailing 9 Carpentry 6 Bilging 4 Gunnery 4 Guns 16 Merchant Galleon Navigation 1 Sailing 9 Carpentry 14 Bilging 14 Gunnery 3 Guns 12 War Frig Navigation 1 Sailing 18 Carpentry 18 Bilging 12 Gunnery 6 Guns 24 Grand Frig Navigation 1 Sailing 30 Carpentry 24 Bilging 16 Gunnery 6 Guns 24 Note: Keep in mind there may be people with no station to go to. More information can be listed at http://yppedia.puzzlepirates.com/Category:Ships Too add on, post below, I forgot a bunch of stuff most likely. I was tired when I wrote this. |
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