Significance;; Version Two: Hands Held High


Welcome To Significance

Illuvei Tarhan. The word is legend among the elves. It is their home. Their earth. The only place they have ever known. Until now. A lethal bacteria has been set free in their midst, it's source, unknown. It kills thousands a day, no one is safe, no is secure. They continue living in dread that they will be the next to fall prey to this deadly disease, until one day, the Council devises a plan. The members of the Council conjure a portal, but they do not have time to program in coordinates. Few are living, but all readily go.

They come to a land not much better than their own. Roheir, a human with a mind only for his own good, has many under bondage. The slaves serve only one purpose, to build his castle, then to die. Sweat mingles with blood. A motley group of humans, elves, and fairies struggle to put an end to his tyrancy, but they must first learn to trust each other. The elves quickly gather that this place is called Significance, and they see the cause of the rebels. They join them, but is it too late? Is it all for nothing? Will they be vanquished without as much as a second thought? Who will die? Who will live? Who will conquer? This is your fate, young traveler, will you accept it?


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Welcome back; your last visit was on Dec 2 2009, 12:03 AM
Forum Topics Replies Last Post Info
rebellion territories.

Since Roheir found out where the Rebellion was making their residence, they moved quickly and quietly in the dark of night to a place by the Morchmaine River. The housings and other buildings are currently tents and small lean-to's, but studier shelter is being built as we speak. Dusk may or may not be moving the rebellion to a cave system in the Crags, but she's still deciding. Whatever she does, she'd better hurry before they erect permanent shelter. [when your character is just wandering aimlessly or will go multiple places within the rebellion's grounds, post it here.]

11 115 Feb 4 2009, 04:52 PM
In: Last PostHow to get 5% Off on anythi...
By: ConoCerve
rebellion headquarters.

A shack at the bank of the river Morchmaine serves its purpose as the rebellion's headquarters. A solitary table rests on the sandy floors inside, a few chairs surrounding. Plans and strategies are laid out, and all are welcome to share their ideas.

3 45 Aug 19 2008, 02:36 PM
In: Last Postjoin the cause.
By: Dusk Nightshade
practice grounds.

Loud clangs of swords on shields and the sounds of arrows thudding into targets emanate from this place. The practice grounds are located in a grove of tree, probably oaks, about a half mile from camp. A well is off to the side, it's been there for some time now. A bugle rests on a large boulder, to call if there's trouble.

1 25 Jun 20 2008, 10:19 AM
In: Last PostTest
By: dar'Inder
rebellion campsite.

The rebellion campsite is milling with activity, from children romping and playing, to others bringing in the wounded. Personal quarters are off to the north, while the kitchens and infirmary opposite.

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