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 making games
shaggy
Posted: Nov 24 2009, 09:31 AM


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QUOTE (Matt @ Nov 17 2009, 01:53 PM)
I'm all for using Python, but I also discovered Game Maker 7 and even the simple version (full version costs extra, so I don't have it yet) has been very user friendly and reliable- a well made piece of work.

I'm not so sure I want to put my first official game on Dreamcast, now that I think about it. GD ROM's are not available to the public, and Sega quit dealing with that media nearly a decade ago. If I'm burning the game to a CD-R, then I might as well go with a CD ROM system like Sega CD or Turbo Duo Super CD. Not a bad start to making quality games.

I have decided to make a game with its own new story, characters, and settings. Add a ton of depth with unlockable original mini games of all types (puzzle, adventure, hell throw in a mini rpg if we can) and a custom game/story/level design with a mapmaker and we got a potential mega hit on our hands. Then the big questions to ask would be whether to make it 2D or 3D, and what console to put this great potential game on.

I've checked out the Game Maker 7 but I have yet to do anything with it. It sounds very promising and I hope to download soon and mess around with that. As far as the Dreamcast, I know the Goat Store is publishing a game soon for the Dreamcast so you might want to get a hold of them ask about the GD-ROM's.


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Check out my collection and an awesome website at www.rfgeneration.com. User name: shaggy.
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