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Posted: Jun 17 2008, 03:27 AM
Member No.: 5
Joined: 4-August 07
----------WORK IN PROGRESS----------
"I am a dream of blood and fire. I am your nightmare made flesh, and you are no more than a dream to me."
~Tarrel Morn, fey elf dreamrager
Dreamragers are warriors who, having first learned to channel their inner rage, develop the power to place themselves in a dreamlike trance while in combat. In this state, they tap into the boundless power of the fey realms, gaining potent defenses and supernatural abilities.
Abilities: As a melee combatant, Strength and Constitution are important to the dreamrager. Dexterity is also useful. Wisdom powers the dreamrager's dreamings.
Hit Die: d12
Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex)
Skill Points: 4 + Int modifier
Feats: Iron Will
Class Feature: Ability to rage
Dreamrager Dreamings by Level
Weapon and Armor Proficiencies: Dreamragers gain no new armor or weapon proficiencies.
Dreamrage (Ex): Upon taking the first level of this prestige class, all of the dreamrager's rages transform into dreamrages. This applies only to rages gained from class levels and improvements thereof, not to rages gained exclusively from the rage spell or other sources.
A dreamrage is mechanically similar to a normal rage except that, instead of a foaming frenzy, someone under the effects of a dreamrage becomes supernaturally calm and serene, as if they were sleepwalking. They also become stronger and tougher, gaining all the usual benefits and limitations of rage.
Levels in this class stack with barbarian levels (or whatever class granted the rage ability) only for purposes of dreamrage advancement. This includes additional uses of dreamrage per day, as well as access to greater dreamrage, tireless dreamrage, and mighty dreamrage.
Dreamings: A dreamrager gains the ability to use dreamings while in a dreamrage. Dreamings are supernatural abilities that mimic spells, and a dreamrager can use them despite the fact that normally, any kind of rage precludes the use of spells or similar abilities.
A dreamrager has access to all the dreamings of a level he can cast, and can choose among them at the time of casting. The dreamrager can cast a maximum number of dreamings equal to 2 + 1/2 his class level during each use of dreamrage, and may freely choose between all known dreamings of all available levels.
A dreamrager's caster level for his dreamings is equal to his class level + his level in any other class that grants rage as a class ability. Save DCs, when appropriate, are equal to 10 + class level + Wisdom modifier.
The dreamrager's highest-level dreamings require a standard action to cast, regardless of their usual casting time. The second- and third-highest require only a move action, and all lower-level dreamings can be cast as a swift action. Thus, a 10th-level dreamrager can cast his 6th-level dreamings as a standard action, his 4th and 5th-level as a move action, and his 1st-3rd level dreamings as a swift action.
The duration of all non-instantaneous dreamings ends when the dreamer's dreamrage ends. Dreamings are identical to the spells of the same name unless otherwise noted.
Dreaming Mind (Ex): At 2nd level the dreamrager's intimate understanding of the dreaming state renders him immune to all fear effects. At 5th level, the dreamrager also becomes immune to charm and compulsion effects. This ability is always active, even if the dreamrager is not raging.
Dreaming Body (Su): At 3rd level a dreamrager gains damage reduction equal to his class level, bypassed by cold iron, but only while raging. If the dreamrager already DR/cold iron, this DR improved by an amount equal to the dreamrager's class level while in a dreamrage.
Lesser Nightmare Aura (Su): Also at 3rd level, a dreamrager becomes subtly fearsome and unnerving while dreamraging - but only to his enemies. Any creature hostile to the dreamrager who begins their turn within 10' of him must succeed on a Will save (DC 10 + dreamrager's class level + Wisdom modifier) or else become shaken for the duration of the dreamrage. This is a mind-affecting fear effect.
Once a character succeeds on their Will save, they are immune to that particular dreamger's lesser nightmare aura for one hour.
Lesser Dreaming Step (Ex): At 4th level the dreamrager becomes less hindered by the obstacles of the physical world. While raging, he ignores movement penalties associated with difficult terrain, and can walk on liquid surfaces as if under the effects of a water walk spell. The benefits extend to any mount the dreamrager may be riding, but training a mount to run heedlessly across unusual surfaces counts as a trick.
Dreaming Soul (Ex): A 6th-level dreamrager gains the ability to resist the effects of magic. He gains spell resistance equal to 11 + class level + levels in any class that grants rage. This ability is alway active, even when the dreamrager is not raging.
Dreamstrike (Su): At 7th level a dreamrager gains the ability, while in a dreamrage, to make a dreamstrike, letting his subconscious mind guide his strike and reaching his blade through the realm of dreams. This effect is identical to a true strike spell, except that it ignores all miss chance, including that of incorporeal or blinking creatures. Using dreamstrike is not an action; it is part of the attack action and must be declared before the attack roll is made. A dreamrager can use this power no more than once per round, and can use dreamstrike a number of times per day equal to his Wisdom modifier.
Greater Dreaming Step (Su): At 8th level the dreamrager's dreaming step ability improves. While raging, he acts as if under the effects of an air walk spell. The benefits extend to any mount the dreamrager may be riding.
Greater Nightmare Aura (Su): At 9th level the dreamrager's lesser nightmare aura ability improves in power. Affected creatures are frightened on a failed save, and even a successful save leaves them shaken.
Dreamstorm (Su): At 10th level the dreamrager achieves apotheosis, and becomes perfectly in tune with the realm of dreams. While in a dreamrage he now gains fast healing 5 and a 50% miss chance that is not defeated by any divination, even true seeing. In addition, all allies within 10' of him gain a 20% miss chance, and all enemies within 10' suffer a 20% miss chance on their attacks (including spells) - this does not stack.
I'm taking a cue from Sig and putting this up even though it's not completely finished. Any suggestions will be considered. In particular, I'm not sure if I like the list of dreamings; I'm looking for self-buffs, as well as area-effect buffs or debuffs - things that say "dreamy and hazy," not "flashy and explosive."
Posted: Jun 17 2008, 04:02 AM
Princeling of the court of lunacy
Member No.: 29
Joined: 21-November 07
This is an awesome idea, and I can't wait to see the full version. I would suggest that you add knock to the spell list.
Posted: Oct 6 2008, 04:15 AM
Member No.: 5
Joined: 4-August 07
Added Lesser Nightmare Aura, Dreamstrike, Greater Nightmare Aura and Dreamstorm...this class may be finished.
Any thoughts? I'm not 100% certain about Dreamstorm...too much? Too little? Ideas on the list of dreamings?
Posted: Oct 6 2008, 07:40 AM
Member No.: 3
Joined: 3-August 07
When thinking about the whole "dreamrage" I saw it more of getting bonuses from a heightened state of "serenity".
I mean, the abilities are fine and all, but it just didn't seem like... rage.
A cool concept overall though.