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 Dumon (working title), Little winged thing. Big cleaving thing.
Raynx
Posted: Aug 6 2007, 01:50 PM


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My idea for this creature started a few months ago when I was talking to my players. Somehow, we all came up with the idea that a fine sized creature wielding a colossal sized weapon efficiently would be both terrifying and hilarious. Thinking more about it lately, I decided to actually make this thing!
The working title is Dumon. I took the word 'demon' and changed one letter. That's it.
What I've got so far:
I haven't decided if this thing is a solitary unique creature, as some avatar of destruction, or if it should be a whole race of fey.
Its either Tiny, Diminutive, or Fine sized.
It has wings and a fly speed.
It has a colossal sized weapon (mine has a fullblade) that it always chooses to fight with.
The Dumon never carries its weapon around. Instead, it can call it from somewhere else as an Immediate Action, in hand and ready to be utilized. Likewise, it can return it to its place of origin as an Immediate Action.
The weapon is soul-bound, I call it. Meaning that no other creature can use the weapon. If picked up by another creature, the weapon returns to its owner immediately.
The Dumon itself is blood-thirsty, vicious, and cruel. It delights in the slaughter of others, and always appears to be angry.
Its appearance is that of a very small humanoid with either brown or blond hair, tan skin, and brown stripes and other markings in random places on its skin. Its wings appear damaged or torn in some way, but are still operable and suffer no penalty for their appearance.
Spell-like ability wise, it doesn't much care for it. Instead, the Dumon uses them whenever it would be denied its weapon.
It prefers screaming and yelling over actual intelligible language.

I basically took the original idea and imagined it having class levels in Barbarian.
What do you all think?
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Talisman
Posted: Aug 6 2007, 04:03 PM


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I've said it before and I'll say it again: you're insane. That doesn't mean I dislike the idea; far from it! Let's stat 'er up!

A Fine creature wielding a Collosal weapon might be a bit much...could the PCs even see the creature? "Oh look, there's a gnat on the hilt of the giant animated sword." I vote for a Tiny creature wielding a Huge-size greatsword. A 1'-tall "pixie" swinging a 20' sword (base damage 4d6) should give anyone nightmares.

A couple of ideas, stat-wise...

Predator's Spirit (Ex): This is a special quality I came up with because I wanted fey that can actually be warriors. The creature gains a competence bonus on all melee attacks equal to +1/2 its racial Hit Dice (basically bringing its BAB up to = HD except for multiple attacks).

Spirit of the Fray (Ex): Although tiny, a dumon is a warrior through and through. It uses its Charisma modifier instead of its Strength modifier for purposes of melee attacks and damage. In all other cases, it uses its Strength modifier normally.

...Because, c'mon, we can't have a Tiny-size sprite with th gigantic Strength an avatar of destruction deserves.

Speaking of which, I vote that this be a unique entity...or at least, leave it ambiguous. "There is believed to be only one of these creatures in existance..."
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Anets
Posted: Aug 6 2007, 08:50 PM


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I personally vote we give it a cartoonishly comical gargantuan wooden hammer.
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Sig
Posted: Aug 8 2007, 05:50 AM


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Yes! Do it! DO IT! Wicked Sprite alternative!
Looks like a strong lean to Unseelie. Make it a whole race rather than individual, something like a violent Petal with very high STR.

Although, with Spirit of the Fray and the potential to boost its HD to obscene amounts, a legendary unique Fey might be as cool as the Tarrasque.
Slap in Regeneration, Invisibility, and some self buffs, and you have one nasty boss battle.

Still rather prefer a whole race... hmm.
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Thanuir
Posted: Aug 9 2007, 10:56 AM


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Absurd strength and size modifier should compensate nicely for poor BAB.
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Sig
Posted: Aug 9 2007, 06:14 PM


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QUOTE (Thanuir @ Aug 9 2007, 06:56 AM)
Absurd strength and size modifier should compensate nicely for poor BAB.

Indeed and agreed.

I also would like to see a retarded high flight speed and Flyby Attack feat dry.gif;;
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Raynx
Posted: Oct 15 2008, 08:21 PM


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It's been a looooooong time, but I'm back to comment on how it was to actually use this thing:

Awesome.

The players loved it, completely and utterly.
They found an island thousands of miles away from any other land. On the island was a dense jungle about 3 miles deep, with a large building in the center. After a lot of exploring, they figured out that someone must be living here, or did live here.

The last three rooms of the dungeon had them find an old man at a desk, writing volumes upon volumes of books to fill his library shelves. They talked to him and found that he was the only survivor of a horrible attack over 1000 years ago where this...thing...came out of seemingly nowhere and laid waste to the countryside of a placid farming state. It had been imprisoned in a tree beforehand and was released when two woodsmen cut it down. He realized that no blade would stand a chance against it, so he took up the study of magic, eventually trapping the thing in a glass bottle fortified to withstand its assault and enchanted to put it to sleep, preserving it for further study and to keep it away from the world. Afterwards, the man went on to forge a magic ring that would sustain his own life so that he might continue to guard the creature for all of time. He was writing because he was bored. Well, an assassin sent by the villain of the campaign had been tailing the PCs and managed to track them here, then waited in their shadows (literally), listening in on the conversation. Finally, he took the chance to jump out and kill the old wizard. Well, needless to say, this was bad. The assassin grabbed the ring off of the man's hand as the party looked on in horror to see him rapidly age, rot, then turn to dust as time caught up to him. The assassin pocketed the ring and disappeared again by ducking into his own magical cloak (contingent teleport spell). The magic sustaining the bottle, the building, indeed the entire island began to waver without its master and shattered. The party heard screaming and, fearing the story, bolted out of the crumbling dungeon. They ran through the jungle as tendrils of arcane magic leaped out at them, distorting the island and ripping apart the trees and bushes. The building collapsed completely as they neared the 1.5mile mark. The screaming grew louder and louder still until the ranger looked back to see a poof of dust come from the ruins, then an unbelievably large piece of metal seemed to materialize in the air above the ruins instantaneously. Then the metal turned to its side, revealing that it was actually a blade. The ranger panicked and pointed it out to the others. Then the loudest scream of all came. Without hesitation, the Enlarged Goliath Were-Giant Squid Monk/Reaving Mauler grabbed every party member and ran full-speed through the rest of the jungle. As he neared the beach, he threw them all up into the air, leaped towards the sea, changed form into the giant squid, then caught them all and dove down into the water, immediately using his jet ability every round to maintain full speed (something around 60miles/hour, I think). The party, still fearful, but curious, decided to crest the surface at one point (while still moving full speed) to check to see if it was still there. There it was, twenty feet away, already in mid-swing. The PC dodged the attack and the squid dove back under. They then put together a quick plan of attack and proceeded to crest the surface to fire off a few arrows or spells, but most everything was deflected. Finally, the bard/artificer had an idea. They crested again and he commanded his puppet robot thing to jump at the creature. The fey easily destroyed the puppet, but then the bard came leaping out of the puppet's broken remains and punched it in the face. He landed a critical, and it was amazing, so I let the bard proceed to grab its entire body and push it down towards the water (the old man told them that it fears water, which is why he imprisoned it on an island). Once underwater, the other PCs dogpiled onto it, adding to the grapple check and dragging it to the bottom of the sea until they were all touching the seafloor. At first it seemed calm, but it was really just paralyzed with fear at being underwater. The fear turned to enraged panic quickly as its eyes turned a ruby red and burned the hands of the bard before it seemed to erupt in a torrent of violent energy which knocked out the entire party. When they awoke, they found themselves lying around a giant crater made of glass (they determined that the creature used a powerful burst of fiery magic to throw them off, which turned the sand to glass). They returned to the surface to see it flying off, blade in tow, dragging along the surface.

Earlier, as they were exploring, they found the holding cell for the sword itself, which I described as made of onyx with hundreds of ancient runic symbols that were not all written in understood modern languages of the time. However, what they did notice was that each symbol they could read was a name. At one point, the PCs saw that, as they were fighting it near the surface in the chase scene, that the sword glowed, pulsated, and then there were new symbols on it, spelling out each of their names.

As for the fey itself, I've deemed that it goes by many names, including Dumon, the Efiab, and others. It appeared as a tiny fairy with tattered, torn wings (which have no detrimental effect on its flight whatsoever), tossed, wild hair, and random streaks of tan and brown across its body. It is not so much outright evil as it is almost the physical embodiment of raging chaos in the fey world. It doesn't care about "seelie/unseelie courts". It doesn't care about much of anything.

So, yes, this is a legendary (though almost unheard of) creature in my campaign world and is unique. The PCs were considering for a long time to forgo the current storyline so that they could hunt down the Efiab. They really loved it.

So, please, it would be an honor for this to be included in the book. I know they would all get a huge kick out of this. I'd be happy to present physical stats if requested, unless someone else wants to do it.

Thank you.
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Talisman
Posted: Oct 16 2008, 01:11 AM


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Welcome back, Raynx! Sure, post the stats you used and we'll no doubt poke and pick at them until we're all happy with 'em.

This sounds really cool.

QUOTE (Raynx @ Oct 15 2008, 03:21 PM)
Then the loudest scream of all came. Without hesitation, the Enlarged Goliath Were-Giant Squid Monk/Reaving Mauler grabbed every party member and ran full-speed through the rest of the jungle. As he neared the beach, he threw them all up into the air, leaped towards the sea, changed form into the giant squid, then caught them all and dove down into the water, immediately using his jet ability every round to maintain full speed (something around 60miles/hour, I think).


QUOTE
Finally, the bard/artificer had an idea. They crested again and he commanded his puppet robot thing to jump at the creature. The fey easily destroyed the puppet, but then the bard came leaping out of the puppet's broken remains and punched it in the face. He landed a critical, and it was amazing, so I let the bard proceed to grab its entire body and push it down towards the water


And that is why I love D&D. Where else could something like that even happen, much less make a shred of sense?
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Sig
Posted: Oct 16 2008, 05:32 AM


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Welcome back Raynx. Nice story, but are you willing to make a monster out of that.. thing?

I'll be dipping in to monster making soon after this flurry of revisions and class-making.
I couldn't think up much other than racial classes for monsters, so I'll be slyly recombining pre-existing monsters in unique ways and adding Fey HD cuz I'm cheap and stupid like that.
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Raynx
Posted: Oct 23 2008, 09:51 PM


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OK, I played around with statting this thing for a few hours and ran into some problems.
First of all, this thing has to be able to keep up with a Giant Squid if said squid is using its Jet (Ex) ability every round, but modified.
The case in point here is that the player was moving 360ft/round, and not only did the Dumon move quickly enough to keep up with it, but first the fey had to catch up with it.
So, I checked around for ridiculous Fly speeds and found that a Great Wyrm Force Dragon has a Fly Speed of 350ft. Not even one of these can keep up with that squid-boy, and this dragon has 75HD and a CR of 59!!!

I was designing this thing to be a 20HD!

So, I'm going to keep trying, but if anyone wants to give it a shot besides me, here's the criteria I would like to see:

1) Talisman, I love your Ex abilities listed in the second post. You continue to impress me.
2) High Cha. Ridiculously high. Needs moderate Wis and Dex, but Str, Int, and Con can suffer a bit.
3) It should be a fair fight for a party that has aspirations to take on Great Wyrms.
4) Supernatural Abilities--not many, but the ones it has are powerful. It needs some kind of extremely powerful blast of fire/force/chaos. Also, it needs to be able to automatically call its weapon to its hands instantaneously (as in, free action). Along the lines of the next point, this fey may or may not need a Speed boosting ability akin to the Tarrasque's or the Giant Squid's ability.
5) BWAH Fly Speed BWAH. Couple it with Fly-By Attack.
6) Rage as a Barbarian of a level either equivalent to its HD, or just as level 20.
7) It does eat, drink, & sleep. However, the sword keeps it from feeling the negative effects of not doing so.

I'll handle the flavor text.
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Talisman
Posted: Oct 23 2008, 10:08 PM


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I'm on it. wink.gif

Oh, and ludicrous speed (!!) isn't much of a problem. You can move quadruple on a full run (x5 with the Run feat), meaning a speed of 60' = run of 360'. A speed of 90' or 120' is easily enough to catch up with ol' Squiddy.

Edit: Here's what I've got so far.


Dumon
Diminutive Fey (Chaotic)
Hit Dice 20d6+120 (190 hp)
Initiative +12
Speed 20', fly 120' (perfect)
AC 38 (+4 size, +8 Dex, +12 deflection, +4 dodge), touch 38, flat-footed 30
Base Attack/Grapple +10/+22
Attack Reaver +37 melee
Full Attack Reaver +37/+37/+32/+32 melee
Damage Reaver 6d6+27/17-20/x3
Space/Reach 1'/15'
Special Attacks Chaos blast, destructive aura, fatal blow, rage, slay magic
Special Qualities Battle focus, DR 15/cold iron and magic, evasion, fast healing 20,
hydrophobe, predator's spirit, SR 30, spirit of the fray, unblinking gaze, uncanny speed, unearthly grace, weapon master
Saves Fort +27, Ref +36, Will +26
Abilities Str 4, Dex 26, Con 23, Int 13, Wis 15, Cha 34
Skills Escape Artist +31, Intimidate +35, Listen +25, Search +24, Sense Motive +25, \
Spot +25, Survival +25
Feats Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Flyby Attack, Great Cleave,
Greater Weapon Focus*, Greater Weapon Specialization*, Improved Critical*,
Power Attack, Weapon Focus*, Weapon Specialization*
Environment Any
Organization Solitary (unique)
Challenge Rating 18?
Treasure None
Alignment Always chaotic neutral
Advancement 21+ HD (Diminutive) or by character class
Level Adjustment --

*Bonus feat


Battle Focus (Ex): The dumon is an entity of chaos and destruction. It is immune to fear, charm and compulsion effects.
Chaos Blast (Su): As a standard action the dumon can unleash a ravening blast of chaotic energy; this energy may be fire, electricity, cold, or sheer eldritch energy of no type - this is determined randomly, and not even the dumon can control the type of energy released. When it uses this ability, the dumon's eyes glow bright red and emit intense heat.
The dumon can choose to shape the chaos blast into a 120' line, a 60' cone, or a 30'-radius spread centered on itself. The chaos blast deals 20d8 damage to all within the area (but never harms the dumon itself) and the magical energy initiates a bull rush against those caught therein, pushing them away from the dumon The bull rush is resolved as if against a Large creature using the dumon's Charisma modifier instead of Strength (effective bonus +16). A DC 32 Reflex save halves the damage; the save DC is Charisma-based.
Destructive Aura (Su): An avatar of destruction, the dumon radiates an aura of sheer destructive impulse. All constructs and unattended objects within 30' of the dumon take 2d6 points of damage per round, bypassing DR and hardness.
Evasion (Ex): If a dumon is affected by an attack that allows a Reflex save for half damage, the dumon takes no damage on a successful save.
Fatal Blow (Ex): So supreme is the dumon's weapon skill that it is able to critically hit undead, constructs, and other creatures normally immune to criticals.
Hydrophobe (Ex): For reasons known only to the Lords of the Fey, the dumon is utterly terrified at the idea of being immersed in water, and seeks to avoid large quantities of water whenever possible. If the dumon is drenched it water it becomes shaken (despite its normal immunity to fear); if completely submerged, it must succeed on a DC 35 Will save or be paralyzed for 1 round, then panicked until it is no longer submerged.
Predator's Spirit (Ex): The dumon gains a bonus on all attack rolls equal to 1/2 its Hit Dice.
Rage (Ex): A dumon can enter a state of rage as a 20th-level barbarian's mighty rage, except that the rage boosts the dumon's Charisma, not Strength. The dumon can rage as often as it likes, but must wait at least 5 minutes between rages.
Slay Magic (Su): As a standard action the dumon may strike an object or magical effect with the Reaver and affect it as a single-target mage's disjunction spell. This requires a melee touch attack.
Soul Blade (Su): The dumon is intimately linked with the Reaver - some believe the sword is, literally, the dumon's soul. The dumon can call the Reaver to his hand as a free action; the Reaver instantly appears in the dumon's grasp, regardless of distance or barrier - even planar barriers. In addition, the Reaver is considered weightless in the dumon's hands - the dumon wields it like a piece of straw, while other creatures cannot even lift it.
Spirit of the Fray (Ex): Although it is physically small, a dumon's lust for battle is enormous. It uses its Charisma modifier in all places where it would normally use a Strength modifier, such as melee attacks, weapon damage, and grapple checks. This also allows the dumon to qualify for feats such as Power Attack, despite it's low Strength.
True Form (Ex): The dumon's physical form cannot be altered through magic; it is immune to baleful polymorph and all similar effects.
Unblinking Gaze (Su): The dumon perceives the world as if through a permanent true seeing[ effect that cannot be dispelled.
Uncanny Speed (Su): The dumon moves with superhuman speed. This grants it a +4 dodge bonus to AC and Reflex saves and a +4 bonus on initiative checks. In addition, whenever it makes a full attack the dumon makes two attacks at its full bonus and two at its secondary bonus.
Unearthly Grace (Su): The dumon adds its Charisma modifier as a luck bonus on its armor class and all saves.
Weapon Master (Ex): The dumon is the unquestioned master of the Reaver, and gains the following feats as bonus feats, applicable to Reaver only: Improved Critical, Greater Weapon Focus, Greater Weapon Specialization, Weapon Focus, Weapon Specialization.

QUOTE (Sidebar: Reaver)
The creature known as the dumon - believed to be unique - wields an equally unique weapon, known as the Reaver. The exact description of the Reaver varies from account to account, but it is always a bladed weapon - sometimes a greatsword, sometimes a falchion, sometimes a greataxe. Regardless, it always has the same statistics.

The Reaver is a monstrous weapon, fully twenty-five feet long and made of what appears to be onyx - it is, however, as hard as adamantine. It is covered with hundreds of runic symbols, each representing a significant foe the dumon has fought; these symbols sometimes glow and pulse with eerie light.

The Reaver is a +5 ghost touch vorpal weapon that bypasses all damage reduction and hardness as if it did not exist. The Reaver itself cannot be sundered or destroyed by any known method. Any creature slain by the Reaver has their very soul shattered; they cannot be returned to life by any means until their soul is first reintegrated. This requires either a carefully-worded wish or miracle, or the direct intervention of a deity.

Some legends hold that the Reaver is the only weapon that can permanently kill the dumon. Unfortunately, these legends also hint that the dumon's slayer will find himself linked to the Reaver and will be transformed into a new dumon. Whether this is true or not, no one knows for certain.

The Reaver weighs approximately 65 pounds and is considered a Gargantuan-sized weapon.

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Sig
Posted: Oct 24 2008, 02:47 AM


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Jeeeez.. what are you making here? A hand-sized Broly?
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Talisman
Posted: Oct 24 2008, 03:00 AM


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Something to challenge 18th-level PCs.

Currently playing with a 16th- and 17th-level party. We destroy CR 20 encounters, even with our primary caster a mystic theurge.
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Sig
Posted: Oct 24 2008, 04:38 AM


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QUOTE (Talisman @ Oct 23 2008, 11:00 PM)
Something to challenge 18th-level PCs.

Currently playing with a 16th- and 17th-level party. We destroy CR 20 encounters, even with our primary caster a mystic theurge.

Are you fighting monsters with even a smattering of spells or are they essentially DBZ bruisers?
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Talisman
Posted: Oct 24 2008, 04:05 PM


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Both. We take out colossal magic-immune mechanical spiders and level 20 clerics and mages with equal ease.

Two sessions ago we took out around a dozen drow fighter 10-12, two higher-level bodyguards, and a couple of mages and priests (level 10-14), plus a balor. This was after a fight with 14 trolls, a troll cleric 20, and a Huge-sized troll blackguard-equivalent with fast healing 50.

Granted, none of these people had a lot of buffing time, but still...

Any thoughts on the dumon itself?
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