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Storyline Long ago, in the land of the Crystalis, there lived 5 dragons. Each of these dragons controlled a different part of Crystalis, one for each continent. Mishure, the Dragon of the Skies, Kaigo, the Dragon of the Land, Tenja, the Dragon of the Sea, Laragas, the Dragon of Darkness, and Mifuyu, the Dragon of Light. They reigned over the humans of that world. And were tyrants. Through their terrible power, they forced the creatures of the world to work for them, as their slaves. Of course, there was also a rebellion, that alawys came with the forceful rule of tyranny. These were named the Crystalis Warriors. They had their unique abilities, powers, and weapons. There were 15, each controling a weapon and having powers of another element. Light, Dark, Wood, Earth,Wind, Lightning, Fire, Water, Storm, Steam, Lava, Gaia, Twilight, Darkwood, and Purity. Together, they fought against the evils of the Cursed Dragons. Eventually, they had won. But they knew that they had not won yet. They escaped from Crystalis, using a portal to another world. In that portal, they were stripped from their mortal coil and their souls forced into their very weapons. They were sent to MAR Heaven and spread across the lands. There was a temporary peace in Crystalis. But not for long... The Cursed Dragons returned and they flew into the portal that the rebels had left, into the land of MAR Heaven. There, they became dormant, but their servants are still loyal, and finding ways to bring them back. The Warrior await their owners, so that they may finish the battle that had started so long ago.
General To get the Crystalis Weapons, you must find the weapon, explain how you found it, be level 3 or higher, and pass a series of tests. First, you will have to prove how smart you are by solving a riddle or some sort of other test of knowledge (Supplied by me or an admin). Next, you must get past a test of sacrifice. Meaning, what will you give to get this weapon (pewter, ARMs, etc.). You will lose the ARMs and/or pewter given for the weapon, but you will get the weapon and it's six slotted power (meaning they are A class). Last test, a test of strength. You must fight someone or something (which will also be provided by me or an admin) They will only have 1 version to start out and their second version will be their animal forms (must have a magic stone for this). There will be more rules added for when you get your animal forms, but that is for later.
Fusion Within the Crystalis Weapons, each one has the power to fuse with the user, thus increasing the power of the user. This will strengthen you in many ways, but it will also limit you. Because of this, many of the Crystalis Weapons have advised their users against this. They did it improperly and ended up dying in the end. But once you have learned how to use this ability properly, it will strengthen you more than it will weaken you.
Pros Your stats are raised dramatically. (Add 200 stat points between your stats.) You gain a special ability much like a guardian.
Cons There is a slight chance of you going berserk during this form. (You will not be able to control your actions and you will attack everybody, friend or foe.) You cannot use any other ARMs. You only start out with 3 special attacks. You will immediately collapse after the fusion and your magic will be completely drained. (No exceptions.)
Stats to be used in Fusion ATK: How strong are you? SPD: How fast are you? MAG: How strong are your magic attacks? DEF: How much damage can you endure? Attacks: What attacks do you have? Only 3. Special Ability: What is your special ability? Physical Description: What do you look like now? Rage Points: Read below.
Rage Point System It doesn't matter how gentle your character is supposed to be, there will be a system called the Rage Point System. Every time you fuse, you gain 1 rage point. The max is 4. This will affect whether or not you go berserk in fusion. Every time you fuse into berserk mode, your rage points will go down to 0. Here is how it will work: 0 Rage Points: 0% chance of going berserk 1 Rage Point: An admin, me, or Rena will flip a coin to decide whether or not you go berserk. 2 Rage Points: An admin, me, or Rena will flip 2 coins to decide whether or not you go berserk. If they land on different sides, you go berserk. 3 Rage Points: An admin, me, or Rena will flip 3 coins to decide whether or not you go berserk. It will be the best 2 out of 3. 4 Rage Points: You go berserk no matter what.
Heads=Good, Tails=Bad
Code for Profile
| CODE | [b]Stats in Fusion[/b] Attack: Speed: Magic: Defense: Attacks: Special Ability: Physical Description: Rage Points: |
List of Weapons Sword of Light (kyutu) Completed
Scythe of Dark (Kai Raiku) Completed FR
Hammer of Earth (Baze)
Spear of Wood (Version_Zero) Completed FR WF
Axe of Wind (Kurisu) Completed FR WF
Great Sword of Lightning (mokeykid71) Completed FR
Chakram of Water (Katz) Completed
Claws of Fire (nanashi) Completed FR WF
Pole of Storm (Sam) Completed
Twin Daggers of Steam (Zecarius) Completed FR WF
Javelin of Lava (Kakashi's Oni)
Knuckles of Gaia (Joe) Completed FR
Staff of Twilight (kman2) Completed
Katana of Darkwood (DStroyU) Completed FR WF
Bow and Arrow of Purity (sparks) Completed FR WF
Purity: Light and Water Steam: Water and Fire Lava: Fire and Earth Gaia: Earth and Wood Darkwood: Wood and Darkness Twilight: Darkness and Light Storm: Lightning and Wind
ARM Fusion This is a completely new system. The Crystalis Weapons can fuse with one of your other ARMs and create a new ARM. You can only fuse it with one of your weapons and it can only be fused with the weapon it was first fused with. For example, if I had the Bow and Arrow of Purity and combined it with a Ring Dagger, it would make something like a Bow and Dagger of Purity. Well, it's stronger and gains the element of the Crystalis Weapon. If the original ARM had the same element of the Crystalis Weapon that it was fused with, the element will be under higher control. Here is a chart: D-Class ARM(Insert element + Crysalis Weapon same element) = C-Class control D-Class ARM(Insert element + Crysalis Weapon different element)= D-Class control C-Class ARM(Insert element + Crysalis Weapon same element) = B-Class control C-Class ARM(Insert element + Crysalis Weapon different element)= C-Class control B-Class ARM(Insert element + Crysalis Weapon same element) = A-Class control B-Class ARM(Insert element + Crysalis Weapon different element)= B-Class control A-Class ARM(Insert element + Crysalis Weapon same element) = S-Class control A-Class ARM(Insert element + Crysalis Weapon different element) = A-Class control S-Class ARM(Insert element + Crysalis Weapon same element) = S+-Class control S-Class ARM(Insert element + Crysalis Weapon different element) = S-Class control Note: S+ is greater than S. Even if it is not an official rank, it means that you still have greater control than a regular S-Class ARM.
Transference When combined, an ARM will go up 1 rank. An S rank cannot go any higher. The number of versions there are are equal to the max that a certain rank can hold. All versions must be approved by an admin, me, or Rena.
Template This goes under the imprinted ARM.
| CODE | [b]Crystalis ARM[/b] Name: Class: Type: C. Normal Version: C. Version 1: C. Version 2: C. Version 3: |
Add versions depending on what rank the ARM becomes after transference.
(Admins post thoughts please.)
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