Can bend sounds to amplify them into a deadly attack or to altar them to make a completely different tone, sound, or even voice for that matter. He can also reduce sound to make people nearly mute. There is a limit to this though, and he can only mute up to 2 people.This is also applied to making voices louder. Along with all of these abilities, he can concentrate a sound so that a whisper to one person could be like talking to a completely other person normally. This way, he can speak over long ranges or to people next to him in private.Faction:
A shy little boy, Clef is a musician. He likes to be secluded and to play his music for those around him, but only if they can't see him. This is usually the case because of his special ability, but there are rare occasions when people find him and he's usually on the run at that point. He finds that some people are good, and some people are bad, but he doesn't want to take chances. Rarely ever will he get angry and rarely ever is he truly happy. You can almost call him emotionless. But, deep down, though dormant, his emotions are buried under all of the indifference to the world.Physical Description: History:
Long ago, two great, yet unknown, musicians decided to have a get-together and they had drinks. Well, these drinks led to one thing which led to another and, 9 months later, they had this kid. Seeing as the two were musicians and the kid was the beginning of their lives together, they named his Clef, as a "clef" is the beginning of a musical scale. He also seemed to have an interest in musical instruments. He enjoyed playing the xylophone at his young age, mainly because that was the best he could do at the rate of development on his brain.
When he was 4, he had already had an interest on the violin and even the cello. Both string instruments, would this mean that this would be his main instrument? No... For reasons even the parents couldn't understand, he had an innate ability to play many different instruments, just the violin and cello being his favorites at the time. His parents noticed this and they needed a string player in their traveling band. So, they became a family business!
Later though, Clef hadn't exactly lost his interest with string instruments, but he moved his fancy over to percussion instruments again, this time with more a brain than he had a fancy with them when he was younger, now he actually had a reason to enjoy them. His hands were able to move with the beat of his parents and he became the percussion player in their traveling band. He enjoyed this for awhile and his parents felt that he needed some sort of protection, as people could target musicians as an assassination target (though they were most likely being paranoid...), thus, they gave him a charm bracelet with 4 different charms on them. It wasn't hard giving it to him. At his age, anything shiny would be attractive. Even so, he knew the worth of this charm bracelet. He kept it on at all times after receiving it.
When Clef grew a little older (6? 7? Who knew...?) he moved to another fancy, once again, and wind instruments grew on him, as he learned to play the flute, along with a harmonica. His parents, impressed with his ability to adapt, decided to teach him how to use the charms on his bracelet. Though they were actually low-leveled ARMs, in his hands, maybe they could be used like a master. They taught him the usage of ARMs, Sixth Sense, and the ability to synchronize with multiple ARMs, allowing him the ability to use more than one at once, though it was difficult to do at first, he eventually got the hang of it and was able to play the multiple instruments, though his forte would be at only using one at a time. His parents were happy for him. Until...
An incident occurred. As it turned out, they couldn't actually support him (most musicians could barely support themselves, unless of course, they are famous) and they had been loaned a lot of pewter. The deadline was up and they were pursued by the people they borrowed pewter from (so, in the end, they weren't overly paranoid at all...), so, with Clef, they fled. Eventually, though, they were found. Despite Clef's arguments to stay and help them fight, he was swept away to safety by his father's Dimension ARM, his father also leaving a strange conducting baton with him. That night, he cried himself to sleep.
Clef, soon after, became practically emotionless. Though he would search for his parents, his only memento of them was his bracelet and the odd conductors' baton (which, eventually, he figured out how to use, because it is the key to his Special Ability). Because he was shy, though, it would be hard for him to get pewter. He would play in front of small audiences, however, and survived off of the little pewter he earned from jobs like this. He continues to follow any signs he is given that his parents are alive to this very day.Level:
- Old, Worn Conductors' Baton: The key to his Special Ability, as long as he has it with him, he can continue to use his Special Ability.
- Chain Bracelet: The bracelet that holds all of his charms/ARMs.ARM
Name: Flamme Violin
Accessory: A ruby violin charm on his bracelet.
Normal Form: A violin that can produce flames at the will of the user, size and ferocity depending on the tone and speed that the notes are played. Decreasing tone will produce large, slow flames, while increasing tone will produce small, fast flames. The speed that the notes are played will affect how fast the flames fly at the opponent and how many flames are produced.
Name: Gaia Hammer
Accessory: A moonstone drum charm on his bracelet.
Normal Form: A light hammer with a drum as the head of the hammer. Depending on the power of the hit, the earth can shake and stalagmites will fly up at the opponent at the will of the user. Striking the earth multiple times at a fast pace will produce many small, fast stalagmites while a slow, strong pace will increase the size and strength that the stalagmite will come out, but it will reduce speed.
Name: Aqua Harmonica
Accessory: A sapphire harmonica charm on his bracelet.
Normal Form: A harmonica that can produce droplets of water (liquid or solid at the user's will) that can form different shapes and can send them flying at the opponent at deadly speeds. This only happens if the user plays the harmonica quickly and at high notes. When the user plays low, slow notes, it will engulf a target in water and heal them, though it will leave scars for serious injuries and might not even heal worse injuries.
Name: Wind Flute
Accessory: An emerald flute charm on his bracelet.
Normal Form: A flute that can be played to produce strong winds. Can not be strong enough to hurt an opponent though, but it can be used to create a wind barrier or even carry the user. Can also be used to push away an opponent or deflect large objects. Can do these things even when not being played, though the effects are much stronger when it is played.