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Binding Spells:
1. Restrain — Locks a target's arms in place behind their back. Rank: Shinigami Requirment: Kidô 10
4. Crawling Rope — An energy rope entangles a target's arms. Rank: Shinigami Requirment: Kidô 10
9. Strike — Engulfs a target in red light, completely paralyzing them. Rank: Shinigami Requirment: Kidô 10
58. Summoning of the Tracking Sparrows — Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude. Rank: Lieutenant Requirment: Kidô 12
61. Six Rods Prison of Light — Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. It also appears to inhibit general movement to a degree, as Byakuya used it to prevent Rukia from moving her sword without directly binding her arms. Rank: Lieutenant Requirment: Kidô 12
75. Quintet of 1 kan Iron Pillars — Summons five incredibly tall and thick pillars to pin a target to the ground. Rank: Lieutenant Requirment: Kidô 12
77. Heavenly Rickshaws in Silken Air — Transmits messages to anyone within a specific area. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. Rank: Lieutenant Requirment: Kidô 12
81. Splitting Void — Creates an energy barrier in the form of a rectangular wall. According to Byakuya Kuchiki, it is capable of stopping destructive spells up to #89. Rank: Captain Requirment: Kidô 15
99, Part 1. Seal — Binds the arms of a target with spiritual fabric and iron shafts. Rank: Captain Requirment: Kidô 15
99, Part 2. Great seal — This spell covers a target from head to toe with spiritual fabric [first song: halting fabric:] stabs them with numerous metal blades [second song: hundred linked bolts:] and then smashes them with an immense metal cube [final song: great seal of 10,000 forbiddings:] Rank: Captain Requirment: Kidô 15
Destructive Spells:
1. Thrust — Pushes the target away from the caster. Rank: Shinigami Requirment: Kidô 10
4. White Lightning — Fires a concentrated bolt of lightning from the caster's forefinger. Rank: Shinigami Requirment: Kidô 10
31. Shot of Red Fire — Fires a ball of red energy at a target. Rank: Shinigami Requirment: Kidô 10
33. Blue Fire, Crash Down — Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power. Rank: Lieutenant Requirment: Kidô 12
54. Abolishing Flames — Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact. Rank: Lieutenant Requirment: Kidô 12
63. Thunder Roar Cannon — Fires a massive wave of yellow energy at a target. Rank: Captain Requirment: Kidô 15
73. Twin Lotus Blue Fire, Crash Down — Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety. Rank: Captain Requirment: Kidô 15
90. Black Coffin — Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition. Rank: Captain Requirment: Kidô 15
Special Moves:
Shunpo "Flash steps" - a movement technique that allows the user to move faster than the eye can follow. Rank: Lieutenant Requirment: Speed 15
Hierro "steel skin," refers to the hardened skin of the arrancar, which is a result of their compressed spiritual power.While their skin is strong enough to block even released zanpakut¨ bare-handed, it is by no means impenetrable. Stronger arrancar have proportionally stronger skin. Rank: Captain Requirment: Spirit Force 15 and Hand to Hand 15
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